Hey everybody. I've been trying this Porygon2 set I've made, and I've found it to be amazingly useful. I'm posting it here to see what everyone else thinks of it. It might be a little long, but I'm trying to prove why it's a good set. Plus, I'm also trying to give options for other people that want to try it.
Note: First option is most recommended
Name: Choice Scarf Porygon2
@ Choice Scarf
Timid/ Modest
Trace
EV: 134 HP, 154 Spe, 220 Sp.Att
Thunderbolt/ Thunder
Ice Beam
Trick
HP Ground/ Signal Beam/ Recover/ Magic Coat
How it came to be: I once tried a choice scarf Gardevoir because I wanted to utilize trace to have a counter for rain dance + sunny day teams while also having a wall crippler with trick and revenge killer. However, Gardevoir was extremely pursuit weak. It became way too common for people to have Drapion and Absol on their team. I decided to try the other Trace user, Porygon2. At least it isn't pursuit weak. Plus, the surprise factor is nice. Trace proves to be a magical ability. I can copy Swift Swim or Chlorophyll to gain an even larger speed boast in rain and sun respectively. Allowing me to outrun even rain dance/ sunny day sweepers.
Moves: Thunderbolt and Ice Beam are his main attacks. Gives him huge coverage. Plus, they both strike the main attackers of rain dance and sunny day. Here are some calcs for some main targets.
Thunderbolt: (possible/sure OHKO with SR/Spike)
(72/0) Kabutops 83.9% - 98.9%
(0/0) Quilfish 104.1% - 122.5%
(4/0) Omastar 83% - 97.9%
(36/0) Gorebyss 85.4% - 100.8%
(0/4) Moltres 62.3% - 73.5%
(252/4) Slowbro 52.8% - 62.4%
(240/0) Azumarill 52.4% - 61.8%
Ice Beam: (Possible/sure OHKO with SR/Spike)
(76/0) Victreebel 81.9% - 96.9%
(0/0) Tangrowth 99.1% - 116.8%
(0/0) Exeggutor 74.9% - 88.2%
(4/0) Vileplume 65.8% - 77.4%
(0/0) Venusaur 57.8% - 68.4%
(132/0) Leafeon 81.6% - 96.1%
(72/0) Altaria 108.7% - 128.2%
(252/56) Altaria 81.4% - 96%
Trick is a huge factor into this. It cripple walls and force away your forced one move. The last move is up for options. Hp Ground is the most recommended for the extra coverage. It 2HKO many frail pokemon with SR damage, including Houndoom, Arcanine, and Drapion. Signal Beam is only recommended for Ludicolo (who bearly takes 50% from signal Beam). Recover is to give extra bulk. Finally, Magic Coat is recommended for a lead position. It reflects sleep powder back to Venusaur. Messing up you opponet's lead. It may also conceal the choice scarf early game.
EV: 154 Speed+Timid+scarf gives Porygon2 a magic speed number of 319. Allowing it to outspeed +natured, base 95 pokemons like Houndoom and Leafeon (plus the ability to outspeed all chlorophyll and swift swim sweepers if it traces their ability, bar Floatzel). 220 Sp.Att puts many common targets into KO range with entry hazard support. The rest is put into HP for bulk. It's an option To move EV from HP to max out Sp.Att. It's also an option to run a modest nature to have more power. You lose bulk and speed respectivly, however.
Team option: Entry hazards are a huge help for Porygon2. A lead utilizing either SR or spikes are great help to it. Mesprit and Uxie are great SR leads, and Froslass is a great spike lead. They also have great type synnergy with Porygon2. They resist Porygon2's fighting weakness, and Porygon2 risist their ghost weakness. Dugtrio also has great synergy with Porygon as he can Trap and kill Chansey and Registeel. Possibly saving Porygon's choice scarf. Also, Toxicroak goes great in beating ludicolo (the only rain dance abuser that Porygon has a problem with). He also removes Toxic Spike, which really helps Porygon2's bulk.
Well that's my Porygon2. I've found it to be a very useful pokemon. What do you think?