No weather inducer? Blasphemy! (Currently #38 on PO)

I built this team around having no weather theme and thus no inducer, as I feel that weather teams aren't as fun or effective in ubers. I built it around one of my favorite pokemon, Skymin.


My original draw to Skymin was its insanely powerful STAB, Seed Flare, along with 60% flinch chance with STAB Air Slash. Seed Flare being able to one-shot both Kyogre and Groudon was a very nice thing to have.

I decided I needed some paralysis support, and went with Lugia. Extremely bulky with Multi-Scale, and can Phaze as well.

Rounding out my walls, I went with Forretress next. Being able to set up SR, Spikes, as well as Spin would help Skymin immensely due to its SR weakness.

As all good teams have some form of Arceus, I went with Ghost for this team. However, I am completely open to changing its form if someone has a better idea.

Ho-Oh was added next, as Scared Fire's burn chance would help with physical attackers once Forretress was down, as well as its naturally high SpeD.

With Ho-Oh being relatively slow, I wanted a fast scarfer on my team to work with Skymin. I chose Palkia for its great type coverage, as well as being able to take advantage of both weathers.




Wormy (Forretress) (M) @ Custap Berry Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Explosion
- Rapid Spin
- Spikes


I tend to use Forretress as a lead, though its been less effective recently with a lot of Taunt leads and Espeon switch ins. SR is a must, with Spikes being if I force a switch. Spin is to help all my flyers. I chose Explosion over Gyro Ball/Payback as generally I only get one turn to attack, if any. Custap and Sturdy is a great combo, being able to get down another layer of Spikes or Explode before I die.



Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- ExtremeSpeed
- Swords Dance
- Earthquake
- Shadow Force


Shadow Force is a great move in combination with entry hazards, as it often forces switches or KOs. I'm debating swapping EQ for Fire Blast to kill Ferrothorn/Forretress switch ins, but EQ is for Dialga and such. Once again, I'd be totally find with swapping him for another form.





Florlos (Shaymin-S) @ Choice Specs
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Seed Flare
- Hidden Power [Fire]
- Earth Power


The star of the show. His insane speed surpasses almost all Ubers bar base 130s such as Mewtwo. Thus, I saw scarf as unnecessary and went with Specs, seeing as I have paralysis support as well. Few things can survive stab/specs Seed Flare if not resisted. Air Slash is for flinch hax if I know I can't OHKO with Flare. HP fire is for Ferro/Natt, and Earth Power is for Dialga and other Steels, as well as Reshiram/Zekrom.





Ho-Oh @ Choice Band
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Sacred Fire
- Earthquake
- Punishment
- Brave Bird


Somewhat unsure about this one due to his low speed and huge SR weakness. However, CB attacks off this guy hit like a truck. Better suggestions are welcome.




Imabird (Lugia) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Whirlwind
- Thunder Wave
- Toxic
- Recover


The glue of this team. Can survive pretty much any non crit attack in ubers, even after boosts with Multi-Scale, and tossing back a phaze. Twave is for Shaymin support, Toxic otherwise. Recover is a staple, pushing him back to full for Multi-Scale. WW also works great if I can get SR and a layer or two of Spikes down.






Palkia @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Surf
- Spacial Rend
- Fire Blast


My revenger and weather-leecher. Fire Blast in sun, Surf in rain, Spacial Rend for dragons and neutral coverage, Thunder for Kyogre. I do like him and he does his job well, but if there is a better choice, please tell me.


Please feel free to criticize and help this team be better. I've had quite some success so far, but I know there are things I can fix such as Arceus and Ho-Oh. Thanks in advance!

(Will finish pictures later today and threats after, no time now)

Importable:

Wormy (Forretress) (M) @ Custap Berry Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Explosion
- Rapid Spin
- Spikes
Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- ExtremeSpeed
- Swords Dance
- Earthquake
- Shadow Force
Florlos (Shaymin-S) @ Choice Specs
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Seed Flare
- Hidden Power [Fire]
- Earth Power
Ho-Oh @ Choice Band
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Sacred Fire
- Earthquake
- Punishment
- Brave Bird
Imabird (Lugia) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Whirlwind
- Thunder Wave
- Toxic
- Recover
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Surf
- Spacial Rend
- Fire Blast

 
(Reserved for Threat list)

Normal will be low threat
Blue will be moderate threat
Red will be high threat

Kyogre: One shot by Seed Flare, Palkia or Lugia can easily switch in to a water attack. Calm Mind variants are phazed by Lugia.

Groudon: Walled by Forretress unless it carries Fire Punch. One shot by Seed Flare, but RP variants can be a bit harsh.

Rayquaza: One shot by Spacial Rend, although after a DD and a +spd nature it will be faster.

Palkia: Same as Rayquaza, but no DD to worry about.

Dialga: Earthquake from Ho-Oh

Mewtwo: Completely walled by Lugia, Calm Mind variants will be phazed

Wobbuffet: Haven't really seen any of these.

Giratina-O: Hurts, but generally can flinch to death with Skymin or one-two shot by Palkia

Deoxys-S: Almost always a lead against Forretress. Inevitably it will Taunt, while I Rapid Spin to break its Focus Sash. This is usually followed by a switch as they know trying to set up is hopeless, when I go to Arceus.

Darkrai: Will hurt a lot, unless I can safely switch full health Lugia in during a NP, and phaze while Multi-Scale saves me from a Dark Pulse. Palkia can't quite OHKO unless its raining.

Garchomp: Seed Flare can one shot, and is outspeeded, unless scarfed. Scarfs are walled by Forretress unless they have Fire Blast, which is negated by Palkia.

Lati@s: Completely walled by Lugia, and CMers are phazed.

Ho-Oh: Two shot by Palkia who shrugs off Sacred Fire, but can cause trouble otherwise.

Shaymin-S: Walled by Lugia, but otherwise hurts.

Defensive-----

Blissey: Sacred Fire two shots defensive variants, one shots SpeD variants. Arceus can SD on him due to Extremespeed negating the speed loss, although it doesn't hit very hard on anything else.

Forretress: Sacred Fire kills it.

Lugia: An absolute pain. With only 4 Def EVs it CAN be two shot by Sacred Fire, but with Multi-Scale and Recover, it's not likely, unless my Lugia gets a Toxic off.

Giratina: Two shot by Spacial Rend unless I get REALLY unlucky, and it has Leftovers, otheriwse can be tough to beat.
 
don't know why you left arceus off your threat list but both extreme killer and CM will take a huge dent out of your team.
And don't say forretress walls it because forry is just set-up bait for extremekiller who decimates your team at +2 (at +4 you are swept)
I see a problem with ScarfTerrakion who can easily demolish half of your team.
You are NOTICEABLY LACKING AN ICE ATTACK which is both incredibly useful in general also in specific for major threats like Garchomp and Rayquaza.



Defensively, you also left ferrothorn (who, I admit, should not be a problem), support Groudon, Chansey and Arceus off of your defensive threat list.


I suggest changing arceus to be special based CM+Recover (still ghost) OR {not and} swapping arceus to -fighting and changing Palkia or Skymin to Giratina-O (probably Skymin because -fighting and Palkia can handle groudon)
 
Ice arceus it takes the so common uber dragons and judgement instead of EQ as shadow force is still a strong move. His sword dance could become a CM set then fire blast could still be used. Vratix idea of CM+recover means picking your coverage eg boltbeam or darkfighting still it is an option.
 
Your team has a glaring Extremekiller weakness. Absoluting nobody can wall/phaze him or take a hit and OHKO back. Your Arceus will be eating a +2 shadow claw and will get ripped apart. Your team has very little synergy, most attacks will take you out. You will have to drop someone to let someone else come back for the revenge. I really suggest that you drop forretress (can't spell) and put deoxys lead up front.

Deoxys @ focus sash
Timid 252hp 252speed, 4 spatk
Stealth rock
Spikes
Taunt
Filler attack spot

He will do everything forretress did and better. If you like having hazards on the field, keep ghost type arceus and include brick break. This will give you a decent check at Extremekiller and people who are using Screens. If you don't want to keep him try this arceus

Arceus @ Meadow Plate
Timid 252speed, 252 spatk, 4hp
Judgement/grass knot
Calm Mind
Flamethower/ fire blast
recover/ ice beam

This way you have a solid check to both groudon and kyogre. Along with someone who can setup and destroy ferrethorn. Just don't try to use him against ho-ohs

Those are my only suggestions for right now
 
Scarf Palkia always runs Timid, by using a modest nature, you are guaranteed to lose to opposing Palkia, which makes it a waste of a revenge killer.
When Foretress gets taunted or Tricked, you let your opponent know that you have only normal moves, and let Giratina/GhostArceus completely wall you. Payback and Gyro Ball are much better option as it lets you do something other than KO yourself, and you may want something to take the Draco Meteors/Outrages.
Ghost Arceus is better on stall-ish teams for blocking rapid spin, personally I would change it to Normal Forme. Why? You get STAB for Extremespeed, you can hold a more useful item (leftovers, lum berry, life orb). Make Arceus Adamant: You only risk speed tying Extremespeed with other Jolly Arceus.
Because you have a +2 priority move, and a base120 Speed, you need virtually no speed investment. Being bulky, but no resistances (Normal Forme) you are better off putting those into HP. Other than hitting Dialga, EQ is rather inferior to Fire Blast in Ubers
However, seeing as you have Fire/Ground/Fight covered well, Steel-Arceus could be useful too, again because nothing really likes taking Specs DracoMeteors and CB Outrages, Foretress isn’t living long past Sturdy without Leftover or Wish support. Lugia can wall to an extent, but if it gets taunted, encored, or Tricked, it’s fairly useless - and I would replaced Twave with Ice Beam on it because it won’t take beatings forever, and Ice Beam is one of the best moves for a mono-attacking wall in Ubers.
 

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