Hi guys, it's my first time posting a team here and would like to have some advice/improvements on this team starring Nasty Plot Togekiss.
Togekiss @ Weakness Policy
Ability: Serene Grace
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Air Slash
- Roost
- Nasty Plot
- Baton Pass
Togekiss is the booster of my team. With Togekiss's decent bulk and typing, it can pass off boosts many times not to mention it has reliable recovery, namely roost. And can even use those boosts to be a stall/wall breaker. Since the meta is mostly physical, I decided to let toge be physically defensive instead of it being specially defensive which surprises some players and 16 speed to bypass slower pokes such as max speed azumarill, dragonite and dragalge. Air Slash is enough coverage for it to deal damage as it can hit hard if it has been boosted and the high flinch chance is also a great asset for it. I let it hold Weakness Policy, faster pokes that toge's weak at such as rotom-w, thundurus-t, mgross, and bullet punch and ice shard users will attack toge, which toge survives(if rocks isnt up) and pass off boosts to other pokes in my team.
(Cant upload the Mscep gif T_T)
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Hidden Power [Ice]
- Earthquake
- Dragon Pulse
I was picking whether I should use MMan or MScep but I picked MScep because of its better speed. Maxing its speed to bypass almost all pokes in the tier bar scarfers. He is the main receiver of the boosts from Toge and sweep teams apart. LeafStorm and Dragon Pulse as its main stabs, HP Ice to hit MAlt and Earthquake to deal damage to various steel types, Tentacruel and also electric types that hinder toge.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Flash Cannon
I chose Heatran because Talonflame can wreck MScep into pices. He's my Hazard setter and fairy killer *looks at clefable*. With lava Plume and Flash Cannon as its main stab and Earth Power for coverage against Electric types. It has a good synergy with Toge too as it resists allmost all of Toge's weakness and the same goes for togekiss. Another stall breaker because it enjoys Wows and resists Toxics too.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Icy Wind
- Secret Sword
I like Choice Scarf Keldeo, it's a nice revenge killer and also a nice recepient of toge's boosts. Keldeo is Scald for its stab and 30% chance to Burn, Hydro Pump for a powerful stab and also Secret Sword and Icy Wind for Dragon types and Scarfed switchins especially Lando-T better watch out for Contrary Serperior though. I also added Keldeo since my team is vulnerable to Rain Teams as it can outspeed and faint them easily.
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Earthquake
- U-turn
- Stone Edge
I looked back at the pokes above and realized that MGross eats them up so that's why I picked Lando T. Switch in Lando-T to activate intimidate to weaken MGross's attack and OHKO it with Earthquake thanks to Earth Plate, knock off to cripple other pokes, U-turn for scouting it out and stone edge for birdspam.
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Rapid Spin
- Rock Tomb
- Earthquake
- Iron Head
And Lastly, I need a hazard remover. The first poke that came to my mind was Latias as it can defog and also provide healing wish support but most of my team is already vulnerable to ice types. The same goes for Latios but a more offensive poke. So I have decided to use Assaultvest Excadrill. Neutral to Ice, increased bulk thanks to Assault Vest, mold breaker for Rotom-W and Unaware Clef.
Togekiss @ Weakness Policy
Ability: Serene Grace
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Air Slash
- Roost
- Nasty Plot
- Baton Pass
Togekiss is the booster of my team. With Togekiss's decent bulk and typing, it can pass off boosts many times not to mention it has reliable recovery, namely roost. And can even use those boosts to be a stall/wall breaker. Since the meta is mostly physical, I decided to let toge be physically defensive instead of it being specially defensive which surprises some players and 16 speed to bypass slower pokes such as max speed azumarill, dragonite and dragalge. Air Slash is enough coverage for it to deal damage as it can hit hard if it has been boosted and the high flinch chance is also a great asset for it. I let it hold Weakness Policy, faster pokes that toge's weak at such as rotom-w, thundurus-t, mgross, and bullet punch and ice shard users will attack toge, which toge survives(if rocks isnt up) and pass off boosts to other pokes in my team.
(Cant upload the Mscep gif T_T)
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Hidden Power [Ice]
- Earthquake
- Dragon Pulse
I was picking whether I should use MMan or MScep but I picked MScep because of its better speed. Maxing its speed to bypass almost all pokes in the tier bar scarfers. He is the main receiver of the boosts from Toge and sweep teams apart. LeafStorm and Dragon Pulse as its main stabs, HP Ice to hit MAlt and Earthquake to deal damage to various steel types, Tentacruel and also electric types that hinder toge.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Flash Cannon
I chose Heatran because Talonflame can wreck MScep into pices. He's my Hazard setter and fairy killer *looks at clefable*. With lava Plume and Flash Cannon as its main stab and Earth Power for coverage against Electric types. It has a good synergy with Toge too as it resists allmost all of Toge's weakness and the same goes for togekiss. Another stall breaker because it enjoys Wows and resists Toxics too.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Icy Wind
- Secret Sword
I like Choice Scarf Keldeo, it's a nice revenge killer and also a nice recepient of toge's boosts. Keldeo is Scald for its stab and 30% chance to Burn, Hydro Pump for a powerful stab and also Secret Sword and Icy Wind for Dragon types and Scarfed switchins especially Lando-T better watch out for Contrary Serperior though. I also added Keldeo since my team is vulnerable to Rain Teams as it can outspeed and faint them easily.
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Earthquake
- U-turn
- Stone Edge
I looked back at the pokes above and realized that MGross eats them up so that's why I picked Lando T. Switch in Lando-T to activate intimidate to weaken MGross's attack and OHKO it with Earthquake thanks to Earth Plate, knock off to cripple other pokes, U-turn for scouting it out and stone edge for birdspam.
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Rapid Spin
- Rock Tomb
- Earthquake
- Iron Head
And Lastly, I need a hazard remover. The first poke that came to my mind was Latias as it can defog and also provide healing wish support but most of my team is already vulnerable to ice types. The same goes for Latios but a more offensive poke. So I have decided to use Assaultvest Excadrill. Neutral to Ice, increased bulk thanks to Assault Vest, mold breaker for Rotom-W and Unaware Clef.
Togekiss @ Weakness Policy
Ability: Serene Grace
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Air Slash
- Roost
- Nasty Plot
- Baton Pass
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Flash Cannon
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Hidden Power [Ice]
- Earthquake
- Dragon Pulse
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Icy Wind
- Secret Sword
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Earthquake
- U-turn
- Stone Edge
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Rapid Spin
- Rock Tomb
- Earthquake
- Iron Head
Ability: Serene Grace
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Air Slash
- Roost
- Nasty Plot
- Baton Pass
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Stealth Rock
- Lava Plume
- Earth Power
- Flash Cannon
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Hidden Power [Ice]
- Earthquake
- Dragon Pulse
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Icy Wind
- Secret Sword
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Earthquake
- U-turn
- Stone Edge
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Rapid Spin
- Rock Tomb
- Earthquake
- Iron Head
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