okay so this is my first post ever and i'm relatively new to competitive playing (only been playing a month or so) and this was the first team i made after i was dumb and erased my history (because i didn't know deleting your cookies erased your teams at the time) and it's pretty much the main one i've been using on ps for the past week or so. I surprised myself with how well this team worked, despite it following the trend of utilizing a lot of tier favorites. all of the sets are pretty standard because i'm still learning how to make sets that are creative and effective. so let's get into it, shall we?
swoosh (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 224 SDef / 252 HP / 32 Spd
Careful Nature
- Wish
- U-turn
- Stealth Rock
- Iron Head
Special wall. Ends up being my lead 9/10 of the time because most people immediately assume rain teams always lead with politoed. Because of predictions like this, i've had a ton of games that have started where my opponent lead with Rotom-W, and I lead with swoosh, allowing me a free turn to set up rocks. with the right predicting, also allows Thundurus-T to enter the field with full HP even with rocks up. Can also check and counter the occasional guy who stays in with Alakazam, fishing for SpD drops with Shadow Ball/Focus Blast, only to get back to full with wish and retaliate with Iron Head.
polidro (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Toxic
- Perish Song
- Protect
Obligatorily. Used to force out anything that trys to sub/set-up mostly. Toxic stalls and burns on occasion. Not much to say about the garden variety physically defensive Politoed.
:( (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Scald
- Rapid Spin
- Toxic Spikes
- Ice Beam
Rapid Spinner. Toxic Spikes comes in handy a lot more than i thought it would when i made this team. Completely walls Lucario and Conkledurr, which is nice because i don't have to throw ferrothorn under the bus in an attempt to counter fighting types. can also wall a boosting Scizor for a while whilst fishing for scald burns. I like to use rain dish in tandem with leech seed to force out anything that knows fire blast, only to whip out tentacruel to sponge the hit, come back to full hp, and fish for a burn on the incoming counter or get up a free layer of toxic spikes.
outrage switch-in (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Power Whip
- Gyro Ball
- Spikes
- Leech Seed
Primary physical wall. I opted into the second STAB of gyro ball over Stealth Rocks or Thunder Wave because I find it to be really useful. too many people underestimate how much bite a ferrothorn with practically no attack investment can have. Keeps away the myriad of garchomp/mence/dragonites locking themselves into outrage (as the name properly suggests), and with leech seed and rain support can take a few good fire blasts/hp fires.
Tom (Thundurus-Therian) (M) @ Choice Scarf
Trait: Volt Absorb
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Grass Knot
- Thunder
- Hidden Power [Ice]
- Focus Blast
Primary revenge killer. I picked timid over modest because it hits plenty hard without the nature boost, and the extra speed comes in handy. I'm considering replacing focus blast with volt switch since Keldeo does a fine job with fighting STAB support, and i rarely find myself having/wanting to rely on its shotty accuracy. Grass Knot is a solid check to Gastrodon, should the more-favorable STAB power whip be unavailable for whatever reason.
i hate myself (Keldeo-Resolute) @ Life Orb
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Calm Mind
- Hidden Power [Ice]
Standard Keldeo-R set. You already know what the deal is. The nickname is only because Keldeo is my least favorite poke in all of ou, and i hate myself for having to use him, but damn do i love it when he ends up being the best late-game sweeper a man could wish for. considering replacing hydro pump with surf because the extra power really isn't necessary after one or two calm minds plus rain, and again i don't like to rely on shotty accuracy.
so that's about it. what i've noticed is that this team has a very hard time dealing with other thundurus. Jolteon also poses a big threat, considering the 3 pokes i've got that have an electric weakness. Once Jirachi goes down, anything that knows thunder has a field day. Thanks in advance for the expert advice. Suggestions on how to fix this are welcome, and of course please rate! thanks, and have a good one.
swoosh (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 224 SDef / 252 HP / 32 Spd
Careful Nature
- Wish
- U-turn
- Stealth Rock
- Iron Head
Special wall. Ends up being my lead 9/10 of the time because most people immediately assume rain teams always lead with politoed. Because of predictions like this, i've had a ton of games that have started where my opponent lead with Rotom-W, and I lead with swoosh, allowing me a free turn to set up rocks. with the right predicting, also allows Thundurus-T to enter the field with full HP even with rocks up. Can also check and counter the occasional guy who stays in with Alakazam, fishing for SpD drops with Shadow Ball/Focus Blast, only to get back to full with wish and retaliate with Iron Head.
polidro (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Toxic
- Perish Song
- Protect
Obligatorily. Used to force out anything that trys to sub/set-up mostly. Toxic stalls and burns on occasion. Not much to say about the garden variety physically defensive Politoed.
:( (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Scald
- Rapid Spin
- Toxic Spikes
- Ice Beam
Rapid Spinner. Toxic Spikes comes in handy a lot more than i thought it would when i made this team. Completely walls Lucario and Conkledurr, which is nice because i don't have to throw ferrothorn under the bus in an attempt to counter fighting types. can also wall a boosting Scizor for a while whilst fishing for scald burns. I like to use rain dish in tandem with leech seed to force out anything that knows fire blast, only to whip out tentacruel to sponge the hit, come back to full hp, and fish for a burn on the incoming counter or get up a free layer of toxic spikes.
outrage switch-in (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Power Whip
- Gyro Ball
- Spikes
- Leech Seed
Primary physical wall. I opted into the second STAB of gyro ball over Stealth Rocks or Thunder Wave because I find it to be really useful. too many people underestimate how much bite a ferrothorn with practically no attack investment can have. Keeps away the myriad of garchomp/mence/dragonites locking themselves into outrage (as the name properly suggests), and with leech seed and rain support can take a few good fire blasts/hp fires.
Tom (Thundurus-Therian) (M) @ Choice Scarf
Trait: Volt Absorb
Shiny: Yes
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Grass Knot
- Thunder
- Hidden Power [Ice]
- Focus Blast
Primary revenge killer. I picked timid over modest because it hits plenty hard without the nature boost, and the extra speed comes in handy. I'm considering replacing focus blast with volt switch since Keldeo does a fine job with fighting STAB support, and i rarely find myself having/wanting to rely on its shotty accuracy. Grass Knot is a solid check to Gastrodon, should the more-favorable STAB power whip be unavailable for whatever reason.
i hate myself (Keldeo-Resolute) @ Life Orb
Trait: Justified
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Calm Mind
- Hidden Power [Ice]
Standard Keldeo-R set. You already know what the deal is. The nickname is only because Keldeo is my least favorite poke in all of ou, and i hate myself for having to use him, but damn do i love it when he ends up being the best late-game sweeper a man could wish for. considering replacing hydro pump with surf because the extra power really isn't necessary after one or two calm minds plus rain, and again i don't like to rely on shotty accuracy.
so that's about it. what i've noticed is that this team has a very hard time dealing with other thundurus. Jolteon also poses a big threat, considering the 3 pokes i've got that have an electric weakness. Once Jirachi goes down, anything that knows thunder has a field day. Thanks in advance for the expert advice. Suggestions on how to fix this are welcome, and of course please rate! thanks, and have a good one.