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Netplay Matchmaking

Discussion in 'Battle CAPacity' started by LegendaryBlueShirt, Dec 3, 2010.

  1. LegendaryBlueShirt

    LegendaryBlueShirt

    Joined:
    Dec 3, 2010
    Messages:
    2
    Hello, I'm LBS from http://forum.mizuumi.net
    Since this game was posted in our forum a couple of us have taken interest in testing this game out. http://forum.mizuumi.net/miscellaneous/batcap-(so-i-made-a-game)/
    I'd like to get some games in with people here, let me know what the best way to hook up is by Private Message here. Alternatively you can stalk me at #poverty @ irc.mizuumi.net

    I wanted to post replays here but then I noticed my Lunaport wasn't set to automatically save them. (Fixed now)
  2. BossHawgKing

    BossHawgKing

    Joined:
    Dec 1, 2010
    Messages:
    4
    Sup, I'm new here my self and am down to get some games in. You can join the chat at http://www.ivnbvn.com/batcap/ < thats a good place to find people to play against.But i'd also wait for a more experienced member to hit this thread and post some more info.
  3. Cartoons!

    Cartoons! !!!
    is an Artist Alumnusis a Forum Moderator Alumnus

    Joined:
    Nov 2, 2007
    Messages:
    1,055
    Quoting this from the forum.

    I've experimented with knockdown times in the past, but I've probably gotten very used to the timing so no longer get irritated by the wait time. I could try shaving off a bit of time so the pacing isn't so hurt. I'll also shorten the waiting period between rounds.

    Some people seem to have trouble hearing the music in the older stages. Those are midis, but I'm not sure what causes it.

    Juggles are pretty versatile, but it's true after a certain number of specific hits, they drop like rocks. This was added to deal with infinites.

    I'm currently adjusting hitboxes for an update. Anti airs is one thing I'm looking at.

    Throws and X's have their own designated buttons, but if you want to stick with the three button format, there isn't much more I can do, sorry.

    It's true that some moves have less buffer time than others. I'll increase the leeway available some.

    I'll also look at increasing the jump attack lag. It currently differs from character to character.

    That said, I'd love to see you, LBS, and Greats in the chat sometime. We have a good variety of skill levels ranging from beginner to TGM, so drop by sometime. Thanks for the feedback as well. It's comments like these that help improve the game with every iteration.
  4. Xaqwais

    Xaqwais

    Joined:
    Dec 25, 2008
    Messages:
    1,716
    And since you seem familiar with IRC, the BatCap channel that Boss posted an indirect link to is #battlecapacity at irc.synirc.net. The channel doesn't get much traffic through most of the day, but around 12-4 -5GMT seems to be the hotspot for getting more players.
  5. RaveSage

    RaveSage

    Joined:
    Mar 6, 2009
    Messages:
    61
    HOLY SHIT~

    LBS, I've seen vids of you play Melty Blood man. You're an hero and it's cool that you/mizuumi have picked up BatCap. I'll have to have some matches with you when I get a stick finished up.

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