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MY first RMT

Discussion in 'BW OU Teams' started by Supahnin10doh, Jul 30, 2013.

  1. Supahnin10doh

    Supahnin10doh

    Joined:
    Jul 29, 2013
    Messages:
    3
    Ok, so my team isn't particularly based on a central strategy, rather i have put together a team of pokemon with enough tools that will hopefully help me overcome just about any obstacle that is thrown my way. so here is my team


    [​IMG]
    (Landorus-Therian) @ Choice Scarf
    Trait: Intimidate
    EVs: 252 Spd / 252 Atk / 4 HP
    Jolly Nature
    - U-turn
    - Earthquake
    - Superpower
    - Stealth Rock

    i tend to lead with this guy 90% of the time. with the ability to set up stealth rock right off the bat, cause some major damage, or have the option to safely switch out with u-turn, landorus can generally start me off on the right foot. also, he's nice to have around for soaking up electric attacks and ground immunities. i may need stone edge somewhere on him, but im not sure what move to replace.

    [​IMG]

    (Ferrothorn) @ Rocky Helmet
    Trait: Iron Barbs
    Shiny: Yes
    EVs: 252 Def / 252 HP / 4 Atk
    Impish Nature
    - Leech Seed
    - Power Whip
    - Protect
    - Thunder Wave

    yes, it's ferrothron. unoriginal maybe, but he is just to dang useful! this guy takes the hits and doles out the punishment! absorbing most physical and even quite a few special attacks while forcing out attackers like tyranitar, scizor, and anyone with outrage, i can't NOT have this on my team! i originally ran stealth rock instead of power whip, but after many matches where an attacking move would have proven useful i ditched the rocks and went for the offense. sometimes i feel like gyro ball may be the better option every time power whip misses, but im not sure, both moves have come through in the clutch for me.

    [​IMG]
    (Chandelure) @ Choice Scarf
    Trait: Flash Fire
    EVs: 252 Spd / 252 SAtk / 4 SDef
    Timid Nature
    - Energy Ball
    - Trick
    - Shadow Ball
    - Flamethrower

    chandelure i have mixed feelings about. it always seems like he can't make the cut in OU but everytime i think about replacing him he manages to impress me and come through in the clutch! this guy is my fire type deterrent and special attacker. I put him on the team to help counter whatever the opponent sends out against ferrothorn and to quickly finish off any weakened opponents. The scarf generally ensures at least one good hit on my opponent and as i said the fire, fighting, and normal type immunities are just the cherry on top.

    [​IMG]

    (Espeon) @ Leftovers
    Trait: Magic Bounce
    EVs: 252 Spd / 252 HP / 4 SAtk
    Timid Nature
    - Wish
    - Psychic
    - Hidden Power [Fighting]
    - Heal

    Well it's obvious why espeon is here, gotta counter all those pesky entry hazards and status afflictions! However if there was a weak link on the team, it may be here. I love what espeon can do but it seems to die to quickly for what it's worth. i put on wish ans heal bell for some team support which works out well as long as espeon doesn't die within 2 turns. I decided to cut shadowball for hidden power fighting, but honestly i may just need to do over espeons entire moveset. what do yall think?

    [​IMG]
    (Scizor) @ Choice Band
    Trait: Technician
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - U-turn
    - Pursuit
    - Bullet Punch
    - Superpower

    Ah yes, scizor, the face of OU if there ever was one. This guy never has a problem carrying his weight on my team, and is always an issue for my opponent. I find that the choice band set up is perfect for helping me punch my way out of most issues and of course can almost always guarantee a revenge kill. and ya know, he aint too bad at taking a hit either.

    [​IMG]
    (Tentacruel) @ Black Sludge
    Trait: Liquid Ooze
    EVs: 240 Def / 252 HP / 16 Spd
    Bold Nature
    - Giga Drain
    - Knock Off
    - Rapid Spin
    - Scald

    Last but not least, tentacruel, the bulky spinner! while i don't have anyone on my team to provide full on water immunity, tentacruel still does a good job of countering water types. Rapid spin is there for obvious reasons, someone on the team had to fill the role. I also like to run knock off, as it usually catches opponents by surprise when they lose their leftovers or cutsap berry. Giga drain helps to combat water types and scald is there for status affliction. Tentacruel can also make the suicide play and switch into a drain punch or leech seed with liquid ooze to cause some extra damage!

    So that's the team for ya! I've been playing it on the simulator a lot lately and it's been doing fairly well for me! of the issues i've run into so far, most were caused by poor prediction or lack of foresight, though i did take quite a beating from a sandstorm team. Any who, i appreciate your time to look this over and would further appreciate any and all thoughts, concerns, and constructive criticism!
  2. Plus

    Plus real vibes
    is a Tutoris a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Team Rater Alumnusis an Artist Alumnusis a Researcher Alumnusis a CAP Contributor Alumnus
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    From what I can see, having Landorus-T as your only Ground immune isn't the greatest thing to have, and the general premise of this team having good synergy seems to falter when so much emphasis is placed on Landorus-T to help you against moves such as Earthquake, as well as versus Sand teams. Sand stall/balance teams in particular are annoying because many of your heavy hitting pokemon can be walled off be common pokemon found in Sand teams such as Hippowdon or Gliscor. Spikers like Skarmory have lots of opportunities to set up because of Scarf Landorus-T and CB Scizor, not to mention Ferrothorn. Espeon doesn't seem to pull its weight because it can simply be killed off by Ferrothorn or Skarmory regardless of Magic Bounce, and you even have a Rapid Spinner in Tentacruel to lay off entry hazards for you. From my view, it doesn't seem to be contributing much synergy-wise, and I think you could revise your core a little to make switching a little bit easier for you in the long run. In theory, Wish passing and Clerics would help this team quite a bit, but it still doesn't help the fact that Espeon is too frail to pull that off effectively for this team.

    Celebi + Heatran is a tried and tested combo that is still rather effective today, and could potentially be used over Espeon and Chandelure to help you address your Ground problem (run Air Balloon on Heatran), provide you additional responses against weather teams in Rain and Sun, and can be customized to fit the basic needs of your team. I see Stealth Rock on Scarfed Landorus-T, which seems a bit slapped on because Ferrothorn doesn't work well with Stealth Rock. You can run Air Balloon Heatran to give you a ground immunity, help you a bit more against Sun teams, and it helps you run Stealth Rock thus freeing up a slot on your Landorus-T for Stone Edge.

    Celebi is a great compliment to Heatran, and can provide your team potential support in Heal Bell if necessary, or you can also go a Baton Pass route with Calm Mind or Nasty Plot to pass to Heatran or Tentacruel in order to aid for a sweep if need be. There's also Perish Song, which helps a lot against slow set up sweepers that can rip this team apart if you're not careful. Things like DD Nite have many, many opportunities to sweep this team if you're not careful, as Scizor and Landorus leave openings for them to come in and set up. Celebi helps provide the final defense against these threats, and acts as a glue pokemon to this team. I'd just run a Specially defensive Celebi with Psychic/Perish Song/Baton Pass/Recover. Baton Pass is good because it doesn't make you Pursuit bait against Scizor and Tyranitar, and Psychic helps you against threats like Terrakion, Keldeo, and Breloom in various situations.

    Lastly, consider running Spikes on Ferrothorn over Thunder Wave, if only because Spikes support would help Heatran so much in ripping down threats if need be. Spikes support works very well with Balanced teams such as this one because Balanced teams have the ability to force some switches out while still maintaining some sort of offensive presence.

    Celebi@Leftovers
    Calm 252 hp /236 spd/20 spe
    Psychic/Perish Song/Baton Pass/Recover

    Heatran@Air Balloon
    Timid 252 spa/252spe/4 hp
    HP Ice/Fire Blast/Stealth Rock/Earth Power

    Stone Edge -> Stealth Rock on Landorus-T

    Good luck with the team. Hope I helped.
    Supahnin10doh likes this.
  3. Supahnin10doh

    Supahnin10doh

    Joined:
    Jul 29, 2013
    Messages:
    3
    wow dude, thank you so much for the feedback! i have made team changes as per your suggestions, and i was surprised about how much smoother things ran within my team. no longer are my wins down to the wire with my last pokemon at 10% health but rather winning with 2 or 3 pokemon still in perfect condition! i think these new changes will finally get me past the 1600 rank ceiling i have been stuck on and help me move on up. so really man, thank you for the time to analyze and help a brother out!
    Plus likes this.

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