I spent almost a week making this team, and I'm pretty sure its not perfect, so advice please?
Bronzong@leftovers[LEAD]
Levitate
Sassy 252 hp/86 atk/80 def/92 spd
Gyro ball
Earthquake
Stealth rock
Hypnosis
The classic bronzong lead. With 0 speed IVs, gyro ball is a very powerful attack. Earthquake deals with things that resist steel. Stealth rock for support, and hypnosis to deal with pesky leads. bronzong makes a good lead due to it's many resistances, immunity to ground, and one weakness to fire. This basically sets up the game for me.
Heracross@Choice Band
Guts
Adamant 104 hp/252 atk/152 spe
Megahorn
Close Combat
Stone Edge
Pursuit
Heracross deals with early/mid game attacking, and revenge kills. Has dual STAB with moves of a base power of 120. Stone edge for coverage and pursuit to deal with psychics/ghost and runners.
Metagross@Life orb
Clear Body
Adamant 152 hp/252 atk/104 spe
Meteor Mash
Earthquake
Agility
Thunderpunch
Agilitygross. Does a good job of mid/late game sweeping. Agility makes it faster than just about everything, and the meteor mash STAB+life orb kills just about everything, earthquake is for coverage, and thunderpunch in case of skarmory.
Togekiss@Leftovers
Serene Grace
Calm 252 hp/252 spd/6def
Thunder Wave
Air Slash
Roost
Aura Sphere
I use togekiss after bronzong has set up. It takes out early threats for me with thunder wave, and with air slash having a 60% flinch rate. Has a recovery move that also gets rid of it's ice and electric weakness. Aura sphere for coverage.
Starmie@Choice scarf
Natural Cure
Modest 252 spa/252 spe/6 hp
Surf
Thunderbolt
Ice Beam
Grass knot
My special attacker. Provides lots of coverage. Surf for a STAB move, and boltbeam is the ultimate coverage combo. Choice scarf so it can outrun things, and a modest nature for sp atk power. It also revenge kills, which works well with it's ability, so switching out is good.
Salamence@Life orb
Intimidate
Adamant 252 atk/252 spe/6 hp
Dragon Dance
Outrage
Earthquake
Dragon Claw
My late game trump card. After all the threats have been taken out, Salamence comes in with dragon dance and kills everything remaining with outrage. Earthquake provides coverage, and dragon claw gives me a STAB move in case I want to use it earlier in the game.
Overall, my team strategy is to take out threats as early in the game as possible, and then pull out salamence to win the game for me. I do realize I have three pokemon weak to ice, but I also have three that resist ice to counter that. Besides, I shouldn't have to worry too much about ice, because I have decent counters for it, and my strategy is to take out threats. Advice please?
Bronzong@leftovers[LEAD]
Levitate
Sassy 252 hp/86 atk/80 def/92 spd
Gyro ball
Earthquake
Stealth rock
Hypnosis
The classic bronzong lead. With 0 speed IVs, gyro ball is a very powerful attack. Earthquake deals with things that resist steel. Stealth rock for support, and hypnosis to deal with pesky leads. bronzong makes a good lead due to it's many resistances, immunity to ground, and one weakness to fire. This basically sets up the game for me.
Heracross@Choice Band
Guts
Adamant 104 hp/252 atk/152 spe
Megahorn
Close Combat
Stone Edge
Pursuit
Heracross deals with early/mid game attacking, and revenge kills. Has dual STAB with moves of a base power of 120. Stone edge for coverage and pursuit to deal with psychics/ghost and runners.
Metagross@Life orb
Clear Body
Adamant 152 hp/252 atk/104 spe
Meteor Mash
Earthquake
Agility
Thunderpunch
Agilitygross. Does a good job of mid/late game sweeping. Agility makes it faster than just about everything, and the meteor mash STAB+life orb kills just about everything, earthquake is for coverage, and thunderpunch in case of skarmory.
Togekiss@Leftovers
Serene Grace
Calm 252 hp/252 spd/6def
Thunder Wave
Air Slash
Roost
Aura Sphere
I use togekiss after bronzong has set up. It takes out early threats for me with thunder wave, and with air slash having a 60% flinch rate. Has a recovery move that also gets rid of it's ice and electric weakness. Aura sphere for coverage.
Starmie@Choice scarf
Natural Cure
Modest 252 spa/252 spe/6 hp
Surf
Thunderbolt
Ice Beam
Grass knot
My special attacker. Provides lots of coverage. Surf for a STAB move, and boltbeam is the ultimate coverage combo. Choice scarf so it can outrun things, and a modest nature for sp atk power. It also revenge kills, which works well with it's ability, so switching out is good.
Salamence@Life orb
Intimidate
Adamant 252 atk/252 spe/6 hp
Dragon Dance
Outrage
Earthquake
Dragon Claw
My late game trump card. After all the threats have been taken out, Salamence comes in with dragon dance and kills everything remaining with outrage. Earthquake provides coverage, and dragon claw gives me a STAB move in case I want to use it earlier in the game.
Overall, my team strategy is to take out threats as early in the game as possible, and then pull out salamence to win the game for me. I do realize I have three pokemon weak to ice, but I also have three that resist ice to counter that. Besides, I shouldn't have to worry too much about ice, because I have decent counters for it, and my strategy is to take out threats. Advice please?