So, I use a team that is built on defense and taking hits. I just want to know if this team is any good, and any suggestions?
Skarr (Skarmory) (F) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
- Spikes
- Whirlwind
- Roost
- Taunt
Skarr is a harasser, Whirlwinding Set-ups and using Spikes as a weapon, I got this set from the Smogon Pokedex page, but I've been using it quite strangely since. Sure, a single Taunt ruins the day, but by then I've likely made them use a turn they could have used as an attack. However, Electric types and Fire types absolutely ruin Skarmory, thus I used Sturdy, in order to take one more hit to maybe come back later.
Tox (Venusaur) (F) @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Leech Seed
With Mega Venusaur, comes Thick Fat, one of my favorite abilities. Tox is able to feed off of Sun teams or Charizard Y with Synthesis, or take down some Fairies with Sludge Bomb. Tox has bulk and like the rest of my team, recovery moves. Most of the time, if it comes down to Tox being my last left, the bulk and recovery tends to last more than a couple of turns. However Flying types aren't a good thing for this Pokemon.
Cuddles (Quagsire) (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Scald
- Earthquake
- Recover
- Toxic
Cuddles is there to soak up damage, ruin set ups, and dish damage back. With Unaware, I can simply switch in on most stat buffed Pokemon, and take a couple of the hits, or force a switch out. But, a big issue is the speed, I've seen many times when I could have made it if speed just wasn't an issue, however I have a part of my team that is used for that.
Splash (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
There is a good reason why Splash doesn't have a Berry, I promise, we'll get to that soon. Having high Special Defense and only one reliable weakness, Rotom-W is pretty well off, Hydro Pump for damage, Will-O-Wisp to debuff, Volt Switch to hit-and-run, and Rest to heal, I tend to find a lot of angry opponents. Using Rest will put me to sleep, yes, however there tends to be enough health to survive and strike back, or Rest again, to remove any possible new statuses.
Seria (Talonflame) (F) @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Taunt
The fast, heavy hitter, and yet still defensive. Seria can set up on things like Ferrothorn or players switching Pokemon. If I have low health and an electric type Pokemon is out, I can Roost with Gale Wings and typically take the hit, gaining more health than I would lose. Taunt is used in case there are Pokemon who can set up, or will attempt to place entry hazards.
Lady Chant (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled
- Heal Bell
- Thunder Wave
- Seismic Toss
Okay, so, this one in particular causes plenty of forfeits. Used as a Cleric, Lady Chant heals the team of statuses, and then will Thunder Wave her targets before proceeding to Seismic Toss them into submission. I originally intended for Lady Chant to be a Cleric alone, but I've used her more as a brawler than just a healer. With Natural Cure I can switch to remove her more critical statuses if needed, and with the bulk given by Eviolite, Lady Chant tends to outlast Blissey (As long as Knock Off doesn't happen.)
From my team, you can see I prefer Defense to Offense. I know that some teams would be able to maybe sweep it, but I haven't had that happen yet.
Skarr (Skarmory) (F) @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
- Spikes
- Whirlwind
- Roost
- Taunt
Skarr is a harasser, Whirlwinding Set-ups and using Spikes as a weapon, I got this set from the Smogon Pokedex page, but I've been using it quite strangely since. Sure, a single Taunt ruins the day, but by then I've likely made them use a turn they could have used as an attack. However, Electric types and Fire types absolutely ruin Skarmory, thus I used Sturdy, in order to take one more hit to maybe come back later.
Tox (Venusaur) (F) @ Venusaurite
Ability: Overgrow
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Leech Seed
With Mega Venusaur, comes Thick Fat, one of my favorite abilities. Tox is able to feed off of Sun teams or Charizard Y with Synthesis, or take down some Fairies with Sludge Bomb. Tox has bulk and like the rest of my team, recovery moves. Most of the time, if it comes down to Tox being my last left, the bulk and recovery tends to last more than a couple of turns. However Flying types aren't a good thing for this Pokemon.
Cuddles (Quagsire) (M) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Scald
- Earthquake
- Recover
- Toxic
Cuddles is there to soak up damage, ruin set ups, and dish damage back. With Unaware, I can simply switch in on most stat buffed Pokemon, and take a couple of the hits, or force a switch out. But, a big issue is the speed, I've seen many times when I could have made it if speed just wasn't an issue, however I have a part of my team that is used for that.
Splash (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
There is a good reason why Splash doesn't have a Berry, I promise, we'll get to that soon. Having high Special Defense and only one reliable weakness, Rotom-W is pretty well off, Hydro Pump for damage, Will-O-Wisp to debuff, Volt Switch to hit-and-run, and Rest to heal, I tend to find a lot of angry opponents. Using Rest will put me to sleep, yes, however there tends to be enough health to survive and strike back, or Rest again, to remove any possible new statuses.
Seria (Talonflame) (F) @ Leftovers
Ability: Gale Wings
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Taunt
The fast, heavy hitter, and yet still defensive. Seria can set up on things like Ferrothorn or players switching Pokemon. If I have low health and an electric type Pokemon is out, I can Roost with Gale Wings and typically take the hit, gaining more health than I would lose. Taunt is used in case there are Pokemon who can set up, or will attempt to place entry hazards.
Lady Chant (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled
- Heal Bell
- Thunder Wave
- Seismic Toss
Okay, so, this one in particular causes plenty of forfeits. Used as a Cleric, Lady Chant heals the team of statuses, and then will Thunder Wave her targets before proceeding to Seismic Toss them into submission. I originally intended for Lady Chant to be a Cleric alone, but I've used her more as a brawler than just a healer. With Natural Cure I can switch to remove her more critical statuses if needed, and with the bulk given by Eviolite, Lady Chant tends to outlast Blissey (As long as Knock Off doesn't happen.)
From my team, you can see I prefer Defense to Offense. I know that some teams would be able to maybe sweep it, but I haven't had that happen yet.
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