Hi guys!
I'm new here, and I'm also new to RU play (though not to competitive battling - I have been since 2005).
However, I recently made this RU team, and it's lost nearly every match. Any suggestions to improve it would be greatly appreciated.
Uxie @ Sticky Barb
Trait: Levitate
EVs: 126 Def / 252 SDef / 130 HP
Bold Nature
- Stealth Rock
- Thunder Wave
- Toxic
- Trick
Standard wall. Sticky Barb + Trick is in there for the surprise factor. The other three moves should be self-explanatory.
Galvantula @ Life Orb
Trait: Compoundeyes
EVs: 252 Spd / 6 HP / 252 SAtk
Mild Nature
- Thunder Wave
- Thunderbolt
- Bug Buzz
- Hidden Power [Water]
Special Sweeper. HP Water packs off Fire- and Rock-types. Life Orb for the extra power.
Rotom-Mow @ Leftovers
Trait: Levitate
EVs: 252 Def / 6 SAtk / 252 SDef
Modest Nature
- Confuse Ray
- Will-O-Wisp
- Pain Split
- Leaf Storm
Defensive presence. Leaf Storm is in there to ward off Taunt users. The other three can also wreck the opponent, given the right circumstances.
Aerodactyl @ Choice Scarf
Trait: Rock Head
EVs: 252 Spd / 252 Atk / 6 HP
Adamant Nature
- Stone Edge
- Earthquake
- Aqua Tail
- Dragon Claw
Sweeper. Aqua Tail gets rid of Rock-types. Choice Scarf because every bit of Speed helps when the nature is Adamant.
Weezing @ Lagging Tail
Trait: Levitate
EVs: 252 Def / 252 Atk / 6 HP
Relaxed Nature
IVs: 0 Spd
- Explosion
- Payback
- Gyro Ball
- Curse
This, again, is in here to take people by surprise. Curse helps to strengthen Gyro Ball. If things start going wrong, there's always Explosion. Also a physical wall.
Hitmonchan (M) @ Leftovers
Trait: Iron Fist
EVs: 252 SDef / 130 HP / 126 Atk
Careful Nature
- Rapid Spin
- Mach Punch
- Fake Out
- Ice Punch
Rapid Spinner/special wall. Mach Punch and Fake Out for priority. Ice Punch to deal with Flying-types.
So... that's basically it. Any suggestions would be greatly appreciated.
I'm new here, and I'm also new to RU play (though not to competitive battling - I have been since 2005).
However, I recently made this RU team, and it's lost nearly every match. Any suggestions to improve it would be greatly appreciated.
Uxie @ Sticky Barb
Trait: Levitate
EVs: 126 Def / 252 SDef / 130 HP
Bold Nature
- Stealth Rock
- Thunder Wave
- Toxic
- Trick
Standard wall. Sticky Barb + Trick is in there for the surprise factor. The other three moves should be self-explanatory.
Galvantula @ Life Orb
Trait: Compoundeyes
EVs: 252 Spd / 6 HP / 252 SAtk
Mild Nature
- Thunder Wave
- Thunderbolt
- Bug Buzz
- Hidden Power [Water]
Special Sweeper. HP Water packs off Fire- and Rock-types. Life Orb for the extra power.
Rotom-Mow @ Leftovers
Trait: Levitate
EVs: 252 Def / 6 SAtk / 252 SDef
Modest Nature
- Confuse Ray
- Will-O-Wisp
- Pain Split
- Leaf Storm
Defensive presence. Leaf Storm is in there to ward off Taunt users. The other three can also wreck the opponent, given the right circumstances.
Aerodactyl @ Choice Scarf
Trait: Rock Head
EVs: 252 Spd / 252 Atk / 6 HP
Adamant Nature
- Stone Edge
- Earthquake
- Aqua Tail
- Dragon Claw
Sweeper. Aqua Tail gets rid of Rock-types. Choice Scarf because every bit of Speed helps when the nature is Adamant.
Weezing @ Lagging Tail
Trait: Levitate
EVs: 252 Def / 252 Atk / 6 HP
Relaxed Nature
IVs: 0 Spd
- Explosion
- Payback
- Gyro Ball
- Curse
This, again, is in here to take people by surprise. Curse helps to strengthen Gyro Ball. If things start going wrong, there's always Explosion. Also a physical wall.
Hitmonchan (M) @ Leftovers
Trait: Iron Fist
EVs: 252 SDef / 130 HP / 126 Atk
Careful Nature
- Rapid Spin
- Mach Punch
- Fake Out
- Ice Punch
Rapid Spinner/special wall. Mach Punch and Fake Out for priority. Ice Punch to deal with Flying-types.
So... that's basically it. Any suggestions would be greatly appreciated.