My first crack at a competitive team. Posted on a couple of sites now and just looking for max feedback really. Metagross @ Leftovers Ability: Clear body Nature: Adamant EVs: 252 HP/ 96 ATT / 160 SPEED Meteor Mash Stealth Rock Bullet punch Hammer Arm Designed to come out first, lay the rocks and then take down as much as it can. With leftovers it can then gain a little back and hopefully give it a decent last attack on an opponent to give me a decent advantage from the off. It has enough bulk to take a few hits and gain an early advantage. Latios @Choice Scarf Ability: Levitate EVs: 252 SpA, 4 SpDef, 252 Spe Nature: Timid Draco Meteor Surf Hidden Power Fire Psyshock To compliment the metagross. Alleviate its weakness to earthquake and just be a solid attacker and defender. Although I consider that this dragon can be threatened I also feel the support cast it has will be enough to enable to keep putting large dents in the opponent. Will make quick dents with its speed and power. Jolteon @ Wise glasses Ability: Volt Absorb Nature: Timid EVs: 252 SpAtk/ 252 SPEED/ 4 HP Thunderbolt Volt switch Shadow ball Hidden Power - Ice This is one of my main attackers in a very attacking team. Only weak to ground so I can protect it with some of the pokemon in my team unaffected by ground types and looks to compliment and protect a couple of pokemon in my team. Has hidden power ice to cover and offer something my team doesn't have much of. Infernape @ Choice band Ability: Blaze Nature: Adamant EVs: 252 Atk/ 252 Speed/ 4 HP Fire Punch Close combat Mach punch U-Turn Offensive pokemon who will protect the Metagross and enter, cause damage and then leave the stage. As with many of my pokemon they are in the team to cause quick and explosive damage to either gain the advantage or quickly swing the match back into my favour. Can be switched out with U turn or can finish off weaker pokes with mach punch. Gliscor @ Toxic Orb Ability: Toxic Heal Nature: Impish EVs: 184 Def/ 252 HP / 72 Speed Toxic Earthquake Protect Ice fang The mother hen of the group. Protects the Jolteon, Infernape and Gyarados and looks to take PP's from the opponent and squeeze them with some attacks. Coverage attacks put in and should be able to bulk quickly and cause damage nearly immediately. Poisoned and ready to heal and put up a good fight. Gyarados @ Leftovers Ability: Intimidate Nature: Adamant EVs: 176 HP/ 128 Attack / 204 Speed Dragon Dance Waterfall Taunt Bounce The last pokemon I mainly put in to combat my crippling weakness to ground as three of my pokemon will get smashed by ground types while the other three aren't affected or not too badly affected. It is also put in to cover and protect the Infernape and the Metagross. Credit is afforded to the Smogon website for the idea of team building #1-2 #3-4-5 and #6 also some of the movesets and items to use. **Sidenote - My OU team has since changed because I obtained the Latios that knows surf. I have a question, should I keep my Gyarados with this in mind? I think that slot could be filled by a strong, fast grass type or even Gengar. I would appreciate thoughts on this and the team.