Each new generation of pokemon comes with its own surprises. Not only the new pokemon, but the moves, abilities, and potential of both the new and the old. But one specific pokemon's potential stood out for me; Excadrill.
Changes in BOLD!
Machamp w/ Lum Berry
Ability: No Guard
Nature: Adamant
Evs: 240 HP/ 248 Atk / 16 SpD / 4 Spe
~ Dynamic Punch
~ Payback
~ Bullet Punch
~ Ice Punch
My main use for this pokemon is as an anti-lead; to rid of all of the potential dangers early on. He doesn't set up sandstorm, but he gets rid of Gyarados, Azelf, Gengar, annoying dragon types, and many other leads. An insured confusion with a bonus of STAB damage proves helpful, and a free pass off of status because of the lum berry stops Breloom from putting me to sleep or Gengar from using Hypnosis. I was thinking of putting Hippowdon in this slot, but it would add another grass and water weakness that I can't afford to have on one team.
Excadrill w/ Air Balloon
Sand Rush
Adamant
~Rock Slide
~Earthquake
~Swords Dance
~X-Scizzor
EV's: 252 Atk / 252 Spe / 4 HP
Sand Rush
Adamant
~Rock Slide
~Earthquake
~Swords Dance
~X-Scizzor
EV's: 252 Atk / 252 Spe / 4 HP
Excadrill has proven to be a ferocious sweeper both inside and outside a sandstorm. His ability gives him an extra speed boost, allowing him to outrun most of the other pokemon that can be sent out to fight him. Air Balloon is very helpful, as ground types trying to set Excadrill aside for the battle will be unaffective against him. After one or two Swords Dances, Excadrill's Attack skyrockets to create an even bigger dent in the sides of pokemon standing in his way. Rock Slide takes care of flying types, helps against Gyarados and Skarmory, and pops other balloons his rivals Heatran and other Excadrill might be carrying. X-Scizzor is for pokemon like Latias and other pesky psychic types.
Tyranitar w/ Choice Scarf
Jolly
Ev's: 4 HP / 252 Atk / 252 Spe
~Stone Edge
~Crunch
~Pursuit
~Superpower
Need I explain the brutality of this beasty pokemon? He not only sets up a sandstorm for Excadrills sweep, but he also punishes pokemon like Blissey that try to wall my team. Scarftar has an enormous tendency to demolish teams with the proper support. If I predict a switch, I pursuit. Crunch and Stone Edge provide decent STAB, and Superpower deals with Scizor, Ferrothorn, Blissey, and more.
Ferrothorn w/ Leftovers
Ability: Iron Barbs
Nature: Sassy
EVs: 252 HP / 4 Def / 252 SpD
~ Leech Seed
~ Stealth Rock
~ Gyro Ball
~ Power Whip
Ferrothorn was the new generations Forretress; only it had more going for him since he is a grass type. he gets access to leech seed for minimal recovery, and Power Whip for STAB. Gyro ball also provides a good STAB move,as well as he can set up stealth rock for my team's sweep.
Hydreigon w/ Leftovers
Ability: Levitate
Nature: Modest
EVs: 252HP / 252 SpA / 4 Def Modest
~ Thunder Wave
~ Dragon Tail
~ Draco Meteor
~ Dark Pulse
Possible replacements: Earth Power / Flamethrower (covers others' fire weakness and this hydra's bug and ice weaknesses)
Hydreigon, apart from looking awesome, has access to the move Dragon Tail, which, combined with Stealth Rock, creates a painful switch. Thunder Wave makes pokemon switching into him slow and near useless, as I force them back out again with a STABed dragon tail. This moveset utilizes his Special Attack power, because I have too much of an abundance of Physical attackers on this team. Draco Meteor and Dark Pulse provide the two most powerful STAB moves for this monstrocity.
Jellicent w/ Leftovers
Ability: Cursed Body
Nature: Modest
EVs: 252 SA / 252 Spe / 4 HP
~ Scald
~ Hex
~ Recover
~ Ice Beam
Jellicent w/ Leftovers
Ability: Cursed Body
Nature: Modest
EVs: 252 SA / 252 Spe / 4 HP
~ Scald
~ Hex
~ Recover
~ Ice Beam
This funky jellyfish is awesome; aside for his perfect moustache. He covers a wide variety of the threats my team has. Having four weak to fighting, two weak to fire, two to water, and two to psychic, I figure this pokemons typing withstands the most basic defenses I'll need. Scald provides a powerful STAB move and a status condition, and Hex takes advantage of the burn with another boosted STAB. Ice Beam takes care of Dragons, and Recover keeps him alive so I can rid of as many threats as possible.
I have plenty of weaknesses that repeat throughout my team and I would like to find a way to mend that. I want to make the best use of Excadrill as I possibly can by eliminating his main threats. In all honestly, I know that this team is not utilizing the full potential of my pokemon that it could with a little suggestion. Any help would be extremely appreciated!