A storm is comin'
Hey, guys! It's been a very long while since I last posted, because I never seem to have time between work and music. Anyway, I've liked the idea of Nidoking in this meta for a while now, so I decided to make a team around him.
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Sludge Wave
- Sucker Punch
- Ice Beam
- Earth Power
This thing is a monster. With incredibly hard hitting Poison and Ground type STAB attacks and incredible coverage, Nidoking causes some huge problems fr a lot of teams right now and can easily find a spot on any team. Sludge Wave and Earth Power are the obligatory STAB moves. Ice Beam is for coverage. This is mostly to catch Mons on the switch and take out those bulky Chomps. This was chosen over Flamethrower, because I don't really have a problem with Scizor or Ferrothorn. Earth Power usually does sufficient damage to both if I need damage, anyway. Sucker Punch is a move you don't see on the king too often. Again, I decided I didn't need Flamethrower, so I decided another form of priority would be nice. This allows Nidoking to pick off weakened Mons, hit Lati@s hard, and clean up late game. It also adds an element of surprise, which I feel helps out HO quite a bit.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 140 Def / 76 SpD / 44 Spe
Impish Nature
- Earthquake
- Dragon Claw
- Stealth Rock
- Swords Dance
Ahh, bulky Chomp. The counter to all things Talonflame. With the ability to set rocks, counter several problematic Pokemon, and deal out some hefty damage, Chomp fit right in on the team. Garchomp is usually the lead of choice. I decided to go with am SD/DClaw/EQ set for maximum damage. Often all I need is some prior damage and rocks up to sweep a team, so punching some holes is nice. I find this set to come in handy against non-Quag stall and balance teams.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Nobody really likes this guy; I get it. Rotom helps with so much on this team to let him go, though. The combination of bulk and power allows Rotom to come in on threats such as Bird and Scizor with ease and deal some nice damage before getting out of there. Rotom also helps dent and take out some walls my team doesn't enjoy having around, such as Chomp and Hippo. Volt switch can play a huge role in battles, as well, giving me switch advantage, and allowing me to bring in my sweepers unscathed to do some cleaning. The move set is pretty standard and self-explanatory.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Hidden Power [Fire]
The first of the fast sweepers. Latios is an all around great Pokemon to have on any team. Dracos help punch holes in teams for other sweepers if Lati isn't doing the job himself. Defog gets rid of those annoying hazards (The team really isn't bothered by rocks, but this is always nice to have against stall.) HP Fire is there to hit Ferro and Scizor on the switch.
Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Taunt
Alakazam has always been one of my favorite Mons to use. Zam is mainly used as a late game sweeper. Once the opponent's team has been weakened and threats like Weavile and Talonflame have been taken care of, Alakazam can easily clean up. Psychic and Shadow Ball are seen on almost every Zam set. Focus Blast is there to hit Heatean and Ferro hard. Taunt is there for stall teams and to force Chansey to get out.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Iron Tail
Lopunny is a Pokemon I rarely use, however it fit right in on this team. I wanted something that could not only use priority, but have incredible speed, power, and synergy with the rest of my sweepers. Between Lopunny, Zam, Lati, and Nidoking, nearly every team is broken down very quickly. Iron Tail is an addition to the move set that I'm not too big on. I rarely use it, but when it goes off, catching a Clef or Diancie by surprise, the game is usually over. Baton Pass may be a better option, though.
That's the team.
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