Ok this is my team I made yester day on shoddy battle and am wondering what people think of it and how I can improve it so scizor doesnt destroy it completely.
Lead
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Hasty nature (+Spd, -Def)
- Stealth Rock
- Taunt
- Stone Edge
- Aerial Ace
When I put this team together I started with my lead as it is a very important role and will either set up a team for success or failure, so I asked my self what do I want my lead to do and I decided I wanted to stop enemy stealth rocks so I needed something that could taunt, next I wanted stealth rocks of my own because they push many 2HKOs into OHKO range so I decided it would need a focus sash to make sure it could survive long enough to stealth rock, Finnally I wanted it to be owerfull enough so that if it does survive the first two turns it can attack well too. I also have used an azelf lead before and not had much luck so I decided on an old favorite, Aerodactyl.
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Physical Sweeper
Weavile (M) @ Life Orb
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Brick Break
- Ice Punch
- Pursuit
- Aerial Ace
The second thing I wanted in my team was something to kill dragons and a couple sweepers. I also prefer not to use a choice item because they serverely limit how long my sweepers can sweep so life orb was an obvious choice of item. Remembering that I wanted something that can kill dragons I decided to use an ice type and after looking through the ice types weavile seemed to be a good sweeper to use. Keeping with the this must kill dragons plan I gave it ice punch for a super effective STAB attack, Next I wanted something to kill blissey so I gave it brick break. Pursuit was added to have another STAB move but doesnt seem to sweep well, I want to change this move. The final move, Arial ace is there for killing the many things that flying type moves are good for, especially fighting types so it took my last slot.
---
Special Sweeper
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Psychic
- Shadow Ball
- Thunderbolt
- Energy Ball
From Right off the bat I knew that I was using gengar because it's my favorite pokemon and it's a great revenge killer. Once again I pick life orb over a choice item because I prefer the versitility of being able to use all my moves so I dont have to switch as much. Shadow ball is put in for a powerfull STAB attack and is good for general sweeping purposes, Psycic is in for killing fighting types as weavile has problems with them and is a great move for when shadow ball isn't an option. Thunderbolt is here specifically for gyrados and flying pokemon but really just there to kill gyarados. Finnaly I needed to put in a move that will kill TTar and waters reliably so I brought in energy ball.
---
Special Wall
Blissey (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/252 SDef
Calm nature (+SDef, -Atk)
- Softboiled
- Toxic
- Calm Mind
- Solarbeam
After Getting my sweepers taken care of I decided I needed some walls so Blissey imediately comes to mind. Leftovers are here because free health every turn is good. Since blissey is meant to stop things like gengar and other special threats Calm mind is a good move as it boosts both special attack and special defense. The next two moves, the toxic move and the healing move are for making blissey not fail as a wall to I pick toxic and softboiled for a status plus heal spam tactic. Finnally It needed a move to attack with so I picked solar beam as it's not something that is expected on blissey and will damage what ever they switch in for a bit of damage before blissey leaves.
---
Physical Wall
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/252 Def
Impish nature (+Def, -SAtk)
- Toxic
- Roost
- Harden
- Earthquake
With the physical side of walling I wanted something that is immune to earthquake and can heal at the same time so I picked gliscor. First off is toxic because it is good for walling and poisoning an enemy pokemon is generally a good idea. Next is roost because I needed a healing move and this does that very well. Next I decided that since gliscor doesnt have very hp I should raise my defense during battle to keep it alive longer so I gave it harden. Finnally I gave it earthquake for an offensive move that has STAB to boot. Sand veil lets me take advantadge of enemy sand storms and kill TTar easier.
---
Mix Sweeper/Counter to enemy Weavile
Infernape (M) @ Choice Scarf
Ability: Blaze
EVs: 126 Atk/252 Spd/126 SAtk
Hasty nature (+Spd, -Def)
- Close Combat
- Flare Blitz
- Flamethrower
- Thunderpunch
After Picking gliscor as a physical wall I saw that it had a quaddruple Ice weakness so it would have trouble facing weavile so I decided on an infernape as my final pokemon because it kills weavile very easily. I wanted this to kill the threat and then leave so I put most of the EV's into Speed, Gave it a speed boosting nature, and gave it a choice scarf. the rest of the evs were split between attack and special attack so that a I could take down physical walls somewhat easily. Since I chose this too kill weavile in the first place I give it close combat to take advantage of weavile's quaddruple weakness to fighting. Flare blitz was put on there due to it's big power and it's ability to countermany things. Thunder punch is there for killing water switch ins, and flame thrower insures that physical walling wont work in case gengar is killed I can get around physical walls.
---
So that's it. After posting this on another site and not getting any help at all, only sarcasm I decided that I should join smogon and hope for more usefull responses then LOLZ SCIZOR RAPEZ DIS!!! FAIL/10. So please help me make my first somewhat sucessfull team better.
Lead
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Hasty nature (+Spd, -Def)
- Stealth Rock
- Taunt
- Stone Edge
- Aerial Ace
When I put this team together I started with my lead as it is a very important role and will either set up a team for success or failure, so I asked my self what do I want my lead to do and I decided I wanted to stop enemy stealth rocks so I needed something that could taunt, next I wanted stealth rocks of my own because they push many 2HKOs into OHKO range so I decided it would need a focus sash to make sure it could survive long enough to stealth rock, Finnally I wanted it to be owerfull enough so that if it does survive the first two turns it can attack well too. I also have used an azelf lead before and not had much luck so I decided on an old favorite, Aerodactyl.
---
Physical Sweeper
Weavile (M) @ Life Orb
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Brick Break
- Ice Punch
- Pursuit
- Aerial Ace
The second thing I wanted in my team was something to kill dragons and a couple sweepers. I also prefer not to use a choice item because they serverely limit how long my sweepers can sweep so life orb was an obvious choice of item. Remembering that I wanted something that can kill dragons I decided to use an ice type and after looking through the ice types weavile seemed to be a good sweeper to use. Keeping with the this must kill dragons plan I gave it ice punch for a super effective STAB attack, Next I wanted something to kill blissey so I gave it brick break. Pursuit was added to have another STAB move but doesnt seem to sweep well, I want to change this move. The final move, Arial ace is there for killing the many things that flying type moves are good for, especially fighting types so it took my last slot.
---
Special Sweeper
Gengar (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Psychic
- Shadow Ball
- Thunderbolt
- Energy Ball
From Right off the bat I knew that I was using gengar because it's my favorite pokemon and it's a great revenge killer. Once again I pick life orb over a choice item because I prefer the versitility of being able to use all my moves so I dont have to switch as much. Shadow ball is put in for a powerfull STAB attack and is good for general sweeping purposes, Psycic is in for killing fighting types as weavile has problems with them and is a great move for when shadow ball isn't an option. Thunderbolt is here specifically for gyrados and flying pokemon but really just there to kill gyarados. Finnaly I needed to put in a move that will kill TTar and waters reliably so I brought in energy ball.
---
Special Wall
Blissey (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/252 SDef
Calm nature (+SDef, -Atk)
- Softboiled
- Toxic
- Calm Mind
- Solarbeam
After Getting my sweepers taken care of I decided I needed some walls so Blissey imediately comes to mind. Leftovers are here because free health every turn is good. Since blissey is meant to stop things like gengar and other special threats Calm mind is a good move as it boosts both special attack and special defense. The next two moves, the toxic move and the healing move are for making blissey not fail as a wall to I pick toxic and softboiled for a status plus heal spam tactic. Finnally It needed a move to attack with so I picked solar beam as it's not something that is expected on blissey and will damage what ever they switch in for a bit of damage before blissey leaves.
---
Physical Wall
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/252 Def
Impish nature (+Def, -SAtk)
- Toxic
- Roost
- Harden
- Earthquake
With the physical side of walling I wanted something that is immune to earthquake and can heal at the same time so I picked gliscor. First off is toxic because it is good for walling and poisoning an enemy pokemon is generally a good idea. Next is roost because I needed a healing move and this does that very well. Next I decided that since gliscor doesnt have very hp I should raise my defense during battle to keep it alive longer so I gave it harden. Finnally I gave it earthquake for an offensive move that has STAB to boot. Sand veil lets me take advantadge of enemy sand storms and kill TTar easier.
---
Mix Sweeper/Counter to enemy Weavile
Infernape (M) @ Choice Scarf
Ability: Blaze
EVs: 126 Atk/252 Spd/126 SAtk
Hasty nature (+Spd, -Def)
- Close Combat
- Flare Blitz
- Flamethrower
- Thunderpunch
After Picking gliscor as a physical wall I saw that it had a quaddruple Ice weakness so it would have trouble facing weavile so I decided on an infernape as my final pokemon because it kills weavile very easily. I wanted this to kill the threat and then leave so I put most of the EV's into Speed, Gave it a speed boosting nature, and gave it a choice scarf. the rest of the evs were split between attack and special attack so that a I could take down physical walls somewhat easily. Since I chose this too kill weavile in the first place I give it close combat to take advantage of weavile's quaddruple weakness to fighting. Flare blitz was put on there due to it's big power and it's ability to countermany things. Thunder punch is there for killing water switch ins, and flame thrower insures that physical walling wont work in case gengar is killed I can get around physical walls.
---
So that's it. After posting this on another site and not getting any help at all, only sarcasm I decided that I should join smogon and hope for more usefull responses then LOLZ SCIZOR RAPEZ DIS!!! FAIL/10. So please help me make my first somewhat sucessfull team better.