Hello everyone, my name is HellFury92 on showdown. I have been on a 6 month hiatus but back to the game and relearning everything. This is my first RMT ever so go easy on me im not a pro at all lol. Thanks to Rapture. for the team changes they have really helped a lot. Anyways here is the Farm Life team:
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stealth Rock
I usually use him as a lead to get up rocks. Other than that he is extremely defensive capable of taking any hit without set-up. I used to have Avalanche but switched to Icicle Crash for power and flinch chance. Ice Shard for priority and EQ for secondary stab and coverage. 248 evs in HP to add extra bulk and the rest in offense for power. Also 8 Speed evs to outspeed other Piloswine.
Mismagius @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Energy Ball
- Shadow Ball
- Psychic
or
Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Taunt
- Pain Split
Specs Mismagius has been a surprise a lot of the time to players and punches holes in teams. There has been times it was my win condition. Shadow Ball for STAB, Psychic to better hit fighting and poison types, Energy Ball for all the x4 grass weak mons in NU and for Samurott, and Dazzling Gleam for Dark types. 252SpAtk to maximize its power with Specs and 252+ speed to outspeed most of the tier. Only thing that would give this issues is Liepard but i do have Vivillon and Samurott for that.
For the Colburr Set its to better make use of its utility moves while being a better fighting type check. With the Colburr Berry it takes Knock Offs pretty well bar Gurdurr. Hex for STAB atk, WOW to support Hex and support its role, can also use it just to spread status for extra dmg, Taunt to stop stall, set up sweepers, etc., and Pain Split for recovery. Max HP for bulk, 80 Def to help take physical hits better since it is brought in to check physical attackers, and the rest in speed since it has great special stats already.
I love the specs set but another set thanks to Rapture. has been available and to be honest its great but i will still jump between the 2 sets. Anyways.
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Mach Punch
- Rapid Spin
- Ice Punch
- Drain Punch
Hitmonchan the punching man has been a great spin supporter for this team and helps Mismagius with Liepard as well. Drain Punch for sustain and STAB, Bullet Punch was on here but decided to change to Mach Punch since it is supposed to help against fast dark types, does more dmg, and still is priority, also i never needed to use Bullet Punch, Ice Punch for flyers, and Rapid Spin for rocks. Assault Vest allows it to even take on Xatu if needed with Ice Punch and further maximizes its already great SpDef stat. 252Atk for power, 124 HP for extra bulk and 132 speed to help outspeed things like Rhydon and Torterra. This thing can definitely take a hit and dish out a lot of damage back.
Vivillon @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Hurricane
- Sleep Powder
- Energy Ball
I need something that could handle fighting, psychic and dark types for this team to support Mismagius and Hitmonchan mostly and I chose standard Vivillon. It has been a pain to fight against and a blessing when I use it, so, so far so good. Focus Sash so it can guarantee a set up or revenge kill. Quiver Dance to set up, Bug Buzz used to be its secondary STAB but decided with Enery Ball to hit its switch in rock ground mons better, also helps against water types like Samurott and Quagsire, Hurricane for STAB, and Sleep Powder to force switches and/or to allow me to set-up. Max SpAtk and Speed to make it a better sweeper and it does hit for a ton of damage with just one Quiver Dance.
Samurott @ Rindo Berry
Ability: Torrent
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Megahorn
This beast is a monster power house and it able to get up a SD easily on most things. After that it just kills anything in its way that cant kill it. Life Orb was the item i had before but Rindo Berry is the new item helps me absorb grass moves better and helps against Ludicolo who otherwise gives me a lot of issues if it takes out Samurott. Aqua Jet is STAB priority, Waterfall is its main STAB, Megahorn for grass, psychic, dark, and mons resistant against water, and SD for set up. Max Atk for maximum power and damage output, 112 HP for extra bulk, and 144 speed to help outspeed base 55s like Golurk and Cacturne.
Pyroar @ Life Orb
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power Grass
- Will-O-Wisp
Pyroar is a great revenge killer and at times a great sweeper for my team. Choice Scarf was the item i was using but Life Orb allows me to switch up moves at the cost of longevity but its frail anyways and fast already. Unnerve because i dont like the randomness of Rival either working for or against me. Hyper Voice and Fire Blast for STAB, Dark Pulse is now HP Grass to better hit the rock types that commonly switch in and otherwise destroy Pyroar, and WOW to help support Mismagius and to help spread status. Max SpAtk and Speed for obvious reasons lol.
Any polite criticism is accepted and any feedback on how to change my team if its needed is appreciated and considered. This team is undefeated so far and others have said its not really weak to anything in NU in particular. Thanks and if anyone wants to use it go ahead :)
For those wanting to use it here is the importable:
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stealth Rock
I usually use him as a lead to get up rocks. Other than that he is extremely defensive capable of taking any hit without set-up. I used to have Avalanche but switched to Icicle Crash for power and flinch chance. Ice Shard for priority and EQ for secondary stab and coverage. 248 evs in HP to add extra bulk and the rest in offense for power. Also 8 Speed evs to outspeed other Piloswine.
Mismagius @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Energy Ball
- Shadow Ball
- Psychic
or
Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Taunt
- Pain Split
Specs Mismagius has been a surprise a lot of the time to players and punches holes in teams. There has been times it was my win condition. Shadow Ball for STAB, Psychic to better hit fighting and poison types, Energy Ball for all the x4 grass weak mons in NU and for Samurott, and Dazzling Gleam for Dark types. 252SpAtk to maximize its power with Specs and 252+ speed to outspeed most of the tier. Only thing that would give this issues is Liepard but i do have Vivillon and Samurott for that.
For the Colburr Set its to better make use of its utility moves while being a better fighting type check. With the Colburr Berry it takes Knock Offs pretty well bar Gurdurr. Hex for STAB atk, WOW to support Hex and support its role, can also use it just to spread status for extra dmg, Taunt to stop stall, set up sweepers, etc., and Pain Split for recovery. Max HP for bulk, 80 Def to help take physical hits better since it is brought in to check physical attackers, and the rest in speed since it has great special stats already.
I love the specs set but another set thanks to Rapture. has been available and to be honest its great but i will still jump between the 2 sets. Anyways.
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Mach Punch
- Rapid Spin
- Ice Punch
- Drain Punch
Hitmonchan the punching man has been a great spin supporter for this team and helps Mismagius with Liepard as well. Drain Punch for sustain and STAB, Bullet Punch was on here but decided to change to Mach Punch since it is supposed to help against fast dark types, does more dmg, and still is priority, also i never needed to use Bullet Punch, Ice Punch for flyers, and Rapid Spin for rocks. Assault Vest allows it to even take on Xatu if needed with Ice Punch and further maximizes its already great SpDef stat. 252Atk for power, 124 HP for extra bulk and 132 speed to help outspeed things like Rhydon and Torterra. This thing can definitely take a hit and dish out a lot of damage back.
Vivillon @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Hurricane
- Sleep Powder
- Energy Ball
I need something that could handle fighting, psychic and dark types for this team to support Mismagius and Hitmonchan mostly and I chose standard Vivillon. It has been a pain to fight against and a blessing when I use it, so, so far so good. Focus Sash so it can guarantee a set up or revenge kill. Quiver Dance to set up, Bug Buzz used to be its secondary STAB but decided with Enery Ball to hit its switch in rock ground mons better, also helps against water types like Samurott and Quagsire, Hurricane for STAB, and Sleep Powder to force switches and/or to allow me to set-up. Max SpAtk and Speed to make it a better sweeper and it does hit for a ton of damage with just one Quiver Dance.
Samurott @ Rindo Berry
Ability: Torrent
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Megahorn
This beast is a monster power house and it able to get up a SD easily on most things. After that it just kills anything in its way that cant kill it. Life Orb was the item i had before but Rindo Berry is the new item helps me absorb grass moves better and helps against Ludicolo who otherwise gives me a lot of issues if it takes out Samurott. Aqua Jet is STAB priority, Waterfall is its main STAB, Megahorn for grass, psychic, dark, and mons resistant against water, and SD for set up. Max Atk for maximum power and damage output, 112 HP for extra bulk, and 144 speed to help outspeed base 55s like Golurk and Cacturne.
Pyroar @ Life Orb
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power Grass
- Will-O-Wisp
Pyroar is a great revenge killer and at times a great sweeper for my team. Choice Scarf was the item i was using but Life Orb allows me to switch up moves at the cost of longevity but its frail anyways and fast already. Unnerve because i dont like the randomness of Rival either working for or against me. Hyper Voice and Fire Blast for STAB, Dark Pulse is now HP Grass to better hit the rock types that commonly switch in and otherwise destroy Pyroar, and WOW to help support Mismagius and to help spread status. Max SpAtk and Speed for obvious reasons lol.
Any polite criticism is accepted and any feedback on how to change my team if its needed is appreciated and considered. This team is undefeated so far and others have said its not really weak to anything in NU in particular. Thanks and if anyone wants to use it go ahead :)
For those wanting to use it here is the importable:
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stealth Rock
Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Taunt
- Pain Split
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Mach Punch
- Rapid Spin
- Ice Punch
- Drain Punch
Vivillon @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Hurricane
- Sleep Powder
- Energy Ball
Samurott @ Rindo Berry
Ability: Torrent
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Megahorn
Pyroar @ Life Orb
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Will-O-Wisp
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stealth Rock
Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Taunt
- Pain Split
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Mach Punch
- Rapid Spin
- Ice Punch
- Drain Punch
Vivillon @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Hurricane
- Sleep Powder
- Energy Ball
Samurott @ Rindo Berry
Ability: Torrent
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Megahorn
Pyroar @ Life Orb
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Will-O-Wisp
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