Imprison(Shadow Ball, Light Screen, Confuse Ray)+Light Screen-Cooldown(Confuse Ray)-Recover
If the combo is illegal and Solosis flinches a1, then use Confuse Ray a2.
If the combo is illegal and Solosis does not flinch a1, then use Confuse Ray a1 and Shadow Ball a2.
The combo should be legal as both rely upon inhibiting foes by using telepathic power (putting up a barrier in the field and putting up a barrier in the foe's mind).