ORAS OU My Mega-Pinsir HO

Introduction:
Hello again, wonderful Smogon community! I'm back again with another HO Team, you'll be surprised to hear. His time built around Mega Pinsir. Please do feel free to playtest, use and suggest improvements for the team. Any constructive criticism is welcome.

Teambuilding Process:
So, I'm using the special patented Arutha19 teambuilding method: Pick a sweeper then address that sweepers weaknesses with other offensive teammates...
Okay so its not a special or unique process, but it certainly works!

So the team starts with Mega-Pinsir, a beautiful late-game sweeper with serious firepower, but key weaknesses in the following: Thunderus, Mega Manetric, Magnezone, Rotom W, Zapdos, Talonflame, Mamowswine, Azumarill, Bisharp, Skarmory, Hippowdon, Landorus-T, Weavile, Status afflictions and Rocks. Ive tried to address all of these weaknesses!

Firstly theres the essential Suicide Lead and my personal preference for Suicide Leads is Azelf, so this slot is straightforward.

Next theres Scarf Landorus T makes a fabulous counter for the likes of Mega Manetric, Magnezone and Zapdos

Next comes the weakness to Rotom W in particular whoch requires specialist treatment due to its unique typing. This necessitates a grass type and I added Breloom for its dual coverage to help counter Skarmory, Momowswine, Azumarill, Bisharp and Hippowdon

Starmie serves as the teams spinner and secondary check to Thunderus (if played properly), Mamowswine, Azumarill, Landorus-T and Hippowdon

Lastly, rounding off the FWG core and Birdspam core is Talonflame. A very synergistic and powerful compatriot of Pinsir. Which helps deal with Mega Manetric, Magnezone, Mamowswine, Bisharp and Skarmory

So thats the team. I know I threw a lot of names around there, so let me dig into the particular sets!

The Sets:
Pinsir-Mega (M) @ Pinsirite
Ability: Mold Breaker
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Frustration
- Quick Attack
- Swords Dance
The teams main sweeper! Its a fairly standard set with EVs set to ensure maximum power and speed. As for the moveset its fairly standard too. I favour frustration over return lest I should encounter a Ditto who ties to be tricky. Close Combat is for a little additional coverage which is useful against the occasional Steel type in a pinch. Quick Attack and Swords Dance are a marriage made in heaven!

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
Member 2 of a Birdspam Core. Again, this set isnt anything revolutionary. Gale Wings ensures Brave Bird is a Priority move and a Choice Band ensures I get the most from Talonflames already high speed by boosting its power as high as possible and the EVs are set for the same goal: speed and power! Brave Bird and Flare Blitz are standard physical stabs. Tailwind is handy last-ditch help to Talonflames teammates and U-Turn is for offensive momentum!

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
This is the teams spinner. Again, a fairly typical set with max speed and special investment and 0 attack IVs to minimise Confusion and Foul Play damage. Starmie has wonderful coverage able to check opposing Water Types, opposing Flying types, Dragons, Thunderus, Grounds like Landorus and Hippowdon as well as every single rapid spinner or defogger in the game!

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Swords Dance
- Spore
Another fairly typical set. EVs are set for max speed and power again and Technician ensures the power of Bullet Seed and Mach Punch. Spore is too good to pass up as it lets Breloom or one of its teammates setup or switch in a pinch. Swords Dance is to make Mach Punch that bit more punishing!

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
This mon serves as my main revenger. I've chosen the Choice Scarf variation to ensure Landorus is fast enough to effective counter Electrics with HP Ice. EVs are for speed and power again and the moveset is the legendary EdgeQuake combo! U-Turn gives offensive momentum and Knock Off is useful for the Chanseys and Gengars of the world

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Skill Swap
- Taunt
- Explosion
My Suicide Lead. And the best one in the game imho. The EVs are to make Azelf as fast as possible and to make explosion hit as hard as possible. Skill Swap counter Magic Bouncers and Taunt is for countering fellow Stealth Rockers. Explosion is for sheer carnage!

Conclusion:
So thats it! Please do rate, comment, critique, suggest and play-test. I welcome all suggestions and constructive comments! Happy battling!


Importable:
Pinsir-Mega (M) @ Pinsirite
Ability: Mold Breaker
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Frustration
- Quick Attack
- Swords Dance

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Swords Dance
- Spore

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Skill Swap
- Taunt
- Explosion
 
Really like this team's use of lando-t to check zapdos. Overall, a really good team! I've been into bird spam hyper offense lately, so I'll have to give this a try! The only qualm I have about this team is the lack of a good counter to mega diancie. I've seen a lot of teams pair excadrill with azelf to beat mega diancie. Do you do something like that with Starmie?
 
I think Swords Dance/Natural Gift/Acrobatics/Flare Blitz Talonflame with Liechi Berry would be better than the Band variant. Would give you a way to lure and dispatch Rotom-W for your Pinsir sweep as well as giving it it's own chance to sweep should the opportunity arise.
 
Really like this team's use of lando-t to check zapdos. Overall, a really good team! I've been into bird spam hyper offense lately, so I'll have to give this a try! The only qualm I have about this team is the lack of a good counter to mega diancie. I've seen a lot of teams pair excadrill with azelf to beat mega diancie. Do you do something like that with Starmie?
Yes, exactly! There are plenty of strong attackers on the team that can chip away at Diancie. But between Azelf and Starmie is the most effective, I've found!

I think Swords Dance/Natural Gift/Acrobatics/Flare Blitz Talonflame with Liechi Berry would be better than the Band variant. Would give you a way to lure and dispatch Rotom-W for your Pinsir sweep as well as giving it it's own chance to sweep should the opportunity arise.
I shall give it a whirl, thanks for the suggestion!
 
Note: Scarf Landorus-T can't be a Counter of Manectric/Zapdos, 'cause theese have always HP Ice.

Now I talk you about the team.
Apparently it is a simply Team based on Bird Spam like the famous Ladder Team, but there are some problems.

  • Starmie Analytic LOrbed isn't a good Spinner. In a team with Talonflame and Pinsir you have a spinner / defogger which can Spinning in any situation. So, Starmie LOrb is too breakable and without it you automatically lose the game. You can resolve it if put Scarf Excadrill on Starmie. Excadrill Scarf is a very nice cleaner and Spinner and it works better than Starmie in this Team, and so you have a Steel too.
>

  • You are hard walled by Rotom, which is the first of the problem of Talonflame and Pinsir. Breloom LOrb isn't a good thing for beat it, because with the obvious entry you must be Burned... But like Pokèmon Breloom is ok, because with it you can beat Tyranitar too, which is another of the worst problems of Talon and Pinsir. So you can run Toxic Orb+Poison Heal Breloom for resolve this problem and for status absorbing.
  • Now that you have Scarf Excadrill, Landorus isn't really useful, so you can replace it with Defensive Rotom-W. This is very helpful for your Team, takes many Physical Hits and with the slow Volt Switch can open some ways for your Sweepers. The EVs spread has got 88 EVs on Spe for outspeed Crawdaunt max Spe.
>


Pinsir-Mega (M) @ Pinsirite
Ability: Mold Breaker
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Frustration
- Quick Attack
- Swords Dance

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind

Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Seed Bomb
- Drain Punch / Superpower
- Swords Dance / Substitute / Facade
- Spore

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 172 Def / 88 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Skill Swap
- Taunt
- Explosion


Hope help u
 
Note: Scarf Landorus-T can't be a Counter of Manectric/Zapdos, 'cause theese have always HP Ice.
Thanks, man. I forgot that HP Ice was pretty standard on those sets. I agree with Rotom-W over Lando as a check to Zapdos and Manectric. What about this Rotom setup with Rest and Chesto Berry over Pain Split? Or maybe an assault vest set with HP Ice and Discharge? HP Ice dissuades Zapdos and absolutely shreds Lando-T. Plus, Rotom gets a free switch on his EQ, netting you momentum.
 

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