So I have made a team and i wanted to post it. The point is to stack entry hazards, then force them to switch over and over, and once they are severely weakened, Glaceon can sweep them with powerful Blizzards. So here's the team! Abomasnow @ Focus Sash Ability: Snow Warning EVs: 252 SAtk / 4 Atk / 252 Spd Mild Nature - Blizzard - Giga Drain - Ice Shard - Hidden Power [Fire] So this team wants to get as much residual damage in as possible, and hail can add that. Focus sash is very useful, as Abomasnow can fire off a blizzard foirst, and then if it is still brought down to it's sash, then it can still use Ice Shard to deal a little more damage. Hidden power fire offers good coverage, and before, Steel types were causing some problems. I EVed it in speed to try and outspeed a much as possible to deal some more damage before going down Azumarill @ Life Orb Ability: Huge Power EVs: 252 Atk / 252 HP / 4 SDef Adamant Nature - Aqua Jet - Waterfall - Superpower - Ice Punch I have a Life Orb because I need extra power but the ability to switch moves. The moves and EVs are pretty standard. Having a fire type resist is also very useful. Azelf @ Focus Sash Ability: Levitate EVs: 252 Spd / 252 Atk / 4 SDef Jolly Nature - Stealth Rock - Taunt - Explosion - Ice Punch My usual lead. Taunt is pretty useful against other leads and Ice Punch is so I have an attacking move. I use Azelf to get Stealth Rock up, and sometimes Explosion can be useful to let a teammate in safely. EVs are to maximize so it can most likely get rocks up. Roserade @ Black Sludge Ability: Natural Cure EVs: 100 SAtk / 156 HP / 252 Spd Timid Nature - Toxic Spikes - Spikes - Giga Drain - Sludge Bomb Roserade is my other hazard setter and can do the job pretty well. Giga Drain and Sludge Bomb are there so it can attack and since Roserade has a high special attack, it can deal a good amount of damage. The healing from Giga Drain is useful at times as well. I used to have Life orb and Energy ball, but I find healing more useful, especially under Hail. Evs are to have as much speed as possible, because I need toxic spikes to deal more damage in the long run, and other Evs are to have some bulk and have good special attack too. Umbreon @ Leftovers Ability: Synchronize EVs: 252 HP / 4 SAtk / 252 Def Bold Nature - Wish - Heal Bell - Protect - Foul Play Umbreon is to come in and force switches. Foul Play is to deal damage, since it has no other means of doing so, and it can also use an accuracy lowering move maybe to make them want to switch. Heal Bell and Wish are for supporting, and Protect is especially useful for stalling out the turn for Wish. I EVed in physical defense because it has very high special defense anyways and can take both physical and special hits this way. Glaceon @ Choice Scarf Ability: Ice Body EVs: 252 Spd / 252 SAtk / 4 HP Timid Nature - Blizzard - Ice Beam - Shadow Ball - Hidden Power [Fire] Glaceon will come out late game when the opposing team is weakened to sweep with Blizzard. It will deal enough damage already without a choice specs, so I gave it a Scarf to outspeed a good number of pokemon and I have Ice beam as well as blizzard just in case Hail gets taken down/isn't up. Evs are standard for a choice scarf set. I have battled about maybe 10 times with this team and I won around 7 times out of the ten. Any help with this team is greatly appreciated!