I'm pretty new to competitive battling, so I thought I'd try my hand at building a team. This is a balanced team designed around leading with an uncommon pokemon, lucario, that really hurts most leads to put pressure on the opponent from turn 1. Any helpful comments would be greatly appreciated! So, here it is:
Lucario@Life Orb
ev's: 104 Atk 154 SpA 252 Spd
Lonely (+atk, -def)
-Aura Sphere
-Extremespeed
-Psychic
-Crunch
This guy is typically my lead, for two reasons:
1) He destroys most enemy leads, and
2) He's still useful mid-to late game, which is more than you can say about some leads.
Aura sphere can do a lot to many common leads, such as physically defensive Metagross and Tyranitar. Crunch does a lot to suicide azelf. Psychic is used mostly for surprise value, as it hits a lot of things that I normally couldn't touch with lucario. Extremespeed is great, as it can pick off focus sash leads without letting them do something like exploding on me. It also makes lucario an effective revenge killer against weakened pokemon.
Blissey@Leftovers
evs: 252 hp 4 def 252 spD
Calm (-atk, +spD)
-Stealth Rock
-Toxic
-Aromatherapy
-Softboiled
The first member of my defensive core, Blissey just stops everything. It forces so many switches, it's not funny. Then it uses the free turn to set up rocks, and get out of there. But you all know what blissey does. Also, I run this ev spread because blissey couldn't take a physical hit to save its life anyway.
Skarmory@Leftovers
evs: 4 def, 252 SpD, 252 Spe
Impish (+ Def, -SpA)
-Spikes
-Roost
-Brave Bird
-Whirlwind
This is the classic spiking set, with me spiking, roosting, rinsing, and repeating until I get 3 layers down, then I BB what I want to fight, and WW away what I don't. Whirlwind is also my main way of countering boosting sweepers. I gave it speed rather than HP or more defense because I like going first.
Gigalith@Leftovers
evs:248 hp 252 atk 8 def
adamant (+atk, -SpA)
-Stone Edge
-Earthquake
-Return
-Curse
Aside from an average hp stat, gigalith is the epitome of bulky offense. This is my curse set, which in my opinion works really well when I find time to set up, and even hits decently hard without a curse. It may seem like a strange choice, but this makes for a great revenge killer when hazards aren't down. I'm not outspeeding anything anyway, though, so I put leftover evs into my stellar defense.
Jolteon@Leftovers
evs: 252 SpA 4 SpD 252 Spe
Timid (+Spe, -Atk)
-Thunderbolt
-Shadow Ball
-Signal Beam
-Light Screen
This little guy is the bomb. I have him with max speed so I can outrun almost everything, and his power is already good. Besides starmie, this is the only thing saving me from a gyarados sweep, and Jolteon has a more powerful thunderbolt. I'm thinking of changing it to thunder to combat rain teams, which are one of the problems this team has.
Starmie@Life Orb
evs: 4 hp 252 SpA 252 Spe
modest (+SpA, -Atk)
-Hydro Pump
-Thunderbolt
-Ice Beam
-Rapid Spin
This thing(starfish? two starfish? item from WoW?) is my rapid spinner, although it is so powerful I often use it to dent the opposing team instead. The only things I don't hit at least neutrally are Lanturn, which is in UU, and shedinja, but who uses it?
Conclusion
I really like this team and have fun playing with it, but I'm sure there are some improvements to be made, which is why I have posted it. I used to have tyranitar in the fourth spot, but I really think gigalith is more fun to play with, and sturdy has saved me a few times, so I would like to keep it. I'm glad you took the time to read this far, and good battling!
Lucario@Life Orb
ev's: 104 Atk 154 SpA 252 Spd
Lonely (+atk, -def)
-Aura Sphere
-Extremespeed
-Psychic
-Crunch
This guy is typically my lead, for two reasons:
1) He destroys most enemy leads, and
2) He's still useful mid-to late game, which is more than you can say about some leads.
Aura sphere can do a lot to many common leads, such as physically defensive Metagross and Tyranitar. Crunch does a lot to suicide azelf. Psychic is used mostly for surprise value, as it hits a lot of things that I normally couldn't touch with lucario. Extremespeed is great, as it can pick off focus sash leads without letting them do something like exploding on me. It also makes lucario an effective revenge killer against weakened pokemon.
Blissey@Leftovers
evs: 252 hp 4 def 252 spD
Calm (-atk, +spD)
-Stealth Rock
-Toxic
-Aromatherapy
-Softboiled
The first member of my defensive core, Blissey just stops everything. It forces so many switches, it's not funny. Then it uses the free turn to set up rocks, and get out of there. But you all know what blissey does. Also, I run this ev spread because blissey couldn't take a physical hit to save its life anyway.
Skarmory@Leftovers
evs: 4 def, 252 SpD, 252 Spe
Impish (+ Def, -SpA)
-Spikes
-Roost
-Brave Bird
-Whirlwind
This is the classic spiking set, with me spiking, roosting, rinsing, and repeating until I get 3 layers down, then I BB what I want to fight, and WW away what I don't. Whirlwind is also my main way of countering boosting sweepers. I gave it speed rather than HP or more defense because I like going first.
Gigalith@Leftovers
evs:248 hp 252 atk 8 def
adamant (+atk, -SpA)
-Stone Edge
-Earthquake
-Return
-Curse
Aside from an average hp stat, gigalith is the epitome of bulky offense. This is my curse set, which in my opinion works really well when I find time to set up, and even hits decently hard without a curse. It may seem like a strange choice, but this makes for a great revenge killer when hazards aren't down. I'm not outspeeding anything anyway, though, so I put leftover evs into my stellar defense.
Jolteon@Leftovers
evs: 252 SpA 4 SpD 252 Spe
Timid (+Spe, -Atk)
-Thunderbolt
-Shadow Ball
-Signal Beam
-Light Screen
This little guy is the bomb. I have him with max speed so I can outrun almost everything, and his power is already good. Besides starmie, this is the only thing saving me from a gyarados sweep, and Jolteon has a more powerful thunderbolt. I'm thinking of changing it to thunder to combat rain teams, which are one of the problems this team has.
Starmie@Life Orb
evs: 4 hp 252 SpA 252 Spe
modest (+SpA, -Atk)
-Hydro Pump
-Thunderbolt
-Ice Beam
-Rapid Spin
This thing(starfish? two starfish? item from WoW?) is my rapid spinner, although it is so powerful I often use it to dent the opposing team instead. The only things I don't hit at least neutrally are Lanturn, which is in UU, and shedinja, but who uses it?
Conclusion
I really like this team and have fun playing with it, but I'm sure there are some improvements to be made, which is why I have posted it. I used to have tyranitar in the fourth spot, but I really think gigalith is more fun to play with, and sturdy has saved me a few times, so I would like to keep it. I'm glad you took the time to read this far, and good battling!