This team peaked 340, which I realize isn't amazing, but it's good for me as far as uu goes.
So here is my first somewhat successful UU team. I never could get a good grasp on the metagame before, but I finally think I have something kind of nice, and with a few tweaks, may be able to make it pretty far.
Alakazam @ Life Orb - Untouchable Sweeper
Nature: Modest [+SpA, -Atk]
Ability: Magic Guard
4 HP / 252 SpA / 252 Spe
-Psychic
-Focus Blast
-Shadow Ball
-Energy Ball (trying to think of something better for here)
In Depth:
Oh, Alakazam, how I love you so. Zam here can sweep whole teams who aren't prepared for him. With his new ability Magic Guard, he takes no recoil from life orb. He's the reuniclus of uu if there was permanant TR. I like modest over timid, but the only bad news is scolipede outspeeds if it has a +Spe nature. Now, Psychic is there for obvious reasons. It's STAB and has good power with 100% accurate. Psyshock is another good option, but when testing it pokes kept living with the tiniest smidgens. Focus Blast is for coverage, same for Shadow Ball. Focus Blast is there for stuff like steels, and Shadow Ball is there for stuff like other psychics or ghosts. Energy Ball is just filler. I'm definitely accepting options in Energy Ball's place. Also, I may change LO to Focus Sash, seeing as it's absolutely amazing as well.
Heracross @ Choice Scarf - Raw Scarfed Power
Nature: Adamant [+Atk, -SpA]
Ability: Guts
6 HP / 252 Atk / 252 Spe
-Close Combat
-Megahorn
-Stone Edge
-Pursuit
Heracross is my main revenge killer if I don't want to use Zam for it. Close Combat is STAB with seriously high power. Adamant instead of Jolly for that extra bit of power since the speed is rarely needed. Megahorn is there for STAB again, along with it's high power like CC. Stone Edge is coverage and just a good move. Granted, it does miss when most needed, but whaya gonna do? Pursuit is to trap some threatening pokes and to add more coverage. I could use EQ in it's place, but so far I'm thinking Pursuit.
Bisharp @ Life Orb - Priority STAB Monster
Nature: Adamant [+Atk, -SpA]
Ability: Inner Focus
6 Spe / 252 Atk / 252 HP
-Sucker Punch
-Night Slash
-Brick Break
-Swords Dance
Goodness, this is the best sweeper in the UU metagame. No, I'm serious. Yes, I know that's probably not true, but hey, it gets the job done like no other. Sucker Punch is the main attacking move, simply because of it's priority (when the moves used are attacking) and STAB. Night Slash is also STAB and is usually what I use when predicting a nonattacking move. Brick Break is to take out opposing Bisharps or anything else I need taken out with it that resists Dark. Swords Dance, once set up, means GG. Yep, just GG. Unless I'm madly outpredicted with Sucker Punch, there's no chance.
Shaymin @ Life Orb - Extra Power (replacable)
Nature: Timid [+Spe, -Atk]
Ability: Natural Cure
6 HP / 252 SpA / 252 Spe
-Seed Flare
-Air Slash
-Earth Power
-Rest
Yea, Shaymin's a good poke. Is it vital to this team's success? Probably not. Its decent bulk with good power and speed make it quite good though. Seed Flare (again, a move that always misses when needed) is a great move because of its power. Timid over Modest to outspeed other base 100 speeds without +Spe Natures or scarfs. Oh, and LO is there for the extra power, since Shaymin isn't used really for anything but putting damage onto things for my other pokes to clean up. Anyway, Air Slash is for coverage, and it's a good move in general. The flinching makes it very useful. Earth Power is for coverage. Rest, finally, is for when health is low and Shaymin may be needed later. I don't seem to use it often, but it is handy thanks to Shaymin's Natural Cure ability.
Milotic @ Leftovers - Special Wall
Nature: Calm [+SpD, -Atk]
Ability: Marvel Scale
40 Def / 216 SpD / 252 HP
-Scald
-Dragon Tail
-Rest
-Sleep Talk
Milotic is my special wall. This is a pretty standard moveset and stuff, and these are the EVs I like. Scald is for that burn chance, which is just great. Dragon Tail is useful for forcing others out. Rest and Sleep Talk are a great combination with Marvel Scale. Oh gosh, Milotic is very hard to hit while asleep. I know this description is pretty short, but I can't think of anything else to say. Oh yea, I'm definitely accept better ideas on bulky waters. Milotic is good, but I think there could be better.
Zapdos @ Leftovers - Defensive Wall
Nature: Bold [+Def, -Atk]
Ability: Pressure
4 SpA / 252 HP / 252 Def
-Thunderbolt
-Heat Wave
-Roost
-Toxic
Here is my defensive wall, Zapdos. The EV's and nature is for extra defensive and bulk. Okay. Thunderbolt is good STAB, while Heat Wave is good coverage. Roost is to gain back the health potentially lost. Toxic is what I like on this Zapdos, but I may change this to T-Wave. I'm not sure. I like being able to cripple walls, but it'd be nice to stop some very threatening sweeps. So yea, that's about all I can say about Zapdos.
Well this is my new UU team. I'm more of an OU player, but I'm liking UU so far. I could maybe use Stealth Rock on this team but I don't really have room for it here. If you have any good ideas please let me know, and just know any criticism is appreciated.
So here is my first somewhat successful UU team. I never could get a good grasp on the metagame before, but I finally think I have something kind of nice, and with a few tweaks, may be able to make it pretty far.
Alakazam @ Life Orb - Untouchable Sweeper
Nature: Modest [+SpA, -Atk]
Ability: Magic Guard
4 HP / 252 SpA / 252 Spe
-Psychic
-Focus Blast
-Shadow Ball
-Energy Ball (trying to think of something better for here)
In Depth:
Oh, Alakazam, how I love you so. Zam here can sweep whole teams who aren't prepared for him. With his new ability Magic Guard, he takes no recoil from life orb. He's the reuniclus of uu if there was permanant TR. I like modest over timid, but the only bad news is scolipede outspeeds if it has a +Spe nature. Now, Psychic is there for obvious reasons. It's STAB and has good power with 100% accurate. Psyshock is another good option, but when testing it pokes kept living with the tiniest smidgens. Focus Blast is for coverage, same for Shadow Ball. Focus Blast is there for stuff like steels, and Shadow Ball is there for stuff like other psychics or ghosts. Energy Ball is just filler. I'm definitely accepting options in Energy Ball's place. Also, I may change LO to Focus Sash, seeing as it's absolutely amazing as well.
Heracross @ Choice Scarf - Raw Scarfed Power
Nature: Adamant [+Atk, -SpA]
Ability: Guts
6 HP / 252 Atk / 252 Spe
-Close Combat
-Megahorn
-Stone Edge
-Pursuit
Heracross is my main revenge killer if I don't want to use Zam for it. Close Combat is STAB with seriously high power. Adamant instead of Jolly for that extra bit of power since the speed is rarely needed. Megahorn is there for STAB again, along with it's high power like CC. Stone Edge is coverage and just a good move. Granted, it does miss when most needed, but whaya gonna do? Pursuit is to trap some threatening pokes and to add more coverage. I could use EQ in it's place, but so far I'm thinking Pursuit.
Bisharp @ Life Orb - Priority STAB Monster
Nature: Adamant [+Atk, -SpA]
Ability: Inner Focus
6 Spe / 252 Atk / 252 HP
-Sucker Punch
-Night Slash
-Brick Break
-Swords Dance
Goodness, this is the best sweeper in the UU metagame. No, I'm serious. Yes, I know that's probably not true, but hey, it gets the job done like no other. Sucker Punch is the main attacking move, simply because of it's priority (when the moves used are attacking) and STAB. Night Slash is also STAB and is usually what I use when predicting a nonattacking move. Brick Break is to take out opposing Bisharps or anything else I need taken out with it that resists Dark. Swords Dance, once set up, means GG. Yep, just GG. Unless I'm madly outpredicted with Sucker Punch, there's no chance.
Shaymin @ Life Orb - Extra Power (replacable)
Nature: Timid [+Spe, -Atk]
Ability: Natural Cure
6 HP / 252 SpA / 252 Spe
-Seed Flare
-Air Slash
-Earth Power
-Rest
Yea, Shaymin's a good poke. Is it vital to this team's success? Probably not. Its decent bulk with good power and speed make it quite good though. Seed Flare (again, a move that always misses when needed) is a great move because of its power. Timid over Modest to outspeed other base 100 speeds without +Spe Natures or scarfs. Oh, and LO is there for the extra power, since Shaymin isn't used really for anything but putting damage onto things for my other pokes to clean up. Anyway, Air Slash is for coverage, and it's a good move in general. The flinching makes it very useful. Earth Power is for coverage. Rest, finally, is for when health is low and Shaymin may be needed later. I don't seem to use it often, but it is handy thanks to Shaymin's Natural Cure ability.
Milotic @ Leftovers - Special Wall
Nature: Calm [+SpD, -Atk]
Ability: Marvel Scale
40 Def / 216 SpD / 252 HP
-Scald
-Dragon Tail
-Rest
-Sleep Talk
Milotic is my special wall. This is a pretty standard moveset and stuff, and these are the EVs I like. Scald is for that burn chance, which is just great. Dragon Tail is useful for forcing others out. Rest and Sleep Talk are a great combination with Marvel Scale. Oh gosh, Milotic is very hard to hit while asleep. I know this description is pretty short, but I can't think of anything else to say. Oh yea, I'm definitely accept better ideas on bulky waters. Milotic is good, but I think there could be better.
Zapdos @ Leftovers - Defensive Wall
Nature: Bold [+Def, -Atk]
Ability: Pressure
4 SpA / 252 HP / 252 Def
-Thunderbolt
-Heat Wave
-Roost
-Toxic
Here is my defensive wall, Zapdos. The EV's and nature is for extra defensive and bulk. Okay. Thunderbolt is good STAB, while Heat Wave is good coverage. Roost is to gain back the health potentially lost. Toxic is what I like on this Zapdos, but I may change this to T-Wave. I'm not sure. I like being able to cripple walls, but it'd be nice to stop some very threatening sweeps. So yea, that's about all I can say about Zapdos.
Well this is my new UU team. I'm more of an OU player, but I'm liking UU so far. I could maybe use Stealth Rock on this team but I don't really have room for it here. If you have any good ideas please let me know, and just know any criticism is appreciated.