My first competitive team

My first crack at a competitive team. Posted on a couple of sites now and just looking for max feedback really.


Metagross @ Leftovers
Ability: Clear body
Nature: Adamant
EVs: 252 HP/ 96 ATT / 160 SPEED
Meteor Mash
Stealth Rock
Bullet punch
Hammer Arm

Designed to come out first, lay the rocks and then take down as much as it can. With leftovers it can then gain a little back and hopefully give it a decent last attack on an opponent to give me a decent advantage from the off. It has enough bulk to take a few hits and gain an early advantage.



Latios @Choice Scarf
Ability: Levitate
EVs: 252 SpA, 4 SpDef, 252 Spe
Nature: Timid
Draco Meteor
Surf
Hidden Power Fire
Psyshock
To compliment the metagross. Alleviate its weakness to earthquake and just be a solid attacker and defender. Although I consider that this dragon can be threatened I also feel the support cast it has will be enough to enable to keep putting large dents in the opponent. Will make quick dents with its speed and power.



Jolteon @ Wise glasses
Ability: Volt Absorb
Nature: Timid
EVs: 252 SpAtk/ 252 SPEED/ 4 HP
Thunderbolt
Volt switch
Shadow ball
Hidden Power - Ice

This is one of my main attackers in a very attacking team. Only weak to ground so I can protect it with some of the pokemon in my team unaffected by ground types and looks to compliment and protect a couple of pokemon in my team. Has hidden power ice to cover and offer something my team doesn't have much of.



Infernape @ Choice band
Ability: Blaze
Nature: Adamant
EVs: 252 Atk/ 252 Speed/ 4 HP
Fire Punch
Close combat
Mach punch
U-Turn

Offensive pokemon who will protect the Metagross and enter, cause damage and then leave the stage. As with many of my pokemon they are in the team to cause quick and explosive damage to either gain the advantage or quickly swing the match back into my favour. Can be switched out with U turn or can finish off weaker pokes with mach punch.



Gliscor @ Toxic Orb
Ability: Toxic Heal
Nature: Impish
EVs: 184 Def/ 252 HP / 72 Speed
Toxic
Earthquake
Protect
Ice fang

The mother hen of the group. Protects the Jolteon, Infernape and Gyarados and looks to take PP's from the opponent and squeeze them with some attacks. Coverage attacks put in and should be able to bulk quickly and cause damage nearly immediately. Poisoned and ready to heal and put up a good fight.



Gyarados @ Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 176 HP/ 128 Attack / 204 Speed
Dragon Dance
Waterfall
Taunt
Bounce

The last pokemon I mainly put in to combat my crippling weakness to ground as three of my pokemon will get smashed by ground types while the other three aren't affected or not too badly affected. It is also put in to cover and protect the Infernape and the Metagross.

Credit is afforded to the Smogon website for the idea of team building #1-2 #3-4-5 and #6 also some of the movesets and items to use.

**Sidenote - My OU team has since changed because I obtained the Latios that knows surf. I have a question, should I keep my Gyarados with this in mind? I think that slot could be filled by a strong, fast grass type or even Gengar. I would appreciate thoughts on this and the team.
 
Pretty decent standard OU team! However, I would personally run a 'light armor' ability metagross rather then clear body. Makes it easier for you to set up stealth rock so as not to be taunted. In regards to your question on whether or not you should keep gyarados, I think it's still a good idea. Always love baiting with gyarados then switching into jolteon. You should try up a substitution set for Jolteon and pass on a agility/calm mind to latios and change latios to life orb. Worked pretty well for me. You're pretty much guaranteed to set up sub if you manage the gyarados bait. I think you should run moxy gyarados though, you lack a solid physical sweeper, infernape is just a revenge killer with the set you're running. Anyways, if you have any questions feel free to PM. Good luck!
 
Hi, pretty good looking team here, especially for a first one, so let's take a look at it.

I was confused for a moment about your 160 Speed EVs on Metagross, since it doesn’t put it into any notable speed tiers. After checking Smogon’s analysis for Metagross, I think you might have misread, as it calls for 160 Special Defense EVs. The abbreviations are pretty similar, so it’s justified confusion: SpD is Special Defense, while Spe is Speed. Metagross simply doesn't need the speed, as it's either going to tank the hit with its solid defenses, or bypass it with Bullet Punch.

As for the above comment, I’m not sure what “Light Armor” is. Metagross’ other ability is Light Metal, which halves its weight, but this has little value for you. Metagross really doesn’t have much defense against a taunt, since it is pretty much always outsped, so its better off simply attacking.

The biggest thing I see with your team right now is that you have several speedy revenge killer-type Pokemon, but they may not be able to hit hard enough to break through many defensive teams.

Although Scarf Latios is a pretty effective revenge killer because of its insane speed, one of its other claims is excellent special coverage. It’s a shame to get locked into Surf and be unable to Psyshock your oppenent’s Keldeo. Your team also doesn’t have a boosting sweeper, which helps break through really dedicated defensive teams. For that reason, I’ll suggest a Calm Mind set for Latios.

381.png

Shiny Latios ftw
Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Surf
- Psyshock / HP Fire / Roost

I slashed Psyshock first on the fourth slot to take care of those pesky musketeers, but each move has its advantages.
In addition, Latias can always be considered for this role, but given the offensive nature of your team Latios probably fits better.

For Infernape, I think you should consider Iron Fist over Blaze. Infernape is notoriously frail, and getting him into that 1/3 range is difficult without being outright KO’d. Iron Fist give a boost on your two main attacks, Fire Punch and Mach Punch, with the latter especially making it a more effective revenge killer. The Adamant nature can stay, as many of threats Jolly beats aren’t very notable (Mienshao, Zoroark, Raikou, and there’s no reason to stay in on Salamence), but remember you won’t get the Speed tie with the other 108s, who will likely OHKO him.

As a final small change, I’d recommend switching up the item on Jolteon. If you’re really dead set on bluffing a Choice item, then Expert Belt give you a little more power on super effective hits, but I think you’re best off with a Life Orb. The 20% difference between Life Orb and Wise Glasses is significant, and Jolteon’s defenses are low enough that the recoil isn’t hampering any defensive capability.

Hope these changes work out for you, and good luck in the future!
 
Yeah thanks.. Idiot error on the metagross. As punishment i will have to make a tonne of berries haha might opt for the calm mind latios too. Appreciate the help

**Update** Trying to get a chimchar and magikarp to make these and hopefully I can get them from somewhere. I am unable to use pokecheck to obtain them for the purpose of breeding. :c
 
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