Mowtom vs P2X7

The Rules said:
2v2 FE Doubles
36 HR DQ
2 Subs
Training Items Only
All Abilities
0/2 Recovers/Chills
ASB Arena
Team Mowtom :

torterra.gif

Torterra [Mzee] (F)

Mzee can trace her lineage back to the Ancient One himself, Mzee Hippofriend. When she was just hatched, Mzee the younger set out on a journey to make as many kinds of friends as possible to continue her ancestor's legacy. It might help if she weren't always so serious, though...

Type: Grass / Ground
  • Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
    • Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
      Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
  • Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Overgrow / Shell Armor (Unlocked)
  • When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
  • This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Nature: Brave (+Attack, -Speed)

Stats:
HP: 100
Atk: 5 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 48 (-) (-10% Evasion)
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks (42/82):

Physical
Bite
Body Slam
Bullet Seed
Crunch
Earthquake
Iron Head
Razor Leaf
Rock Slide
Sand Tomb
Seed Bomb
Stone Edge
Superpower
Tackle
Wood Hammer

Special
Absorb
Earth Power
Energy Ball
Frenzy Plant
Giga Drain
Grass Knot
Leaf Storm
Mega Drain
Solar Beam

Status
Block
Curse
Double Team
Endure
Grassy Terrain
Leech Seed
Protect
Rest
Roar
Safeguard
Sleep Talk
Stealth Rock
Substitute
Swagger
Synthesis
Toxic
Wide Guard
Withdraw
Worry Seed
Fidgit_Front-1.png

Fidgit [Tinker] (M)

Tinker, as his name suggests, invents things. He is always looking at the world around him for ideas regarding what he should invent next, or how to make it. Somehow, Tinker's inventions always work far better when made by him than when made by someone else, even if they are completely identical.

Type: Poison / Ground
  • Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
    • Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
      Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
  • Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Persistent / Vital Spirit / Prankster (Unlocked)
  • This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
  • This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
  • The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Nature: Sassy (+Special Defense, -Speed)

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 4 (+)
Spe: 91 (-) (-10% Evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (36/112):

Physical
Circle Throw
Comet Punch
Dig
Earthquake
Knock Off
Rapid Spin
Sand Tomb
U-turn

Special
Acid Spray
Clear Smog
Gust
Razor Wind
Sludge Bomb
Sludge Wave

Status
Copycat
Encore
Endure
Helping Hand
Light Screen
Magic Room
Protect
Reflect
Rest
Rototiller
Sleep Talk
Snatch
Spikes
Stealth Rock
Substitute
Tailwind
Taunt
Torment
Toxic
Wide Guard
Whirlwind
Wonder Room
Colossoil_FrontF.png

Colossoil [Jordan] (F)

When Bianca learned that Pokemon can play basketball, she decided to go watch a game. Jordan was by far the best player on the field thanks to her rebounding ability. Now, with Bianca, she uses her rebounding talents on the battlefield to a quite different effect.

Type: Dark / Ground
  • Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
  • Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Rebound / Guts / Pressure (Unlocked)
  • The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    • Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
  • This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
  • This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Nature: Jolly (+Speed, -Special Attack)

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+) (+14% Accuracy)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks (41/94):

Physical
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Dragon Tail
Drill Run
Earthquake
Fake Out
Fire Fang
Giga Impact
Horn Attack
Iron Tail
Knock Off
Peck
Rapid Spin
Rock Slide
Sand Tomb
Smack Down
Sucker Punch
Tackle
Thunder Fang
U-turn

Special
Bubble Beam

Status
Encore
Endure
Leer
Protect
Rest
Roar
Rototiller
Sandstorm
Sleep Talk
Snatch
Substitute
Taunt
Toxic

Team P2X7 :

225.png

Delibird [Sinterklaas] (M)
Nature: Naive (+15% Speed, +9% Accuracy, -1 Sp.Def)
Type: Ice / Flying
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks.
Hustle: (Toggle) No default effect. When toggled, the Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (HA Unlocked): This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is increased by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 2 [3 VS + In]
Def: Rank 2 [3 VS + In]
Sp.Atk: Rank 3
Sp.Def: Rank 1 [2 VS + In] (-)
Spe: 87 (86.25) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14 [17 VS + In]

EC: N/A
MC: 1
AC: 5/5

Moves:

Level-Up:
Present
Drill Peck

Egg Moves:
Destiny Bond
Fake Out
Freeze-Dry
Future Sight
Ice Shard

TM Moves:
Blizzard
Protect
Brick Break
Aerial Ace
Double Team
Fly

Tutor Moves:
Counter
Sky Attack

Other:
Gunk Shot
Water Pulse
r92KvkJ.png

Cawmodore [Gilligan] (M)
Nature: Hasty (+15% Speed, +21% Accuracy, -1 Def)
Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type moves and Poison/Toxic Status.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent sends in a new Pokemon, Intimidate can be activated again as a command.
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovers 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself.
Big Pecks (HA Unlocked): (Passive) This Pokemon's sturdy wings prevent its Defense from being lowered. The rate its natural Defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 136 (135.7) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 3

Moves (41/63):

Level-Up:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Steel Wing
Belly Drum
Bullet Punch
Brine
Tailwind
Flash Cannon
Hurricane

Egg Moves:
Air Slash
Drill Peck
Mirror Move
Quick Attack
Quick Guard
Razor Wind
Water Sport

TM Moves:
Toxic
Hidden Power [Ice]
Hyper Beam
Protect
Roost
Smack Down
Brick Break
Rest
Sky Drop
Giga Impact
Substitute
Fly
Surf

Tutor Moves:
Block
Drain Punch
Endeavor
Iron Head
Knock Off
Sky Attack
Sleep Talk
hawlucha.png

Hawlucha [Kain Highwind] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting / Flying

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability, except under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Limber: (Passive) This Pokemon's body is well trained a and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reduction.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This Ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Mold Breaker (HA Locked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponent's natural abilities. (e.g. Levitators plummet to the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 118
Size Class: 2
Weight Class: 2
Base Rank Total: 20

MC: 0
AC: 0/5

Moves (19/79):

Level-Up:
Detect
Tackle
Hone Claws
Karate Chop
Wing Attack
Roost
Aerial Ace
Encore
Fling

Egg:
Ally Switch
Baton Pass
Me First
Mud Sport
Quick Guard

TM Moves:
Taunt
Dig
Torment
Rock Slide
Poison Jab

Mowtom sends out and equips.
P2X7 sends out, equips, and orders.
Mowtom orders.
I ref.
 
r92KvkJ.png
hawlucha.png

Cawmodore @ Exp. Share | Hawlucha @ Exp. Share

Cawmodore: Hurricane (Fidgit) - Air Slash (Fidgit) - Brine (Fidgit)
IF Reflect is active on Mowtom's side of the field when you would act, use Brick Break (Colossoil) that action instead
IF your target is under the effects of a successful P/E move when you would act, target your other foe.
KO Sub: IF Fidgit is KO'd when you would act, use Drain Punch (Colossoil) that action instead.

Hawlucha: Dig (Fidgit) - Wing Attack (Fidgit) - Dig (Fidgit)
IF Fidgit is under the effects of a successful P/E move in an action when you are set to target it, use Karate Chop (Colossoil) that action instead.
IF Earthquake is ordered a1 or a3, use Aerial Ace (Fidgit) that action instead.
KO Sub: IF Fidgit is KO'd when you would act, use Karate Chop (Colossoil) that action instead.
 
qBY07IR.png
"Ground-type moves gogogo!"
Fidgit_Front-1.png
"I can cause the fighting one to repeat itself."
Knock Off (Cawmodore)~Encore (Hawlucha)~Earthquake
Colossoil_FrontF.png
"Thanks for the assist!"
Smack Down (Colossoil)~Earthquake~Earthquake
 
Oh, I didn't wind up posting this. Hmm.

Fidgit_Front-1.png

3/4/3/4/91
Hp: 100
En: 100
Size: 2
Weight: 4
Status: -10% Evasion

Colossoil_FrontF.png

5/3/2/3/110
Hp: 120
En: 100
Size: 5
Weight: 10
Status: None

r92KvkJ.png

3/4/3/3/136
Hp: 90
En: 100
Size: 3
Weight: 3
Status: None

hawlucha.png

4/3/2/3/118
Hp: 100
En: 100
Size: 2
Weight: 2
Status: None

Cawmodore Intimidates Colossoil.
Colossoil's Attack fell. (-1) (Permanent)

Cawmodore Intimidates Fidgit.
Fidgit's Attack fell. (-1) (Permanent)

A1

Cawmodore used Hurricane. (-7 en)
Hit: 215 yes
Crit: 3164 no
Effect: 2873 yes (Duration: 3/3 [4a])
Damage: (11 + 3 + 4.5 - 6) = - 12.5 Hp
Fidgit was Confused. (4a)

Hawlucha burrowed underground. (-5 en)

Colossoil used Struggle. (-5 en)
Target: 1/2 (Cawmodore)
Crit: 4532 no
Effect: N/A
Damage: (5 + 7.5 - 6) - 2 = - 4.5 HP
Colossoil was hurt by recoil. (-1.8 HP Colossoil)

Fidgit used Knock Off. (-6 en)
Confusion: 7728 success
Crit: 9843 no
Effect: N/A
Damage: (10 + 4.5 - 6) - 2 = - 6.5 Hp

Hawlucha used Dig. (-5 en)
Crit: 5675 no
Effect: N/A
Damage: (8 + 6 - 6) X 1.5 = - 12 HP

A2

Fidgit used Encore. (-10 en)
Confusion: 866 fail
Fidgit hurt itself in its confusion. (-3 en)
Crit: N/A
Effect: N/A
Damage: (4 + 4.5 - 6) - 2 = - 1 Hp
Hawlucha received an Encore (2a).

Cawmodore used Air Slash. (-5 en)
Crit: 1286 no
Effect: N/A
Damage: (8 + 3 + 4.5 - 6) = - 9.5 Hp

Hawlucha used Wing Attack. (-3 en)
Crit: 1955 no
Effect: N/A
Damage: (6 + 3 + 6 - 6) = - 9 HP burrowed underground. (-5 en)

Colossoil used Earthquake. (-6 en)
Crit: 8049 / 3999 / 3122 no / no / no
Effect: N/A / N/A / N/A
Damage: It doesn't effect Cawmodore... It doesn't effect Hawlucha... (15 + 3 + 7.5 - 4.5) - 2 = - 19 Hp (Hawlucha) (7.5 + 3 + 7.5 - 6) X 1.5 - 2 = - 16 Hp (Fidgit)

Hawlucha used Dig. (-5 en)
Crit: 1955 no
Effect: N/A
Damage: (8 + 6 - 6) X 1.5 = - 12 Hp


A3

Cawmodore used Hurricane. (-7 en)
Crit: 4661 no
Effect: N/A
Damage: (11 + 3 + 4.5 - 6) = 12.5 Hp

Hawlucha burrowed underground. (-5 en)

Colossoil used Earthquake. (-10 en)
Crit: N/A / 4894 / 1020 N/A / N/A / no
Effect: N/A / N/A / N/A
Damage: It doesn't effect Cawmodore... (15 + 3 + 7.5 - 4.5) - 2 = - 19 Hp (Hawlucha) Colossoil synchronized its attack with Fidgit! (7.5 + 3 + 7.5 - 6) X 1.5 - 2 = - 16 Hp (Fidgit)

Fidgit snapped out of its Confusion.
Fidgit used Earthquake. (-6 en)
Crit: N/A / 5907 / N/A N/A / no / N/A
Effect: N/A / N/A / N/A
Damage: It doesn't effect Cawmodore... (15 + 3 + 4.5 - 4.5) - 2 = - 16 Hp (Hawlucha) Fidgit synchronized its attack with Colossoil!

Hawlucha used Dig. (-5 en)
Crit: 6814 no
Effect: N/A
Damage: (8 + 6 - 6) X 1.5 = - 12 Hp

Fidgit_Front-1.png

3/4/3/4/91
Hp: 34
En: 85
Size: 2
Weight: 4
Status: -10% Evasion, -1 Attack (Permanent)

Colossoil_FrontF.png

5/3/2/3/110
Hp: 118
En: 79
Size: 5
Weight: 10
Status: -1 Attack (Permanent)

r92KvkJ.png

3/4/3/3/136
Hp: 83
En: 81
Size: 3
Weight: 3
Status: None

hawlucha.png

4/3/2/3/118
Hp: 65
En: 77
Size: 2
Weight: 2
Status: None

Mowtom orders
P2X7 orders
I ref
 
qBY07IR.png
"Wow that was a bad typo. S0L1D G0LD I think the Smack Down should be sent to a random target rather than becoming Struggle though?"
 
qBY07IR.png
"Wow that was a bad typo. S0L1D G0LD I think the Smack Down should be sent to a random target rather than becoming Struggle though?"
As far as I'm aware, self-targeting is an illegal action, and thus is reduced to struggle. If you want me to re-referee, I'll need concrete proof from a pre-existing case.
 
qBY07IR.png
"...Whatever."
Fidgit_Front-1.png
"I don't think I can whip up an invention that'll get me out of this one."
Acid Spray (Cawmodore)~Sludge Wave~Sludge Wave
IF
Cawmodore is under DE OR P/E THEN Sludge Bomb (Hawlucha)
Colossoil_FrontF.png
"I call foul!"
Bounce (Hawlucha)~Thunder Fang (Hawlucha)~Bounce (Hawlucha)
IF
Hawlucha is under DE OR P/E THEN alternate Fire Fang (Cawmodore) and Knock Off (Cawmodore)
 
(In hindsight, my post was a bit harsher than I intended; my apologies.)

Cawmodore: Brine (Fidgit) - Sky Attack (Colossoil) - Smack Down (Colossoil)

Hawlucha: Encore (Colossoil) - Karate Chop (Colossoil) - Me First (Colossoil) (Target Colossoil)
 
Last edited:
Fidgit_Front-1.png

3/4/3/4/91
Hp: 34
En: 85
Size: 2
Weight: 4
Status: -10% Evasion, -1 Attack (Permanent)

Colossoil_FrontF.png

5/3/2/3/110
Hp: 118
En: 79
Size: 5
Weight: 10
Status: -1 Attack (Permanent)

r92KvkJ.png

3/4/3/3/136
Hp: 83
En: 81
Size: 3
Weight: 3
Status: None

hawlucha.png

4/3/2/3/118
Hp: 65
En: 77
Size: 2
Weight: 2
Status: None

A1

Cawmodore used Brine. (-8 en)
Crit: 367 yes
Effect: N/A
Damage: (13 + 3 + 3 - 4.5) x 1.5 = - 21.75 HP

Hawlucha used Encore. (-10 en)
Colossoil received an Encore (2a).

Colossoil used Earthquake. (-6 en)
Crit: N/A / N/A / 7974 no
Effect: N/A / N/A / N/A
Damage: It doesn't affect Cawmodore... It doesn't affect Hawlucha... (7.5 + 3 + 7.5 - 6) X 1.5 - 2 = - 16 Hp (Fidgit)
Fidgit fainted

A2

Cawmodore was cloaked in a harsh light.

Hawlucha used Karate Chop.m(-2 en)
Crit: 287 yes
Effect: N/A
Damage: (5 + 3 + 3 + 6 - 4.5) x 1.5 = - 18.75 Hp

Colossoil used Earthquake. (-6 en)
Crit: N/A / N/A
Effect: N/A / N/A
Damage: It doesn't affect Cawmodore... It doesn't affect Hawlucha...

Cawmodore used Sky Attack. (-9 en)
Crit: 1813 no
Effect: N/A
Damage: (14 + 3 + 4.5 - 4.5) = - 17 HP

A3

Cawmodore used Smack Down. (-4 en)
Crit: 8407 no
Effect: N/A
Damage: (5 + 4.5 - 4.5) / 1.5 = - 3.33 HP
Colossoil fell to the ground. (6a)

Hawlucha used Me First. (-12.5 en)
Hawlucha sprang into the air.

Colossoil can't use Bounce.

Hawlucha used Bounce.
Hit: 910 yes
Crit: 451 yes
Effect: 8682 no
Damage: (13.5 + 3 + 3 + 4.5 - 3) = - 21 Hp

Fidgit_Front-1.png

3/4/3/4/91
Hp: -6
En: 85
Size: 2
Weight: 4
Status: Fainted

Colossoil_FrontF.png

5/3/2/3/110
Hp: 36
En: 67
Size: 5
Weight: 10
Status: -1 Attack (Permanent)

r92KvkJ.png

3/4/3/3/136
Hp: 83
En: 60
Size: 3
Weight: 3
Status: None

hawlucha.png

4/3/2/3/118
Hp: 65
En: 52
Size: 2
Weight: 2
Status: None

P2X7 orders
Mowtom orders
I ref
 
Cawmodore: Brine (Colossoil) - Drain Punch (Colossoil) - Brine (Colossoil)
IF Colossoil is under the effects of Endure when you would act, AND it is not Badly Poisoned, use Toxic (Colossoil) that action instead and push back.
IF Colossoil uses an unsuspended D/E move outside of a combo, AND it moves before you based on Speed order, use Bullet Punch (Colossoil) that action instead and push back.

Hawlucha: Karate Chop (Colossoil) - Wing Attack (Colossoil) - Karate Chop (Colossoil)
IF Colossoil is under the effects of a successful P/E move when you would act, Chill that action instead and push back.
IF Colossoil uses an unsuspended D/E move outside of a combo, AND it moves before you based on Speed order, use Dig (Colossoil) that action instead.
 
qBY07IR.png
"This is kinda boring. Oh well."
Colossoil_FrontF.png
"I can't even bring it to overtime."
Thunder Fang (Hawlucha)~Thunder Fang (Hawlucha)~Thunder Fang (Hawlucha)
 
Colossoil_FrontF.png

5/3/2/3/110
Hp: 36
En: 67
Size: 5
Weight: 10
Status: -1 Attack (Permanent)

r92KvkJ.png

3/4/3/3/136
Hp: 83
En: 60
Size: 3
Weight: 3
Status: 1 KOC

hawlucha.png

4/3/2/3/118
Hp: 65
En: 52
Size: 2
Weight: 2
Status: None

A1

Cawmodore used Brine. (-8 en)
Crit: 7390 no
Effect: N/A
Damage: (13 + 4.5 - 4.5) X 1.5 = - 19.5 HP

Hawlucha used Karate Chop. (-2 en)
Crit: 7907 no
Effect: N/A
Damage: (5 + 3 + 6 - 4.5) X 1.5 = - 14.25 HP

Colossoil used Thunder Fang. (-5 en)
Crit: 1675 no
Effect: 2335 / N/A N/A / N/A
Damage: (7 + 7.5 - 4.5) X 1.5 - 2 = - 13 HP

A2

Cawmodore used Drain Punch. (-12 en)
Crit: 4428 no
Effect: N/A
Damage: (8 + 4.5 - 4.5) X 1.5 = - 12 HP
Colossoil fainted

Colossoil_FrontF.png

5/3/2/3/110
Hp: -10
En: 62
Size: 5
Weight: 10
Status: Fainted

r92KvkJ.png

3/4/3/3/136
Hp: 83
En: 40
Size: 3
Weight: 3
Status: 2 KOC

hawlucha.png

4/3/2/3/118
Hp: 52
En: 50
Size: 2
Weight: 2
Status: None

Prizes:

Mowtom:

1 cc

Fidgit:

3 MC

2 KOC

Colossoil:

3 MC

2 KOC

P2X7:

1 CC

Cawmodore:

4 MC

2 KOC

Hawlucha:

4 3 MC

1 AC

Me:

6 UC
 
Last edited:
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