I started this team as my first truly competitive team. I’ve been playing with this team and adjusting it as I went along. This team has done pretty well for itself as I’ve gotten better at predicting switches and utilizing this team’s strengths. I know it has a lot of holes and I’m not sure how to fill them without losing too much. I’m trying to avoid using legendary Pokemon even though there are plenty in this tier (sort of a weird pride thing). So here’s my team! [pimg]478[/pimg][pimg]91[/pimg][pimg]212[/pimg][pimg]450[/pimg][pimg]623[/pimg][pimg]65[/pimg] [pimg]478[/pimg] Mamoswine @ Focus Sash Ability: Thick Fat EVs: HP 252 / Def 4 / Spe252 Nature: Adamant Moves: Ice Shard Endeavor Earthquake Stealth Rock I lead with my Mamoswine 98% of the time. Based on who I am up against I use Stealth Rocks to get the entry hazards up. If I run into something that can OHKO me (like a Ninetales, Virizion, etc.) I Endeavor after being saved with my Focus Sash and then can usually finish them off with a priority Ice Shard. Mamoswine has KO’d 100% of Gliscor, Yanmega, and Ninjasks that it has faced since no one seems to expect priority Ice Shard. He’s turned out to be a solid lead that I can switch out and into if need be. [pimg]91[/pimg] Cloyster @ White Herb Ability: Skill Link EVs: HP 4 / Atk 252 / Spe 252 Ability: Adamant Moves: Icicle Spear Rock Blast Rapid Spin Shell Smash Probable my most questionable addition is Cloyster. After getting destroyed in several matches due to stacked entry hazards, I knew I needed a Rapid Spinner. Cloyster seemed like the best bet with Icicle Spear to take down and Ground/Flying types Mamoswine missed or couldn’t OHKO. I only Shell Smash if I think I have the opportunity to survive one hit. As I’ve gotten through most matches without having to use Cloyster, I haven’t put much stock in this slot. [pimg]212[/pimg] Scizor @ Life Orb Ability: Technician EVs: HP 252/ Atk 252 / Spd 4 Nature: Adamant Moves: Bullet Punch U-Turn Swords Dance Superpower Scizor has turned into a bit of a wall due to his Steel type and quick moves (Bullet Punch and U-Turn). I usually switch into him if I think I can predict my opponent’s move and have it do very little. Being able to set up with Swords Dance is a rarity as I don’t get too many chances to set up as he comes in and leaves quickly due to his weakness to fire types and slow speed. [pimg]450[/pimg] Garchomp @ Choice Scarf Ability: Rough Skin EVs: HP 4 / Atk 252 / Spe252 Nature: Jolly Moves: Dragon Claw Fire Fang Earthquake Stone Edge A Garchomp I am very proud of. I chose Dragon Claw over Outrage so I don’t have an opponent switch into something with Protect and stall me out until I’m confused. The Choice Scarf has allowed me to out speed and OHKO every unsuspecting dragon it has gone up against (including Latios and Latias). I tend to not use Fire Fang , Earthquake, or Stone Edge since I get locked into one move and I get the STAB from Dragon Claw and at least 2HKO most opponents. [pimg]623[/pimg] Jellicent @ Leftovers Ability: Water Absorb EVs: HP 252 / Def 36 / SpD 220 Nature: Calm Moves: Toxic Recover Scald Protect Jellicent has used its Ghost type to switch in against countless incoming fighting and normal type moves. This move set has done average for me but still has holes. I like having Protect to stall after toxic and the Recover/Scald combo can stall out opposing Alakzams and other fast and hard hitters. I do wish it had access to Shadow Ball and Will-O-Wisp but whenever I switch moves, I always seem to be in need of the other during the next battle. [pimg]65[/pimg] Alakazam @ Life Orb Ability: Magic Guard EVs: HP 4 / SpA 252 / Spe 252 Nature: Timid Moves: Psyshock Shadow Ball Focus Blast Hidden Power Fire Alakazam has been an unexpected gem as his high speed and damaging moves makes him a great final sweeper. It’s hard to switch into him as even SpA attacks do a considerable amount of to him if I’m not able to OHKO an opponent. Hidden Power Fire has dealt with Ferrothorn, Scizor, and Jirachi. Couple this with his Life Orb/Magic Guard, there is a lot that he can sweep through. Alakazam has become one of my deadliest Pokemon (next to Garchomp) but can’t take a hit to save his life. After using this team a lot, I have noticed some holes that I’m not sure how to deal with: - Sun Teams. Dealing with Ninetales or Arcanine after Mamoswine loses its Focus Sash or faints are awful to deal with as I have few that can outspeed it and deal significant damage without suffering damage myself. - Entry Hazards. Due to Cloyster’s lack of speed, it’s hard to switch in from another Pokemon and take 2 hits before getting off a Rapid Spin. - Electric attacks. I have none. Running into Gyarados and others like it can be troubling without a T-bolt. Thank you for the tips and suggestions. I’m trying really hard to get into competitive battling and doing my best to get better!