Hey! I've been reading you guys for a long time! I've entered the competitive world in the last months and I didn't want to start battling until I found a good team after testing it in Showdown since first I wanted to see which was the battling way that I liked the most and I feel more comfortable with. So after some tests and some discards I've finally found a team that I like and I feel comfortable using it on Showdown but the results aren't quite the expected ones. I've a 55-60% Win percentage but that's not enough in my opinion, and that's why I come here to see if you guys can give me some valuable advice on changing my team a bit :). So here it is:
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Icy Wind
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
This is the poke I like to use first (obviously depends on the opposite team, but there are a lot of galvantulas/Landorus-T/Dragons and this is a good choice (I think)).
A Timid nature is used to allow Keldeo to outspeed important threats such as Garchomp, Landorus, and Kyurem-B. Choice Specs are great, they lock me into one move but it hits really hard and it is super fast! As I said, it is fast and helps me defeat Dragons, Landorus etc which are everywhere. It has a Psychic weakness, and thus I have a Sylveon which I think is a good partner due to its Special Bulk. I was wondering if Hidden Power Electric would work better but HP Flying doesn't work that bad.
Sylveon (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Wish
- Protect
- Toxic
Ahhh... Sylveon. My beloved Special Wall. I love this pokemon. Great Bulk, and as it doesn't take Physical Hits really good, I've chosen a Bold Nature to take them in an emergency scenario. I think only SpD would be great but I'm not sure... Wish+Protect combo vs checks is absolutely amazing, it's frustrating and some matches have been forfeited due to this combo + Toxic and because they didn't have any counter left in their teams. 110 Base SpA hits hard specially with the Pixilate Ability with Hyper Voice. I was wondering if Heal Bell or Shadow Ball would work better just to check more pokes but I wasn't really sure. Psyshock from Latios is taken amazingly as well! And Leftovers is a great item for this pokemon tank!
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Here we have my Mixed Wall. I love how it takes hits, and its typing is not bad (obviously I have to kill every single Fire mon that the other trainer might have before). Impish nature works great on this poke, and Gyro Ball hits pretty hard, as well as Power Whip. I'm not feeling comfortable enough using Leech Seed (perhaps I do not know how or when to use it, I don't know..), and Stealth Rock doesn't need any explanation. This poke takes mixed hits, mostly physical but it can also sweep when a special move is threatening my team. Keldeo helps me counter Ferrothorn's Fire counters with Hydro Pump so as long as I kill Fire types and Landorus, ... that can kill my Ferro easily, this poke gives me enough bulk. When it gets KOed, it's normally a OHKO, so I have to understand better the metagame I guess :/.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Fire Punch
- Earthquake
The mega. MY mega. I've tested this set and to be honest, it is not as good as it seems. I thought TTar had better Defensive Stats, but it turns out that it gets OHKOed or 2HKOed, and its Speed never allows me to sweep it in and use a DD safely... I like the Sand Stream ability. I thought Chomp would be a great partner with its Sand Veil ability instead of the current Rough Skin, but it works 1/10 times and I don't know if it's really worth it. Actually, TTar makes me doubt if the MEGA-Spot is well taken, as I think that maybe other Megas fit in my team better. Earthquake destroys it in a second, and trust me, every single poke that I face has earthquake. Stone Edge to deal with Flying types and Talonflame, and DD to increase stats but as I said I can't use it most of the times.
Garchomp @ Choice Scarf
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Rock Slide
- Iron Head
Chomp. A poke that I love. Its ability is Sand Veil instead of the current Rough Skin as I thought that it'd work better with TTar but as it turns out that is not true. Outrage hits really hard but you know... Choice Scarf and confusion doesn't convince me at all. Rock Slide was chosen due to the 30% Flinch. Iron Head is used to kill Sylveons/Florges and it normally works. I don't know, I found this set a bit weak to be honest. I thought it could resist more but it normally gets 1 or 2HKOed easily. I was thinking on changing the mega and maybe change the ability on chomp. Or maybe I'm not using him the right way, or I don't know when I should sweep him. When all the fairies are dead, a Choice Scarfed Outrage is deadly, that's true though.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave
So that's it! Feel free to criticise it as much as you think is needed because it's one of the first teams that I build and I'm still a newbie and need huge help. I will consider all of your suggestions and any help will be greatly appreciated. Thank you very much!
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Icy Wind
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
This is the poke I like to use first (obviously depends on the opposite team, but there are a lot of galvantulas/Landorus-T/Dragons and this is a good choice (I think)).
A Timid nature is used to allow Keldeo to outspeed important threats such as Garchomp, Landorus, and Kyurem-B. Choice Specs are great, they lock me into one move but it hits really hard and it is super fast! As I said, it is fast and helps me defeat Dragons, Landorus etc which are everywhere. It has a Psychic weakness, and thus I have a Sylveon which I think is a good partner due to its Special Bulk. I was wondering if Hidden Power Electric would work better but HP Flying doesn't work that bad.
Sylveon (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Wish
- Protect
- Toxic
Ahhh... Sylveon. My beloved Special Wall. I love this pokemon. Great Bulk, and as it doesn't take Physical Hits really good, I've chosen a Bold Nature to take them in an emergency scenario. I think only SpD would be great but I'm not sure... Wish+Protect combo vs checks is absolutely amazing, it's frustrating and some matches have been forfeited due to this combo + Toxic and because they didn't have any counter left in their teams. 110 Base SpA hits hard specially with the Pixilate Ability with Hyper Voice. I was wondering if Heal Bell or Shadow Ball would work better just to check more pokes but I wasn't really sure. Psyshock from Latios is taken amazingly as well! And Leftovers is a great item for this pokemon tank!
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball
Here we have my Mixed Wall. I love how it takes hits, and its typing is not bad (obviously I have to kill every single Fire mon that the other trainer might have before). Impish nature works great on this poke, and Gyro Ball hits pretty hard, as well as Power Whip. I'm not feeling comfortable enough using Leech Seed (perhaps I do not know how or when to use it, I don't know..), and Stealth Rock doesn't need any explanation. This poke takes mixed hits, mostly physical but it can also sweep when a special move is threatening my team. Keldeo helps me counter Ferrothorn's Fire counters with Hydro Pump so as long as I kill Fire types and Landorus, ... that can kill my Ferro easily, this poke gives me enough bulk. When it gets KOed, it's normally a OHKO, so I have to understand better the metagame I guess :/.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Fire Punch
- Earthquake
The mega. MY mega. I've tested this set and to be honest, it is not as good as it seems. I thought TTar had better Defensive Stats, but it turns out that it gets OHKOed or 2HKOed, and its Speed never allows me to sweep it in and use a DD safely... I like the Sand Stream ability. I thought Chomp would be a great partner with its Sand Veil ability instead of the current Rough Skin, but it works 1/10 times and I don't know if it's really worth it. Actually, TTar makes me doubt if the MEGA-Spot is well taken, as I think that maybe other Megas fit in my team better. Earthquake destroys it in a second, and trust me, every single poke that I face has earthquake. Stone Edge to deal with Flying types and Talonflame, and DD to increase stats but as I said I can't use it most of the times.
Garchomp @ Choice Scarf
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Rock Slide
- Iron Head
Chomp. A poke that I love. Its ability is Sand Veil instead of the current Rough Skin as I thought that it'd work better with TTar but as it turns out that is not true. Outrage hits really hard but you know... Choice Scarf and confusion doesn't convince me at all. Rock Slide was chosen due to the 30% Flinch. Iron Head is used to kill Sylveons/Florges and it normally works. I don't know, I found this set a bit weak to be honest. I thought it could resist more but it normally gets 1 or 2HKOed easily. I was thinking on changing the mega and maybe change the ability on chomp. Or maybe I'm not using him the right way, or I don't know when I should sweep him. When all the fairies are dead, a Choice Scarfed Outrage is deadly, that's true though.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 68 SpA / 20 Spe
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave
Finally, Zapdos! I once faced an opponent which had a Zapdos and I thought it'd be pretty easy to defeat but he destroyed me. I din't really know how to counter it. This set is thought to be defensive. Physically defensive. It has thunderbolt and Heat wave to kill some difficult mons and then it has a compulsory move which is Roost. I thought that Toxic was pretty good but Sylveon does already have it in its moveset and I don't have Rapid Spinners and this stuff so Defog is pretty necessary. Leftovers is again a good object for this kind of poke, but I think that I'm abusing of that object though hahaha. I know it's not designed to take special hits but I don't know how, in every battle I end up facing a special attacker due to Zapdos typing and they normally KO him with Icy Wind, Ice Beam or something like that... I needed an Electric poke so this was one of the best choices over magnezone in my opinion.
And finally a Typing chart and a Stats chart (created using Marriland editor):
I would say it's a pretty balanced team, isn't it?
I would say it's a pretty balanced team, isn't it?
So that's it! Feel free to criticise it as much as you think is needed because it's one of the first teams that I build and I'm still a newbie and need huge help. I will consider all of your suggestions and any help will be greatly appreciated. Thank you very much!