Ok, so my team isn't particularly based on a central strategy, rather i have put together a team of pokemon with enough tools that will hopefully help me overcome just about any obstacle that is thrown my way. so here is my team
(Landorus-Therian) @ Choice Scarf
Trait: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- U-turn
- Earthquake
- Superpower
- Stealth Rock
i tend to lead with this guy 90% of the time. with the ability to set up stealth rock right off the bat, cause some major damage, or have the option to safely switch out with u-turn, landorus can generally start me off on the right foot. also, he's nice to have around for soaking up electric attacks and ground immunities. i may need stone edge somewhere on him, but im not sure what move to replace.
(Ferrothorn) @ Rocky Helmet
Trait: Iron Barbs
Shiny: Yes
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Leech Seed
- Power Whip
- Protect
- Thunder Wave
yes, it's ferrothron. unoriginal maybe, but he is just to dang useful! this guy takes the hits and doles out the punishment! absorbing most physical and even quite a few special attacks while forcing out attackers like tyranitar, scizor, and anyone with outrage, i can't NOT have this on my team! i originally ran stealth rock instead of power whip, but after many matches where an attacking move would have proven useful i ditched the rocks and went for the offense. sometimes i feel like gyro ball may be the better option every time power whip misses, but im not sure, both moves have come through in the clutch for me.
(Chandelure) @ Choice Scarf
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Energy Ball
- Trick
- Shadow Ball
- Flamethrower
chandelure i have mixed feelings about. it always seems like he can't make the cut in OU but everytime i think about replacing him he manages to impress me and come through in the clutch! this guy is my fire type deterrent and special attacker. I put him on the team to help counter whatever the opponent sends out against ferrothorn and to quickly finish off any weakened opponents. The scarf generally ensures at least one good hit on my opponent and as i said the fire, fighting, and normal type immunities are just the cherry on top.
(Espeon) @ Leftovers
Trait: Magic Bounce
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Wish
- Psychic
- Hidden Power [Fighting]
- Heal
Well it's obvious why espeon is here, gotta counter all those pesky entry hazards and status afflictions! However if there was a weak link on the team, it may be here. I love what espeon can do but it seems to die to quickly for what it's worth. i put on wish ans heal bell for some team support which works out well as long as espeon doesn't die within 2 turns. I decided to cut shadowball for hidden power fighting, but honestly i may just need to do over espeons entire moveset. what do yall think?
(Scizor) @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- U-turn
- Pursuit
- Bullet Punch
- Superpower
Ah yes, scizor, the face of OU if there ever was one. This guy never has a problem carrying his weight on my team, and is always an issue for my opponent. I find that the choice band set up is perfect for helping me punch my way out of most issues and of course can almost always guarantee a revenge kill. and ya know, he aint too bad at taking a hit either.
(Tentacruel) @ Black Sludge
Trait: Liquid Ooze
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Giga Drain
- Knock Off
- Rapid Spin
- Scald
Last but not least, tentacruel, the bulky spinner! while i don't have anyone on my team to provide full on water immunity, tentacruel still does a good job of countering water types. Rapid spin is there for obvious reasons, someone on the team had to fill the role. I also like to run knock off, as it usually catches opponents by surprise when they lose their leftovers or cutsap berry. Giga drain helps to combat water types and scald is there for status affliction. Tentacruel can also make the suicide play and switch into a drain punch or leech seed with liquid ooze to cause some extra damage!
So that's the team for ya! I've been playing it on the simulator a lot lately and it's been doing fairly well for me! of the issues i've run into so far, most were caused by poor prediction or lack of foresight, though i did take quite a beating from a sandstorm team. Any who, i appreciate your time to look this over and would further appreciate any and all thoughts, concerns, and constructive criticism!

(Landorus-Therian) @ Choice Scarf
Trait: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- U-turn
- Earthquake
- Superpower
- Stealth Rock
i tend to lead with this guy 90% of the time. with the ability to set up stealth rock right off the bat, cause some major damage, or have the option to safely switch out with u-turn, landorus can generally start me off on the right foot. also, he's nice to have around for soaking up electric attacks and ground immunities. i may need stone edge somewhere on him, but im not sure what move to replace.

(Ferrothorn) @ Rocky Helmet
Trait: Iron Barbs
Shiny: Yes
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Leech Seed
- Power Whip
- Protect
- Thunder Wave
yes, it's ferrothron. unoriginal maybe, but he is just to dang useful! this guy takes the hits and doles out the punishment! absorbing most physical and even quite a few special attacks while forcing out attackers like tyranitar, scizor, and anyone with outrage, i can't NOT have this on my team! i originally ran stealth rock instead of power whip, but after many matches where an attacking move would have proven useful i ditched the rocks and went for the offense. sometimes i feel like gyro ball may be the better option every time power whip misses, but im not sure, both moves have come through in the clutch for me.

(Chandelure) @ Choice Scarf
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Energy Ball
- Trick
- Shadow Ball
- Flamethrower
chandelure i have mixed feelings about. it always seems like he can't make the cut in OU but everytime i think about replacing him he manages to impress me and come through in the clutch! this guy is my fire type deterrent and special attacker. I put him on the team to help counter whatever the opponent sends out against ferrothorn and to quickly finish off any weakened opponents. The scarf generally ensures at least one good hit on my opponent and as i said the fire, fighting, and normal type immunities are just the cherry on top.

(Espeon) @ Leftovers
Trait: Magic Bounce
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Wish
- Psychic
- Hidden Power [Fighting]
- Heal
Well it's obvious why espeon is here, gotta counter all those pesky entry hazards and status afflictions! However if there was a weak link on the team, it may be here. I love what espeon can do but it seems to die to quickly for what it's worth. i put on wish ans heal bell for some team support which works out well as long as espeon doesn't die within 2 turns. I decided to cut shadowball for hidden power fighting, but honestly i may just need to do over espeons entire moveset. what do yall think?

(Scizor) @ Choice Band
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- U-turn
- Pursuit
- Bullet Punch
- Superpower
Ah yes, scizor, the face of OU if there ever was one. This guy never has a problem carrying his weight on my team, and is always an issue for my opponent. I find that the choice band set up is perfect for helping me punch my way out of most issues and of course can almost always guarantee a revenge kill. and ya know, he aint too bad at taking a hit either.

(Tentacruel) @ Black Sludge
Trait: Liquid Ooze
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Giga Drain
- Knock Off
- Rapid Spin
- Scald
Last but not least, tentacruel, the bulky spinner! while i don't have anyone on my team to provide full on water immunity, tentacruel still does a good job of countering water types. Rapid spin is there for obvious reasons, someone on the team had to fill the role. I also like to run knock off, as it usually catches opponents by surprise when they lose their leftovers or cutsap berry. Giga drain helps to combat water types and scald is there for status affliction. Tentacruel can also make the suicide play and switch into a drain punch or leech seed with liquid ooze to cause some extra damage!
So that's the team for ya! I've been playing it on the simulator a lot lately and it's been doing fairly well for me! of the issues i've run into so far, most were caused by poor prediction or lack of foresight, though i did take quite a beating from a sandstorm team. Any who, i appreciate your time to look this over and would further appreciate any and all thoughts, concerns, and constructive criticism!