Rules said:2v2 LC Singles
3 subs
ASB arena
DQ: 2 days
All abilities
Training items
Switch = KO
Hurray, two fairly new people! Not that I'm a vet or anything... let's see how they battle. c:
Remoraid:
Remoraid(Artillery)[Male]
Nature: Modest
Type: Water, Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper:
(Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody:
(Innate) (DW) (Not Unlocked) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC:0/6
MC:
DC: 0/5
Moves:
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubblebeam
Focus Energy
Acid Spray
Haze
Mud Shot
Swift
Water Spout
Thunder Wave
Incinerate
Psychic
Ice Beam
Dive
Munchlax:
Munchlax(Norm)[Male]
Nature:Careful
Type: Normal, Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pick Up:
(Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony:
(Innate) (DW) (Not Unlocked)This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-1)
SpD: Rank 4(+1)
Spe: 5
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC:0/6
MC:
DC:0/5
Moves:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Charm
Counter
Curse
Double Edge
Selfdestruct
Toxic
Earthquake
Rock Slide
Protect
Return
---------------
Bec
Bagon [Janet] (F)
Nature: Hasty (+8 speed, +12 accuracy, -1 Defense)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50x1.15) (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 2/9
MC: 0
DC: 2/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragon Dance
Dragon Pulse
Dragon Rush
Hydro Pump
Thrash
Rock Slide
Brick Break
Attract
Protect
Double Team
Double-Edge
Flamethrower
Hydro Pump
Necturine [Neptune] (F)
Nature: Lonely (+1 Attack, -1 Defense)
Type: Grass/Ghost
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Giga Drain
Gravity
Leaf Blade
Sketch
Future Sight
Shadow Ball
Energy Ball
Torment
Sunny Day
Solar Beam
Pain Split
Power Whip
Synthesis
Order of Events:
PK Freeze sends out, equips.
Bec sends out, equips, and orders.
I ref.