Someoneelse
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Rules said:3v3 LC Singles
2 Day DQ
2 Recoveries/5 Chills
All Abilities
Training Items
ASB Arena
Switch = OK
2 Substitutions
QUOTE=Ute's team (q/h disabled)Canis Majoris's team said:Vs. Ute:
Growlithe [Claire] (Female)
Desperation Theme: Guilty Gear XX - Blue Water, Blue Sky
The seas of Unova can do wondorous things. For one, they give some of the best waves, as Marlon can tell you. However, what is truly magnific is that it gives birth to majestic creatures like Claire.
Nature: Mild (+Special Attack, -Defense)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified: (DW) (Locked) (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 3
DC: 1/5
Attacks:
Level Up:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Egg:
Close Combat
Morning Sun
Flare Blitz
Fire Spin
Iron Tail
Tutor:
TM:
Hidden Power (Ice 7)
Wild Charge
Protect
Substitute
Dig
Chimchar [Red] (Male)
Desperation Theme: Ape Escape 3 - Monkey Red Face-Off (1)
Nature: Hasty (+Speed, +17% Accuracy, -Defense)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (Passive) (DW) (Locked) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 71 (+17% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Level Up:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Egg:
Blaze Kick
Quick Guard
Fake Out
Counter
Encore
Tutor:
TM:
Fire Blast
Grass Knot
U-Turn
Protect
Substitute
Litwick [Sierra] (Female)
Desperation Theme: Pop'n Music Sunny Park - Air Waltz
Nature: Bold (+Defense, -Attack)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag: (Passive) (DW) (Locked) Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Level Up:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Egg:
Clear Smog
Haze
Acid
Acid Armor
Captivate
Tutor:
TM:
Hidden Power (Fighting, 7)
Solarbeam
Protect
Substitute
Taunt
Caterpie [Lilium] (Female)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away: (Passive, DW, Locked) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Moves:
Tackle (*)
String Shot (*)
Bug Bite (*)
Electroweb (*)
Snore (*)
Purrloin [Merle] (Female)
Nature: Jolly (+15% Speed, +13% Accuracy, -1 SpA)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Prankster: (Passive, DW, Locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 76 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Moves:
Scratch (*)
Growl (*)
Assist (*)
Sand Attack (*)
Fury Swipes (*)
Pursuit (*)
Torment (*)
Fake Out (*)
Hone Claws (*)
Charm (*)
Faint Attack (*)
Foul Play (*)
Pay Day (*)
Yawn (*)
Taunt (*)
Aerial Ace (*)
Thunder Wave (*)
U-turn (*)
Cut (*)
Minccino [Stocke] (Male)
Nature: Adamant (+1 Atk, -1 SpA)
Type
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Skill Link: (Passive, DW, Locked) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Moves:
Pound (*)
Growl (*)
Helping Hand (*)
Tickle (*)
DoubleSlap (*)
Encore (*)
Swift (*)
Sing (*)
Tail Slap (*)
Aqua Tail (*)
Endure (*)
Flail (*)
Iron Tail (*)
Mud-Slap (*)
Dig (*)
Thief (*)
Fling (*)
Thunder Wave (*)
U-Turn (*)
OoO
Canis Majoris sends out, equipping items
Ute sends out, equipping items, and orders
Canis Majoris orders
I ref
Canis Majoris sends out, equipping items
Ute sends out, equipping items, and orders
Canis Majoris orders
I ref
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