When I made this team, I wanted to be as anti-hazards as possible. To that end, I don't use them on this team, and do just about anything to keep them off my side. Eventually, it evolved into the balanced team I use now. Without further ado, here's the team. George (Darmanitan) (M) @ Life Orb Ability: Sheer Force EVs: 252 Atk / 252 Spd / 4 HP Jolly Nature - Flare Blitz - Rock Slide - Zen Headbutt - Fire Punch Darmanitan is a pretty good wallbreaker. His Flare Blitz tears huge holes in anything that doesn't resist it. Rock Slide and Zen Headbutt are solid coverage moves, hitting Flash Fire users and Fighting types, respectively. Fire Punch may seem like a strange choice, but it is a good finishing move should I not be in the mood to take Flare Blitz's recoil. On that note, all moves have secondary effects, meaning FB is the only source of recoil at all. Being a Fire type, Darmanitan is something that really appreciates rocks being off the field Donatello (Blastoise) (M) @ Leftovers Ability: Rain Dish EVs: 100 SDef / 252 HP / 156 Def Calm Nature IVs: 0 Atk - Rapid Spin - Roar - Protect - Scald Befitting the team's theme, Blastoise serves as the spinner with some extra utility. I chose Roar over Dragon Tail because it always works, even on subs. Plus, the things that use Taunt (Gligar, Sableye, Azelf, and a few random fast things) generally gan be worn down with Scald. Roar can also remove those spinblockers that Scald can't. Protect fills the last slot mainly for burn/toxic stalling purposes. The EVs give him mixed walling capabilities while denying a SpA boost to Download Porygon2/Z. Hel (Weavile) (F) @ Choice Band Ability: Pressure EVs: 252 Spd / 252 Atk / 4 HP Adamant Nature - Ice Punch - Night Slash - Low Kick - Ice Shard In Norse mythology, Hel is the queen of the icy underworld, Niflheim. In this UU team, Hel is a banded Weavile, dragging things to Niflheim. Ice Punch and Night Slash give her decent STABs and Low Kick is for coverage, notably hitting Snorlax and Registeel. Ice Shard lets her revenge stuff that she just can't outspeed. Now, you may be wondering why I'm running Adamant over Jolly. This is mainly for power; Adamant guarantees some OHKOs that Jolly does not, such as Togekiss. And on a team that doesn't use hazards, that can (and has) mean the difference between victory and defeat. With Adamant, she can outspeed everything up to base 109, which is most of UU, so the speed drop isn't that bad. Pandora's Box (Cofagrigus) @ Leftovers Ability: Mummy EVs: 248 HP / 252 Def / 8 SDef Bold Nature IVs: 0 Atk - Shadow Ball - Toxic - Pain Split - Knock Off Defensive Cofagrigus is a good partner to Weavile, absorbing Fighting attacks and generally being annoying. Toxic is a great weapon, allowing Darm, Weavile, or Raikou to sweep easier. Pain Split is semi-reliable recovery, and Knock Off gives him some utility by removing Gligar's Eviolite, for example. Shadow Ball prevents him from being Taunt bait and does some decent damage off hit 95 base SpA. Loki (Sableye) (M) @ Leftovers Ability: Prankster EVs: 252 HP / 120 Def / 136 SDef Calm Nature IVs: 0 Atk - Will-O-Wisp - Taunt - Recover - Foul Play What better way to stop hazards than to not have them in the first place? Sableye can beat most hazard leads, namely Bronzong, Swampert, Azelf, Rhyperior (just watch out for EQ if WoW misses), and the occasional Smeargle. Recover and WoW allow him to stall things out, while Foul Play can decimate a physical attacker or Chandelure on the switch. Zeus's Pet Tiger (Raikou) @ Life Orb Ability: Pressure Shiny: Yes EVs: 252 Spd / 252 SAtk / 4 HP Rash Nature IVs: 2 Atk / 30 SAtk - Thunderbolt - Hidden Power [Grass] - Extrasensory - Aura Sphere I needed a special attacker for team balance, and Raikou is it. Taking advantage of his event move, Aura Sphere, he can nail Scrafty, Umbreon, and Registeel with it. The HP choice is Grass for Swampert and Rhyperior, should Sableye not get rid of them. Extrasensory is a great move in UU because of all the Fighting types. Overall, this team has been fairly successful. And yes, I know I have two Ghost types with no hazards. Deal with it. Anyway, that's the team. I'm interested to hear your feedback, and hopefully can carry this over to XY.