Thank you for posting your ideas as well as telling me my flaws I would have been seriously messed up if I hadn't seen it sooner so I took out some team pokemon and replaced them with some of my ideas as well as some ideas from others
Andrew(Tornadus)M@Damp Rock
Ability: Prankster
EVs: 90Atk, 252SpA, 168Spe
Nature: Naughty
~ Rain Dance
~ Hammer Arm
~ U-Turn
~ Hurricane
Hurricane Andrew has arrived thanks to the Idea of min min. With prankster he makes a very good lead and can set up far faster than Canon Bolt(Electrode) Hammer Arm is for Breaking those Rock type as well as crushes Tyranitar with no mercy and set up the very next turn U-Turn is for escape should Andrew becomes too slow after the Hammers were swung and Hurricane hence his name is a STAB for Grass, Bug and Fighting Types.
Velma(Samurott)F@Life Orb
Ability: Torrent
EVs:152Hp, 252Atk, 8Def, 96Spe
Nature: Adamant
~ Swords Dance
~Waterfall
~ Mega horn
~Taunt
Velma is new to this team and is my new Physical sweeper. She Comes in on the opponents should they have Reuniclus or other Pokemon that are weather changers. Swords Dance is for increasing Attack power to biblical proportions Waterfall is my Main STAB and put the hurt on the many pokemon that cannot resist this move. Mega horn is for the Psychic types like Reuniclus and Taunt is to stops Ferrothorn just Like Shelly can Samurais can beats Sailors anytime.
Mr. Bubbles(Rotom-W)@Leftovers
Ability: Levitate
EVs: 252Hp, 168Def, 88Spe
Nature: Bold
~Thunder
~Will-O-Wisp
~ Substitute
~ Hydro Pump
"Mr. Bubbles you came back..." that's right he still here with a change or two ideas from Sm4u105 Thunder is for Paralysis chances as explained and is a STAB with Perfect accuracy and power. Will-O-Wisp is still for the crippling of Lucario and Excadrill Substitute is for the Leftovers and ample survivability Hydro Pump is also for a STAB and I figured it's not a ghost in this meta-game anymore so Bye bye Shadow Ball.
Reginald(Omastar)@White Herb
Ability: Swift Swim
EVs: 104Hp, 252SpA, 152Spe
Nature: Modest
~ Shell Smash
~ Surf
~ Ice Beam
~ Hidden Power Fighting
The Nightmare from 100 thousand years returns to wreak more havoc on the Special side like I said before almost no one is safe from his sweep once he is started as I have seen with my other battles. Shell Smash is a incredible move and with his White Herb defenses are held strong and he can sweep if I wanted I'd Give him a life orb instead; Ten turns of pure Power and if I didn't care about defenses. The reason I wish to keep the defenses are because Priority users make me cautious. Surf is a Monster STAB that hit Rock, Fire, and Ground types with terrible force. Ice Beam is for hitting Gliscor and Landorus with the cold fury that they fear from this little guy. Hidden Power Fighting finally rounds him out enabling him to hit Steel and Ice types that could resist he comes in on the chance I am met problems whiles setting up with Andrew.
Ginger(Feraligatr)F@Leftovers
Ability: Torrent
EVs: 252Hp, 252Def, 4SpD
Nature: Impish
~ Rain Dance
~ Dragon Dance
~Waterfall
~Earthquake
Another New Pokemon from the Orre Squadron and another Rain Dancer. The idea of this came from Angel Eyes which pointed out the gaping flaw in my team, and the set itself came from a friend at college I've met by the name of Ben. She uses Rain Dance should the initial rain stop at any time. Dragon Dance make Ginger the wannabe Gyarados and tries to be a Sweeper Waterfall is a STAB for the Gator Gal, and Earthquake is for Checking Electric types. She's very Bulky and can definitively take a hit and is capable of walling on the Physical side
Evergreen(Bronzong)@Leftovers
Ability: Levitate
EVs: 252Hp, 84Atk, 80Def, 92SpD
Nature: Sassy
~ Stealth Rock
~ Gyro Ball
~ Toxic
~ Earthquake
Evergreen is new to this team and probably the best idea ever thanks to VERAKS and min min. The idea is to get him out and force a switch on the once the Rocks are in place Ferrothorn could know Leech Seed but wouldn't have to worry about any serious damage being able to wall most any attack and having incredible longevity. Gyro Ball is for hitting Rock types, yet the most rock types I have seen are pretty slow i.e. Gigalith and Golem it can still hit Ice types as well. Toxic is for getting Bulky foes to retreat switch out as it works well if there are no steel types on the other side. Earthquake is there on the chance there is a Steel type present and is a wise choice in the meta-game
and with that I have seen that my team has been made better thank you for your time and tell me what you think as well as thing I should know thank you and Goodnight! ^v^
Ability: Prankster
EVs: 90Atk, 252SpA, 168Spe
Nature: Naughty
~ Rain Dance
~ Hammer Arm
~ U-Turn
~ Hurricane
Hurricane Andrew has arrived thanks to the Idea of min min. With prankster he makes a very good lead and can set up far faster than Canon Bolt(Electrode) Hammer Arm is for Breaking those Rock type as well as crushes Tyranitar with no mercy and set up the very next turn U-Turn is for escape should Andrew becomes too slow after the Hammers were swung and Hurricane hence his name is a STAB for Grass, Bug and Fighting Types.
Ability: Torrent
EVs:152Hp, 252Atk, 8Def, 96Spe
Nature: Adamant
~ Swords Dance
~Waterfall
~ Mega horn
~Taunt
Velma is new to this team and is my new Physical sweeper. She Comes in on the opponents should they have Reuniclus or other Pokemon that are weather changers. Swords Dance is for increasing Attack power to biblical proportions Waterfall is my Main STAB and put the hurt on the many pokemon that cannot resist this move. Mega horn is for the Psychic types like Reuniclus and Taunt is to stops Ferrothorn just Like Shelly can Samurais can beats Sailors anytime.
Mr. Bubbles(Rotom-W)@Leftovers
Ability: Levitate
EVs: 252Hp, 168Def, 88Spe
Nature: Bold
~Thunder
~Will-O-Wisp
~ Substitute
~ Hydro Pump
"Mr. Bubbles you came back..." that's right he still here with a change or two ideas from Sm4u105 Thunder is for Paralysis chances as explained and is a STAB with Perfect accuracy and power. Will-O-Wisp is still for the crippling of Lucario and Excadrill Substitute is for the Leftovers and ample survivability Hydro Pump is also for a STAB and I figured it's not a ghost in this meta-game anymore so Bye bye Shadow Ball.
Reginald(Omastar)@White Herb
Ability: Swift Swim
EVs: 104Hp, 252SpA, 152Spe
Nature: Modest
~ Shell Smash
~ Surf
~ Ice Beam
~ Hidden Power Fighting
The Nightmare from 100 thousand years returns to wreak more havoc on the Special side like I said before almost no one is safe from his sweep once he is started as I have seen with my other battles. Shell Smash is a incredible move and with his White Herb defenses are held strong and he can sweep if I wanted I'd Give him a life orb instead; Ten turns of pure Power and if I didn't care about defenses. The reason I wish to keep the defenses are because Priority users make me cautious. Surf is a Monster STAB that hit Rock, Fire, and Ground types with terrible force. Ice Beam is for hitting Gliscor and Landorus with the cold fury that they fear from this little guy. Hidden Power Fighting finally rounds him out enabling him to hit Steel and Ice types that could resist he comes in on the chance I am met problems whiles setting up with Andrew.
Ginger(Feraligatr)F@Leftovers
Ability: Torrent
EVs: 252Hp, 252Def, 4SpD
Nature: Impish
~ Rain Dance
~ Dragon Dance
~Waterfall
~Earthquake
Another New Pokemon from the Orre Squadron and another Rain Dancer. The idea of this came from Angel Eyes which pointed out the gaping flaw in my team, and the set itself came from a friend at college I've met by the name of Ben. She uses Rain Dance should the initial rain stop at any time. Dragon Dance make Ginger the wannabe Gyarados and tries to be a Sweeper Waterfall is a STAB for the Gator Gal, and Earthquake is for Checking Electric types. She's very Bulky and can definitively take a hit and is capable of walling on the Physical side
Evergreen(Bronzong)@Leftovers
Ability: Levitate
EVs: 252Hp, 84Atk, 80Def, 92SpD
Nature: Sassy
~ Stealth Rock
~ Gyro Ball
~ Toxic
~ Earthquake
Evergreen is new to this team and probably the best idea ever thanks to VERAKS and min min. The idea is to get him out and force a switch on the once the Rocks are in place Ferrothorn could know Leech Seed but wouldn't have to worry about any serious damage being able to wall most any attack and having incredible longevity. Gyro Ball is for hitting Rock types, yet the most rock types I have seen are pretty slow i.e. Gigalith and Golem it can still hit Ice types as well. Toxic is for getting Bulky foes to retreat switch out as it works well if there are no steel types on the other side. Earthquake is there on the chance there is a Steel type present and is a wise choice in the meta-game
and with that I have seen that my team has been made better thank you for your time and tell me what you think as well as thing I should know thank you and Goodnight! ^v^