Preface: The league I play in with friends has one simple rule: any pokemon with base stats of 580 and above are banned. So that means no legendaries/ubers/etc...
And thanks for rating! =)
Yanmega w/ Speed Boost
Modest
Focus Sash
4 Def / 252 SpA / 252 Spe
Protect
Hypnosis
Bug Buzz
Air Slash
The thinking here is that I want my Yanmega to be fast. Like, really really fast. Thefore, I forgoe the modest nature in favor of timid and give him wise glasses for the attack boost. He's meant to lead/scout, not sweep. The reasoning is that I have a Jolteon AND Gengar to watch out for (on the same team nonetheless) so ion a perfect would, he outruns them, somehow, and hits on hypnosis. But I highly doubt he can outrun Jolteon. I have debated adding Wide Lens to him to help with Hypnosis accuracy, but as you'll see later, its already on someone else.
Swampert
Impish
Leftovers
252 HP / 6 Atk / 252 Def
Stealth Rock
Avalanche
Waterfall
Earthquake
Before Yanmega, Swampert was my leader. Now, I'm moving him towards more of a physical role. In the event that my Yanmega runs into something it can't handle, ie the Jolteon I mentioned previously, I can switch out him and throw up a quick stealth rock. Other than that, it's pretty basic.
Gengar
Timid
Wide Lens
4 HP / 252 SpA / 252 Spe
Hypnosis
Thunderbolt
Shadowball
Focus Blast
It's my personal belief that Gengar would benefit more from Wide Lens than Yanmega, due to having Focus Blast. Now, I have toyed in the past with using Toxic instead and I am down for doing that, but I'm not sure how effective Focus Blast is in battles just yet. Other than that, Gengar gives me a backup Hypnosis with more high speed and better accuracy.
My only question is that is Focus Punch suitable for Gengar without Life Orb? (Mind you, I don't have to worry about the ubers!)
Infernape
Jolly
Life Orb
4 HP / 252 Atk / 252 Spe
Swords Dance
Flare Blitz
Thunder Punch
Close Combat
No Stone Edge due to Life Orb being on him. In a perfect world, I can get 1-2 Swords Dances up when Yanmega or Gengar have someone taking a quick nap, giving him free buffs. Thunder Punch takes out most of his water counters. Other than that, this is pretty simple
Electivire
Adamant
Expert Belt
6 HP / 252 Atk / 252 Spe
Thunder Punch
Earthquake
Ice Punch
Cross Chop
Thunder Punch covers the threats that Infernape would have sweeping.
Cross Chop takes care of a rock type that would block Electivire.
The other two moves are standard imo
Weavile
Choice Band
Jolly
40 HP / 252 Atk / 216 Spe
Pursuit
Aerial Ace
Ice Punch
Brick Break
Heracross is a threat to me, so in goes Aerial Ace. Pursuit SHOULD do the trick on its own with Choice Band. I honestly dont mind switching out, so I'm keeping Choice Band on there. However, should my feelings on the situation change, what's another alternative that I haven't already used?
And thanks for rating! =)
Yanmega w/ Speed Boost
Modest
Focus Sash
4 Def / 252 SpA / 252 Spe
Protect
Hypnosis
Bug Buzz
Air Slash
The thinking here is that I want my Yanmega to be fast. Like, really really fast. Thefore, I forgoe the modest nature in favor of timid and give him wise glasses for the attack boost. He's meant to lead/scout, not sweep. The reasoning is that I have a Jolteon AND Gengar to watch out for (on the same team nonetheless) so ion a perfect would, he outruns them, somehow, and hits on hypnosis. But I highly doubt he can outrun Jolteon. I have debated adding Wide Lens to him to help with Hypnosis accuracy, but as you'll see later, its already on someone else.
Swampert
Impish
Leftovers
252 HP / 6 Atk / 252 Def
Stealth Rock
Avalanche
Waterfall
Earthquake
Before Yanmega, Swampert was my leader. Now, I'm moving him towards more of a physical role. In the event that my Yanmega runs into something it can't handle, ie the Jolteon I mentioned previously, I can switch out him and throw up a quick stealth rock. Other than that, it's pretty basic.
Gengar
Timid
Wide Lens
4 HP / 252 SpA / 252 Spe
Hypnosis
Thunderbolt
Shadowball
Focus Blast
It's my personal belief that Gengar would benefit more from Wide Lens than Yanmega, due to having Focus Blast. Now, I have toyed in the past with using Toxic instead and I am down for doing that, but I'm not sure how effective Focus Blast is in battles just yet. Other than that, Gengar gives me a backup Hypnosis with more high speed and better accuracy.
My only question is that is Focus Punch suitable for Gengar without Life Orb? (Mind you, I don't have to worry about the ubers!)
Infernape
Jolly
Life Orb
4 HP / 252 Atk / 252 Spe
Swords Dance
Flare Blitz
Thunder Punch
Close Combat
No Stone Edge due to Life Orb being on him. In a perfect world, I can get 1-2 Swords Dances up when Yanmega or Gengar have someone taking a quick nap, giving him free buffs. Thunder Punch takes out most of his water counters. Other than that, this is pretty simple
Electivire
Adamant
Expert Belt
6 HP / 252 Atk / 252 Spe
Thunder Punch
Earthquake
Ice Punch
Cross Chop
Thunder Punch covers the threats that Infernape would have sweeping.
Cross Chop takes care of a rock type that would block Electivire.
The other two moves are standard imo
Weavile
Choice Band
Jolly
40 HP / 252 Atk / 216 Spe
Pursuit
Aerial Ace
Ice Punch
Brick Break
Heracross is a threat to me, so in goes Aerial Ace. Pursuit SHOULD do the trick on its own with Choice Band. I honestly dont mind switching out, so I'm keeping Choice Band on there. However, should my feelings on the situation change, what's another alternative that I haven't already used?