Forretress @Leftovers
Nature: Relaxed
Ability: Sturdy
EVs: 252 HP/ 176 Def/ 80 SDef
- Rapid Spin
- Gyro Ball
- Volt Switch
- Stealth Rock
Sets up the rocks which are crucial throughout the game. If another lead tries to set up rocks/ spikes as well i can just spin them away and keeptrying to set up if they have a spinner as well. Gyro Ball for a STAB attack and Volt Switch to help me get out after a set up.
Abomasnow @Leftovers
Nature: Calm
Ability: Snow Warning
EVs: 252 HP/ 172 Def/ 84 Spd
- Substitute
- Blizzard
- Leech Seed
- Wood Hammer
Brings hail into effect which is big for my Kyurem's ability to sweep. The hail also causes some damage to other pokes which is always beneficial and 100% accuracy for Blizzard. Sub-Seed to try to stall when i don't really have any plays and it usually works. Wood Hammer for STAB against bulky waters.
Kyurem @Leftovers
Nature: Modest
Ability: Pressure
EVs: 56 HP/ 236 SPA/ 216 Spd
- Substitute
- Blizzard
- Focus Blast
- Dragon Pulse
Total game changer. My main sweeper and even though his speed isn't maxed, he can really handle a team. Substitute on a possible switch out and free sub or just to hide when i know i have a speed advantage. Blizzard for STAB along with D Pulse. Focus Blast for coverage(mainly for Chansey, Blissey, Heatran, T-Tar)
NidoQueen @Leftovers
Nature: Bold
Ability: Sheer Force
EVs: 252 HP/ 252 Def/ 4 SDef
- Toxic Spikes
- Flamethrower
- Blizzard
- Roar/ EQ
A great Physical Wall, checks basically every weakness my team has. Toxic Spikes are my priority with Nido and after that i can either Roar for stealth rock and t-spikes damage or use my two moves if they can be effective. Debating putting EQ somewhere but not really sure.
Jellicent @Leftovers
Nature: Calm
Ability: Cursed Body
EVs: 248 HP/ 100 Def/ 160 SDef
- Surf
- Taunt
- Will-O-Wisp
- Recover
Great Wall, does many things. Taunt is to halt pokes who try to set up on me which comes in handy a lot. Will o wisp to speed things up and to cripple attackers. Recover to keep the stall going and Surf is for a powerful STAB.
Dugtrio @Choice Band
Nature: Jolly
Ability: Arena Trap
Evs: 252 Atk/ 252 Spd/ 4 HP
- EQ
- Stone Edge
- Sucker Punch
- Shadow Claw
My revenge killer. This guy is used if i'm in real trouble with a poke and it looks like there's a sweep goin. All out speed and attack, choice band for even more attack power. EQ for STAB, the rest of the moves for coverage.
Nature: Relaxed
Ability: Sturdy
EVs: 252 HP/ 176 Def/ 80 SDef
- Rapid Spin
- Gyro Ball
- Volt Switch
- Stealth Rock
Sets up the rocks which are crucial throughout the game. If another lead tries to set up rocks/ spikes as well i can just spin them away and keeptrying to set up if they have a spinner as well. Gyro Ball for a STAB attack and Volt Switch to help me get out after a set up.
Abomasnow @Leftovers
Nature: Calm
Ability: Snow Warning
EVs: 252 HP/ 172 Def/ 84 Spd
- Substitute
- Blizzard
- Leech Seed
- Wood Hammer
Brings hail into effect which is big for my Kyurem's ability to sweep. The hail also causes some damage to other pokes which is always beneficial and 100% accuracy for Blizzard. Sub-Seed to try to stall when i don't really have any plays and it usually works. Wood Hammer for STAB against bulky waters.
Kyurem @Leftovers
Nature: Modest
Ability: Pressure
EVs: 56 HP/ 236 SPA/ 216 Spd
- Substitute
- Blizzard
- Focus Blast
- Dragon Pulse
Total game changer. My main sweeper and even though his speed isn't maxed, he can really handle a team. Substitute on a possible switch out and free sub or just to hide when i know i have a speed advantage. Blizzard for STAB along with D Pulse. Focus Blast for coverage(mainly for Chansey, Blissey, Heatran, T-Tar)
NidoQueen @Leftovers
Nature: Bold
Ability: Sheer Force
EVs: 252 HP/ 252 Def/ 4 SDef
- Toxic Spikes
- Flamethrower
- Blizzard
- Roar/ EQ
A great Physical Wall, checks basically every weakness my team has. Toxic Spikes are my priority with Nido and after that i can either Roar for stealth rock and t-spikes damage or use my two moves if they can be effective. Debating putting EQ somewhere but not really sure.
Jellicent @Leftovers
Nature: Calm
Ability: Cursed Body
EVs: 248 HP/ 100 Def/ 160 SDef
- Surf
- Taunt
- Will-O-Wisp
- Recover
Great Wall, does many things. Taunt is to halt pokes who try to set up on me which comes in handy a lot. Will o wisp to speed things up and to cripple attackers. Recover to keep the stall going and Surf is for a powerful STAB.
Dugtrio @Choice Band
Nature: Jolly
Ability: Arena Trap
Evs: 252 Atk/ 252 Spd/ 4 HP
- EQ
- Stone Edge
- Sucker Punch
- Shadow Claw
My revenge killer. This guy is used if i'm in real trouble with a poke and it looks like there's a sweep goin. All out speed and attack, choice band for even more attack power. EQ for STAB, the rest of the moves for coverage.