Welcome, come one come all to a really really fast battle between MrL and Pwnemon, who both wanna have a super duper fast 1v1 and you have no idea how fast I'm typing this and you probably never will because shenanigans.
Anywayssss Rule Time GO:
1 hour dq
1v1 nfe
asb arena
2 subs
0 recover/0 chill
Items: Needs to be set
Abilities: Needs to be set
Team lolz
Mr.L's Team
Monferno [Scorchfoot] (Female)
Nature: Naive (+1.15% speed, +15% Accuracy, -1 Sp.D)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW LOCKED): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 93 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 4/5
Moves:
-Scratch
-Leer
-Ember
-Taunt
-Fury Swipes
-Flame Wheel
-Nasty Plot
-Torment
-Flamethrower
-Slack Off
-Feint
-Close Combat
-Flare Blitz
-Thunderpunch
-Encore
-Fake Out
-Counter
-Focus Punch
-Heat Wave
-Endure
-Acrobatics
-Overheat
-Dig
-Toxic
-Sunny Day
-Fire Blast
Total Moves: 26
and Pwnemon
Ralts (M) Justice!
Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
EC: 2
MC: 0
DC: 2
Nature: Impish (+Def, -SpA)
Stats:
HP: 90
ATK: 1
DEF: 2 (+)
SPA: 1 (-)
SPD: 2
SPE: 40
SIZE: 1
WEIGHT: 1
BRT: 10
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Hypnosis
Encore
Will-O-Wisp
Disable
Shadow Sneak
Reflect
Ally Switch
Light Screen
and go.
Anywayssss Rule Time GO:
1 hour dq
1v1 nfe
asb arena
2 subs
0 recover/0 chill
Items: Needs to be set
Abilities: Needs to be set
Team lolz
Mr.L's Team
Monferno [Scorchfoot] (Female)
Nature: Naive (+1.15% speed, +15% Accuracy, -1 Sp.D)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW LOCKED): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 93 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 4/5
Moves:
-Scratch
-Leer
-Ember
-Taunt
-Fury Swipes
-Flame Wheel
-Nasty Plot
-Torment
-Flamethrower
-Slack Off
-Feint
-Close Combat
-Flare Blitz
-Thunderpunch
-Encore
-Fake Out
-Counter
-Focus Punch
-Heat Wave
-Endure
-Acrobatics
-Overheat
-Dig
-Toxic
-Sunny Day
-Fire Blast
Total Moves: 26
and Pwnemon
Ralts (M) Justice!
Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
EC: 2
MC: 0
DC: 2
Nature: Impish (+Def, -SpA)
Stats:
HP: 90
ATK: 1
DEF: 2 (+)
SPA: 1 (-)
SPD: 2
SPE: 40
SIZE: 1
WEIGHT: 1
BRT: 10
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Hypnosis
Encore
Will-O-Wisp
Disable
Shadow Sneak
Reflect
Ally Switch
Light Screen
and go.