I built this team around having no weather theme and thus no inducer, as I feel that weather teams aren't as fun or effective in ubers. I built it around one of my favorite pokemon, Skymin.
My original draw to Skymin was its insanely powerful STAB, Seed Flare, along with 60% flinch chance with STAB Air Slash. Seed Flare being able to one-shot both Kyogre and Groudon was a very nice thing to have.
I decided I needed some paralysis support, and went with Lugia. Extremely bulky with Multi-Scale, and can Phaze as well.
Rounding out my walls, I went with Forretress next. Being able to set up SR, Spikes, as well as Spin would help Skymin immensely due to its SR weakness.
As all good teams have some form of Arceus, I went with Ghost for this team. However, I am completely open to changing its form if someone has a better idea.
Ho-Oh was added next, as Scared Fire's burn chance would help with physical attackers once Forretress was down, as well as its naturally high SpeD.
With Ho-Oh being relatively slow, I wanted a fast scarfer on my team to work with Skymin. I chose Palkia for its great type coverage, as well as being able to take advantage of both weathers.
Wormy (Forretress) (M) @ Custap Berry Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Explosion
- Rapid Spin
- Spikes
Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- ExtremeSpeed
- Swords Dance
- Earthquake
- Shadow Force
Florlos (Shaymin-S) @ Choice Specs
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Seed Flare
- Hidden Power [Fire]
- Earth Power
Ho-Oh @ Choice Band
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Sacred Fire
- Earthquake
- Punishment
- Brave Bird
Imabird (Lugia) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Whirlwind
- Thunder Wave
- Toxic
- Recover
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Surf
- Spacial Rend
- Fire Blast
My original draw to Skymin was its insanely powerful STAB, Seed Flare, along with 60% flinch chance with STAB Air Slash. Seed Flare being able to one-shot both Kyogre and Groudon was a very nice thing to have.
I decided I needed some paralysis support, and went with Lugia. Extremely bulky with Multi-Scale, and can Phaze as well.
Rounding out my walls, I went with Forretress next. Being able to set up SR, Spikes, as well as Spin would help Skymin immensely due to its SR weakness.
As all good teams have some form of Arceus, I went with Ghost for this team. However, I am completely open to changing its form if someone has a better idea.
Ho-Oh was added next, as Scared Fire's burn chance would help with physical attackers once Forretress was down, as well as its naturally high SpeD.
With Ho-Oh being relatively slow, I wanted a fast scarfer on my team to work with Skymin. I chose Palkia for its great type coverage, as well as being able to take advantage of both weathers.
Wormy (Forretress) (M) @ Custap Berry Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Explosion
- Rapid Spin
- Spikes
I tend to use Forretress as a lead, though its been less effective recently with a lot of Taunt leads and Espeon switch ins. SR is a must, with Spikes being if I force a switch. Spin is to help all my flyers. I chose Explosion over Gyro Ball/Payback as generally I only get one turn to attack, if any. Custap and Sturdy is a great combo, being able to get down another layer of Spikes or Explode before I die.
Trait: Multitype
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- ExtremeSpeed
- Swords Dance
- Earthquake
- Shadow Force
Shadow Force is a great move in combination with entry hazards, as it often forces switches or KOs. I'm debating swapping EQ for Fire Blast to kill Ferrothorn/Forretress switch ins, but EQ is for Dialga and such. Once again, I'd be totally find with swapping him for another form.
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Seed Flare
- Hidden Power [Fire]
- Earth Power
The star of the show. His insane speed surpasses almost all Ubers bar base 130s such as Mewtwo. Thus, I saw scarf as unnecessary and went with Specs, seeing as I have paralysis support as well. Few things can survive stab/specs Seed Flare if not resisted. Air Slash is for flinch hax if I know I can't OHKO with Flare. HP fire is for Ferro/Natt, and Earth Power is for Dialga and other Steels, as well as Reshiram/Zekrom.
Ho-Oh @ Choice Band
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Sacred Fire
- Earthquake
- Punishment
- Brave Bird
Somewhat unsure about this one due to his low speed and huge SR weakness. However, CB attacks off this guy hit like a truck. Better suggestions are welcome.
Imabird (Lugia) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Whirlwind
- Thunder Wave
- Toxic
- Recover
The glue of this team. Can survive pretty much any non crit attack in ubers, even after boosts with Multi-Scale, and tossing back a phaze. Twave is for Shaymin support, Toxic otherwise. Recover is a staple, pushing him back to full for Multi-Scale. WW also works great if I can get SR and a layer or two of Spikes down.
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Surf
- Spacial Rend
- Fire Blast
My revenger and weather-leecher. Fire Blast in sun, Surf in rain, Spacial Rend for dragons and neutral coverage, Thunder for Kyogre. I do like him and he does his job well, but if there is a better choice, please tell me.
Please feel free to criticize and help this team be better. I've had quite some success so far, but I know there are things I can fix such as Arceus and Ho-Oh. Thanks in advance!
(Will finish pictures later today and threats after, no time now)
Importable:
Please feel free to criticize and help this team be better. I've had quite some success so far, but I know there are things I can fix such as Arceus and Ho-Oh. Thanks in advance!
(Will finish pictures later today and threats after, no time now)
Importable:
Wormy (Forretress) (M) @ Custap Berry Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Explosion
- Rapid Spin
- Spikes
Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- ExtremeSpeed
- Swords Dance
- Earthquake
- Shadow Force
Florlos (Shaymin-S) @ Choice Specs
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Seed Flare
- Hidden Power [Fire]
- Earth Power
Ho-Oh @ Choice Band
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Sacred Fire
- Earthquake
- Punishment
- Brave Bird
Imabird (Lugia) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Whirlwind
- Thunder Wave
- Toxic
- Recover
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Surf
- Spacial Rend
- Fire Blast
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Explosion
- Rapid Spin
- Spikes
Arceus-Ghost @ Spooky Plate
Trait: Multitype
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- ExtremeSpeed
- Swords Dance
- Earthquake
- Shadow Force
Florlos (Shaymin-S) @ Choice Specs
Trait: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Seed Flare
- Hidden Power [Fire]
- Earth Power
Ho-Oh @ Choice Band
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Sacred Fire
- Earthquake
- Punishment
- Brave Bird
Imabird (Lugia) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Whirlwind
- Thunder Wave
- Toxic
- Recover
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Surf
- Spacial Rend
- Fire Blast