SoT
I leave and they change my avatar to this?
Team caelum. (don't ask, it's really my team)
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion - just a way to get in a sure kill before leaving the battlefield. I generally like to save him for a pokemon that can cause me trouble, like Swampert. If I have to, I will explode on other leads, just so I don't go down in the game too early.
- Fire Blast - For the steel leads in general. A lot of people don't expect the first turn Fire Blast, so when I 2hko their zong it usually comes as a suprise.
- Psychic - For leading Gengars, who causes this team problems. If I take him out early, I can play this team a lot more effectively than I can with him aliv.e
- Stealth Rock - To get the momentum in my favor, and get it in my favor early. Stealth Rocks is easily the most broken move in this game, and it's always good to take advange of; especially on offensive teams.
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Suicune @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind - Boosts up attacking power, so I can get those OHKO's on certain pokemon. Zapdos/Celebi to be specific.
- Surf - On here to abuse STAB. Helps cover Tran, and bulky grounds who can cause some trouble to this team.
- Ice Beam - Here so the Dragons don't get to out of hand. Also to kill unsuspecting Zapdos, who believe they counter Suicune, catches a Celebi every now and again as well.
- Hidden Power [Electric] - Here for Gyarados, he causes trouble to this team, so I figured I would throw this guy in to help solve that problem.
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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance - Just to boost up attack and speed so I can become a very threatening offensive beast.
- Earthquake - Hit the steels that outrage doesn't get besides Zong and Skarm, who I really don't plan on staying in against anyway.
- Outrage - Just a ridiculous move on this guy, and I abuse it to the fullest. It can take out so many pokemon now that it would have missed with Dragon Claw, this guy is an absolute monster.
- Roost - Just to regain health so I can continue sweeping, or setting up depending on the circumstances. Also helps to PP Stall CB Stone Edges directed towards him.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion - To take out a pokemon that's troublesome, or just to go out with a bang.
- Fire Blast - STAB, and a very high powered move that can weaken or even kill a lot of pokemon.
- Hidden Power [Ice] - for Salamence/Dragonite locked in outrage. Basically the only use it ever gets during battle.
- Earth Power - For other trans, basically. Never really sees any use besides trying to hit bulky waters and hope for the Sp. Def drop.
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Rhyperior (M) @ Leftovers
Ability: Solid Rock
EVs: 132 HP/192 Atk/168 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Substitute - Helps it avoid status, and makes it easier to set up.
- Swords Dance - Boosts its already ridiculous attack and makes it quite the offensive threat.
- Stone Edge - For the flying types hoping to dodge and earthquake.
- Earthquake - For every pokemon that is not part flying, or has levitate. After a SD, it completely dominates anything in its way.
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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat - STAB, and just a great move in general. After a SD not to many pokemon can survive this.
- Crunch - For Ghosts and Cresselia switching in hoping they can status or cause a switch. Not to many people expect this over bullet punch nowadays.
- Extremespeed - For the faster pokemon, not to many pokemon can survive this after an SD, due to the fact that most faster pokemon are generally frail.
- Swords Dance - Boosts the Attack to god knows what. After this baby gets an SD in, not to many people like to stay in to the end of the battle.
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Team Rockin' Republic
Introduction
Well after using stall and getting tired of it, I decided to try out a purely offensive team. This team started out with no bulk, and just mainly sweepers, but I cleaned it up a bit, and added some bulk and this is what I came up with. This team got 2 of my accounts to a pretty decent number. SoT topping at 1550, and Rockin Republic at 1470. Rockin Repbulic got that score in around an hour to two hours of laddering, while SoT climbed from around 1200 back up. I was planning on getting this team to the top of the leaderboard or somewhere near it, but I just don't have enough patience or time to do so. This team is by far one of my favorites, because it's focusing on getting 2 of my favorite pokemon in for sweeps. Some credit should be given to the following people:
Diamondplayer44 - Thanks for helping me out with this team.
RB Golbat - He helped me out with a few pokemon
Colonel M - He helped me with the EV's for a pokemon, and also helped construct the team a bit.
The Team
The Gameplan
Basically the whole plan of this team was to pound the opponents in with non-stop pressure. It was also designed to either get a Lucario or Rhyperior sweep. Every member serves a purpose to the overall well-being of the team. If one member goes down, I lose a vital part of the defensive core, since most of this team is frail, I can't be repeatedly switching in and out, and just have to overwhelm the opponent early on. This team generally has trouble with well thought out Stall teams, and just bulky teams used by above average battlers. It can take on other offensive teams with ease, it just doesn't have a very reliable way to beat out stall teams.
Inside Scoop
Introduction
Well after using stall and getting tired of it, I decided to try out a purely offensive team. This team started out with no bulk, and just mainly sweepers, but I cleaned it up a bit, and added some bulk and this is what I came up with. This team got 2 of my accounts to a pretty decent number. SoT topping at 1550, and Rockin Republic at 1470. Rockin Repbulic got that score in around an hour to two hours of laddering, while SoT climbed from around 1200 back up. I was planning on getting this team to the top of the leaderboard or somewhere near it, but I just don't have enough patience or time to do so. This team is by far one of my favorites, because it's focusing on getting 2 of my favorite pokemon in for sweeps. Some credit should be given to the following people:
Diamondplayer44 - Thanks for helping me out with this team.
RB Golbat - He helped me out with a few pokemon
Colonel M - He helped me with the EV's for a pokemon, and also helped construct the team a bit.
The Team
The Gameplan
Basically the whole plan of this team was to pound the opponents in with non-stop pressure. It was also designed to either get a Lucario or Rhyperior sweep. Every member serves a purpose to the overall well-being of the team. If one member goes down, I lose a vital part of the defensive core, since most of this team is frail, I can't be repeatedly switching in and out, and just have to overwhelm the opponent early on. This team generally has trouble with well thought out Stall teams, and just bulky teams used by above average battlers. It can take on other offensive teams with ease, it just doesn't have a very reliable way to beat out stall teams.
Inside Scoop
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion - just a way to get in a sure kill before leaving the battlefield. I generally like to save him for a pokemon that can cause me trouble, like Swampert. If I have to, I will explode on other leads, just so I don't go down in the game too early.
- Fire Blast - For the steel leads in general. A lot of people don't expect the first turn Fire Blast, so when I 2hko their zong it usually comes as a suprise.
- Psychic - For leading Gengars, who causes this team problems. If I take him out early, I can play this team a lot more effectively than I can with him aliv.e
- Stealth Rock - To get the momentum in my favor, and get it in my favor early. Stealth Rocks is easily the most broken move in this game, and it's always good to take advange of; especially on offensive teams.
---
Suicune @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind - Boosts up attacking power, so I can get those OHKO's on certain pokemon. Zapdos/Celebi to be specific.
- Surf - On here to abuse STAB. Helps cover Tran, and bulky grounds who can cause some trouble to this team.
- Ice Beam - Here so the Dragons don't get to out of hand. Also to kill unsuspecting Zapdos, who believe they counter Suicune, catches a Celebi every now and again as well.
- Hidden Power [Electric] - Here for Gyarados, he causes trouble to this team, so I figured I would throw this guy in to help solve that problem.
---
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance - Just to boost up attack and speed so I can become a very threatening offensive beast.
- Earthquake - Hit the steels that outrage doesn't get besides Zong and Skarm, who I really don't plan on staying in against anyway.
- Outrage - Just a ridiculous move on this guy, and I abuse it to the fullest. It can take out so many pokemon now that it would have missed with Dragon Claw, this guy is an absolute monster.
- Roost - Just to regain health so I can continue sweeping, or setting up depending on the circumstances. Also helps to PP Stall CB Stone Edges directed towards him.
---
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion - To take out a pokemon that's troublesome, or just to go out with a bang.
- Fire Blast - STAB, and a very high powered move that can weaken or even kill a lot of pokemon.
- Hidden Power [Ice] - for Salamence/Dragonite locked in outrage. Basically the only use it ever gets during battle.
- Earth Power - For other trans, basically. Never really sees any use besides trying to hit bulky waters and hope for the Sp. Def drop.
---
Rhyperior (M) @ Leftovers
Ability: Solid Rock
EVs: 132 HP/192 Atk/168 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Substitute - Helps it avoid status, and makes it easier to set up.
- Swords Dance - Boosts its already ridiculous attack and makes it quite the offensive threat.
- Stone Edge - For the flying types hoping to dodge and earthquake.
- Earthquake - For every pokemon that is not part flying, or has levitate. After a SD, it completely dominates anything in its way.
---
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat - STAB, and just a great move in general. After a SD not to many pokemon can survive this.
- Crunch - For Ghosts and Cresselia switching in hoping they can status or cause a switch. Not to many people expect this over bullet punch nowadays.
- Extremespeed - For the faster pokemon, not to many pokemon can survive this after an SD, due to the fact that most faster pokemon are generally frail.
- Swords Dance - Boosts the Attack to god knows what. After this baby gets an SD in, not to many people like to stay in to the end of the battle.
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Conclusion
Well that's my team. Thanks for taking the time to read it. I hope you enjoyed it, and I look forward to seeing your rates. =D