I am fairly new to the PS and Smogon communities, and haven't played Pokemon since B/W. The ORAS OU tier contains a lot of new mons/moves/abilities/etc... I am enjoying team building, but can definitely, and appreciatively, use some advice. Any and all advice is greatly appreciated.
Mega Gallade and Friends
Gallade-Mega @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Zen Headbutt
- Ice Punch
I wanted to center my team around Mega Gallade. I chose a standard SD variant with a Jolly nature to out speed as much as possible. The plan here is to set up a SD and sweep once all threats are out of the way.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
I chose Bisharp next as he has great synergy with Mega Gallade, and can switch in when needed. I continued the offensive play style, but gave him a jolly nature (I guess I like to out speed things). I gave him SD in case Mega Gallade goes down and I need a back-up sweeper.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
I realized I needed some bulky-ness as my team is offensive thus far. I also needed a SR setter, so it came down to Garchomp and Ferrothorn. I decided to go with Garchomp, with rocky helmet and rough skin, to get some chip damage on enemies making them easier to sweep later in the game. I gave him dragon tail to force switches, and the force some more rock damage. Toxic fits the theme of chip damage, so I chose that over fire blast.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Defog
- Brave Bird
- Roost
- Whirlwind
I wanted a defogger on my team, and someone to stall out potential threats. Skarmory was chosen due to defog and roost. I gave him left overs for improved sustainability. Whirlwind was chosen, once again, to help with chip damage if rocks are up.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
I knew I wanted a volt switch user to gain momentum. I chose Raikou due to mono typing and gave him assault vest to help his defenses. Thunderbolt is his best STAB move, and I picked up HP Ice and Shadow Ball to gain some coverage my team didn't have thus far. At this point I realized I was going for a team that could chip away at the opposing team, set up as SD with either Mega Gallade or Bisharp.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Waterfall
- Knock Off
I looked at my teams weaknesses and realized fire would be a huge problem for me. I grabbed Azumarill with assualt best and max HP to help in this area. Standard move set was taken, but I'm not sure knock off is needed, as Bisharp has this. I left it on him, as it is a great move, and didn't see anything I wanted to replace it with.
The main plan with this team is to lead with Garchomp, set up rocks, then chip away at the opponents health until either Mega Gallade or Bisharp can come in to sweep. I am willing to alter any of these mons and/or moves to make a more solid team.
GLHF,
<3 Vulpin
Mega Gallade and Friends
Gallade-Mega @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Zen Headbutt
- Ice Punch
I wanted to center my team around Mega Gallade. I chose a standard SD variant with a Jolly nature to out speed as much as possible. The plan here is to set up a SD and sweep once all threats are out of the way.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
I chose Bisharp next as he has great synergy with Mega Gallade, and can switch in when needed. I continued the offensive play style, but gave him a jolly nature (I guess I like to out speed things). I gave him SD in case Mega Gallade goes down and I need a back-up sweeper.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
I realized I needed some bulky-ness as my team is offensive thus far. I also needed a SR setter, so it came down to Garchomp and Ferrothorn. I decided to go with Garchomp, with rocky helmet and rough skin, to get some chip damage on enemies making them easier to sweep later in the game. I gave him dragon tail to force switches, and the force some more rock damage. Toxic fits the theme of chip damage, so I chose that over fire blast.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Defog
- Brave Bird
- Roost
- Whirlwind
I wanted a defogger on my team, and someone to stall out potential threats. Skarmory was chosen due to defog and roost. I gave him left overs for improved sustainability. Whirlwind was chosen, once again, to help with chip damage if rocks are up.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
I knew I wanted a volt switch user to gain momentum. I chose Raikou due to mono typing and gave him assault vest to help his defenses. Thunderbolt is his best STAB move, and I picked up HP Ice and Shadow Ball to gain some coverage my team didn't have thus far. At this point I realized I was going for a team that could chip away at the opposing team, set up as SD with either Mega Gallade or Bisharp.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Waterfall
- Knock Off
I looked at my teams weaknesses and realized fire would be a huge problem for me. I grabbed Azumarill with assualt best and max HP to help in this area. Standard move set was taken, but I'm not sure knock off is needed, as Bisharp has this. I left it on him, as it is a great move, and didn't see anything I wanted to replace it with.
The main plan with this team is to lead with Garchomp, set up rocks, then chip away at the opponents health until either Mega Gallade or Bisharp can come in to sweep. I am willing to alter any of these mons and/or moves to make a more solid team.
GLHF,
<3 Vulpin
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