Swampert (M) @ Leftovers
Trait: Torrent
EVs: 248 HP / 212 Def / 48 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Protect
Checks dragons, sets up SR. Protect is there for extra leftovers recovery and scouting leads with possible grass moves.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 216 Def / 8 SDef / 32 Spd
Bold Nature (+Def, -Atk)
- Perish Song
- Grass Knot
- U-turn
- Recover
An interesting set, finishes off the last pokemon with perish song. Recovering twice then U-turning on their switch to gain momentum is a cute trick.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 240 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Roost
- Whirlwind
Everyone knows skarm
Chansey (F) @ Evolution Stone
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Heal Bell
- Softboiled
- Toxic
- Seismic Toss
For a while I've used a cleric on my team because I ran rest and it would heal bell it off. Other suggestions are welcome. This set is pretty much self explanatory.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 56 SAtk / 204 SDef
Modest Nature (+SAtk, -Atk)
- Rest
- Sleep Talk
- Roar
- Lava Plume
He is beefy as hell and can switch into fire attacks. Even some SE moves will fail to 3hko, making rest/talk a viable option. Again other suggestions are welcome
Dusclops (M) @ Evolution Stone
Trait: Pressure
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Will-O-Wisp
- Seismic Toss
- Pain Split
- Protect
Checks fighting types and burns them.
There isn't really much to be said.
Things that screw me over: Taunt, and lum berry sweepers that can't be phased out.
Trait: Torrent
EVs: 248 HP / 212 Def / 48 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Protect
Checks dragons, sets up SR. Protect is there for extra leftovers recovery and scouting leads with possible grass moves.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 216 Def / 8 SDef / 32 Spd
Bold Nature (+Def, -Atk)
- Perish Song
- Grass Knot
- U-turn
- Recover
An interesting set, finishes off the last pokemon with perish song. Recovering twice then U-turning on their switch to gain momentum is a cute trick.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 240 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Roost
- Whirlwind
Everyone knows skarm
Chansey (F) @ Evolution Stone
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Heal Bell
- Softboiled
- Toxic
- Seismic Toss
For a while I've used a cleric on my team because I ran rest and it would heal bell it off. Other suggestions are welcome. This set is pretty much self explanatory.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 56 SAtk / 204 SDef
Modest Nature (+SAtk, -Atk)
- Rest
- Sleep Talk
- Roar
- Lava Plume
He is beefy as hell and can switch into fire attacks. Even some SE moves will fail to 3hko, making rest/talk a viable option. Again other suggestions are welcome
Dusclops (M) @ Evolution Stone
Trait: Pressure
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Will-O-Wisp
- Seismic Toss
- Pain Split
- Protect
Checks fighting types and burns them.
There isn't really much to be said.
Things that screw me over: Taunt, and lum berry sweepers that can't be phased out.