The Rules said:Pokemon: 4v4
Format: Singles
DQ: 3 Days, challengers will get 1 warning and then get DQ'd.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ONE
∞ Recovers / ∞ Chills
Arena: Four Seasons Theatre
Arena: Four Seasons Theatre
Field Type: Normal
Complexity: Simple/Moderate
Format: Singles
Upon your match's acceptance, you receive directions to the new ASB League Normal Gym via e-mail. As it would happen, this gym resides in a small, recently constructed live theatre built in Slateport City. One way or another, you make your way to this bustling city. Crowds of people line up in the city to see the contests, the Oceanic Museum, and what seems to be a relatively new attraction: The Four Seasons Theatre. Atop it you see statues of Deerling and Castform, surrounded on the four corners by symbols representing the seasons.
You make your way through the line and into the building, thinking it is likely the Normal Gym you were told about. Inside lies a clean and stylish lobby, where people line up to get tickets for the upcoming shows, which seem to include fare typical to a live theatre. Just as you are convinced you have gotten the wrong address, a man in a red beret approaches you. "Ah, you must be the new gym challenger." he says to you. "Please, head right this way, the show's about to start."
The man leads you inside the back of the theatre where many preparations are being made for an upcoming show. Actors and actresses are putting on makeup, stagehands are hard at work preparing the stage, and the overall result is that of a huge hustle and bustle. The two of you approach another, considerably younger, gentleman wearing a fedora. He greets you and says "Oh, you here for the match? The Leader's thataway!" He points towards a door, and as if on cue, the door opens and a man comes out the door, having on an outfit of grey and orange.
He clears his throat and says "Why hello there new challenger! Are you ready for the fight to begin? No not right now, we've still got a few minutes before the curtains open. I am Maxim, the ASB Normal Gym leader, and I welcome you to my abode."
"Before we begin, let me lay down some ground rules. First off, the rules of the theatre prohibit any moves or abilities that would disable or mess with the routine operation of any held item. These items are essential to the actors' costumes, and removing them can cause problems for the show. Second, this also applies to abilities, save for Trace. We believe in making sure the Pokemons' natural abilities shine through, and messing with those can cause discomfort to these actors. Finally, if either of us decide to phase out the opposition, the opposition, not random chance, gets to decide what comes out next. This is to prevent any wild entrances from confusing the audience."
Soon after that info dump, a female voice calls out "Hey, we ready to start yet? It's almost time for the show to begin."
Maxim chuckles, then says "Well you heard the lady, it is almost time for our performance. Have fun, and do your very best in this matchup. After all, my Pokemon may be Normal typed, but they are anything but normal!"
After this, the curtains open, and before you know it, the battle has begun!
Summary:
Codifications:
- All Items must be kept as Normal in the Normal gym. This means that items cannot be swapped, stolen, knocked off, restrained, destroyed, or rendered unable to be used in any way. Consumable Items will still be consumed after the normal number of uses. Fling still works as normal.
- All Abilities must be kept as Normal in the Normal gym. This means that abilities cannot be swapped, copied, disabled, or rendered unable to be used at any time. The sole exception to this is Trace, which works as normal because it is a natural part of the ability itself.
- If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next.
- Camouflage turns the Pokemon into a Normal Type.
- Secret Power has a 30% chance to Flinch.
- Nature Power summons Tri Attack.
Welcome, one and all, to the fabulous Four Seasons Theatre! It is in this location that a grudge match of sorts is set to occur, as the challenger hopes to redeem himself after his quick loss by disqualification during his previous attempt to obtain a badge. However, the leader definitely won't make this an easy task.
I appear to have been reduced to simply stating the obvious, which makes means that it is now time to introduce the teams! First, we have the Leader, Maxim. Known both for his strong love of Normal-types and his equally ardent hatred for Sableye, he brings a powerful squad of Pokemon, most of which (sorry, Wigglytuff '^') are capable of dealing heavy damage regardless of type effectiveness. I'd tentatively place importance on Braviary, as it
Maxim's team:
Kangaskhan:

Kangaskhan [Maya] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Ability:
Parental Bond
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23
Type:
Normal
Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18
MC: 1
AC: 5/5
Attacks (76/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip
Egg*:
Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Endeavor
Focus Energy
Focus Punch
Foresight
Hammer Arm
Stomp
Trump Card
Uproar
Tutor:
Aqua Tail
Body Slam
Covet
Drain Punch
Dynamic Punch
Fire Punch
Fury Cutter
Headbutt
Helping Hand
Ice Punch
Icy Wind
Iron Tail
Low Kick
Mega Kick
Mimic
Seismic Toss
Sleep Talk
Spite
Thunder Punch
TM:
Aerial Ace
Attract
Bide
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Frustration
Giga Impact
Power Up Punch
Protect
Retaliate
Return
Roar
Rock Slide
Safeguard
Shadow Claw
Substitute
Toxic
Whirlpool
Work Up
Event*:
Feint Attack
Wish
Yawn
Lopunny:

Lopunny [Niki] (Female)
Nature: Adamant (+1 Attack, -1 Special Attack)

Ability:
Scrappy
Typing:
Normal/Fighting
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 22
Type:
Normal
Abilities:
Cute Charm/Klutz/Limber (H)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 1
AC: 5/5
Attacks (46/94):
Level Up*:
After You
Agility
Baby Doll Eyes
Baton Pass
Bounce
Charm
Defense Curl
Dizzy Punch
Endure
Entrainment
Foresight
Frustration
Healing Wish
High Jump Kick
Jump Kick
Magic Coat
Mirror Coat
Pound
Quick Attack
Return
Rototiller
Splash
Egg:
Copycat
Encore
Fake Out
Fire Punch
Focus Punch
Ice Punch
Low Kick
Sweet Kiss
Switcheroo
Teeter Dance
Thunderpunch
Tutor:
Drain Punch
Endeavor
Heal Bell
TM:
Attract
Dig
Double Team
Grass Knot
Iron Tail
Protect
Retaliate
Return
Sleep Talk
Substitute
Porygon-Z:

Porygon-Z (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)
Type:
Normal
Abilities:
Adaptability/Download/Analytic (H)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (68/81):
Level Up*:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Hyper Beam
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon
Tutor:
Electroweb
Endure
Foul Play
Gravity
Icy Wind
Iron Tail
Last Resort
Mimic
Pain Split
Sleep Talk
Snore
Trick
Wonder Room
Uproar
TM:
Aerial Ace
Bide
Blizzard
Confide
Charge Beam
Dark Pulse
Double Team
Facade
Flash
Frustration
Giga Impact
Hidden Power Fighting
Ice Beam
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Return
Shadow Ball
Shock Wave
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Swift
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Event*:
Barrier
Exploud:

Exploud [Shriek] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Normal
Abilities:
Soundproof/Scrappy (H)
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (68/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 1
AC: 5/5
Attacks (46/99):
Level Up*:
Astonish
Bite
Boomburst
Crunch
Fire Fang
Howl
Hyper Beam
Hyper Voice
Ice Fang
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Thunder Fang
Uproar
Egg:
Circle Throw
Disarming Voice
Endeavor
Extrasensory
Hammer Arm
Smoke Screen
Tutor:
Counter
Low Kick
Shock Wave
Water Pulse
Zen Headbutt
TM:
Avalanche
Brick Break
Double Team
Earthquake
Flamethrower
Focus Blast
Ice Beam
Protect
Rock Slide
Shadow Ball
Substitute
Surf
Taunt
Torment
Toxic
Whirlpool
Braviary:

Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type:
Normal/Flying
Abilities:
Keen Eye/Sheer Force/Defiant (H)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (49/52):
Level Up*:
Aerial Ace
Air Slash
Brave Bird
Crush Claw
Defog
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Sky Drop
Slash
Tailwind
Thrash
Whirlwind
Wing Attack
Tutor*:
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Superpower
Zen Headbutt
TM:
Attract
Bulk Up
Confide
Cut
Double Team
Facade
Fly
Frustration
Giga Impact
Pluck
Protect
Rain Dance
Return
Rest
Rock Slide
Rock Tomb
Round
Secret Power
Shadow Claw
Steel Wing
Strength
Substitute
Sunny Day
Swagger
Toxic
U-Turn
Work Up
Wigglytuff:

Wigglytuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Normal/Fairy
Abilities:
Cute Charm/Competitive/Frisk (H)
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
EC: 9/9
MC: 1
AC: 5/5
Attacks (51/129):
Level Up*:
Body Slam
Charm
Copycat
Defense Curl
Disable
Disarming Voice
Double-Edge
Doubleslap
Gyro Ball
Hyper Voice
Mimic
Play Nice
Play Rough
Pound
Rest
Rollout
Round
Sing
Sweet Kiss
Wake Up Slap
Egg:
Faint Attack
Gravity
Last Resort
Perish Song
Wish
Tutor:
Bounce
Counter
Drain Punch
Fire Punch
Heal Bell
Ice Punch
Knock Off
Thunder Punch
TM:
Attract
Blizzard
Bide
Bubble Beam
Charge Beam
Dazzling Gleam
Dig
Double Team
Flamethrower
Focus Blast
Grass Knot
Ice Beam
Protect
Psychic
Shadow Ball
Substitute
Teleport
Toxic
Tri Attack
Thunderbolt
Thunder Wave
Ditto:

Ditto [Masquerade]
Nature: Bashful (No effect on stats)
Type:
Normal
Abilities:
Limber/Imposter (H)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12
AC: 5/5
Attacks (1/1):
Transform
MAXXED: 0 CC per Match
Next is the challenger, Fort Colorcastle, who has returned to claim the...whatever-Maxim-calls-it Badge. His strategy appears to be, "bring enough Mega Evolutions that I'll be prepared when . I'd pay attention to Hariyama, here; behind its cheesily edgy facade, it conceals devastating Fighting-type STAB attacks that strike for super-effective damage against 4/7 of Maxim's team.
Fort Colorcastle's team:


Steelix [REKaerb Bob] (M)
Nature: Brave
Type: Steel / Ground
Abilities: Rock Head / Sturdy / Sheer Force (UNLOCKED) / Sand Force (MEGA)
Stats:
HP: 100
Atk: 4 (+)
Def: 9
SpA: 2
SpD: 3
Spe: 26 (-)
-10% Evasion
Size Class: 7
Weight Class: 8
Base Rank Total: 22
Mega: (gains Sand Force)
HP: 100
Atk: 6 (+)
Def: 10
SpA: 2
SpD: 3
Spe: 26 (-)
-10% Evasion
Size Class: 7
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 4
AC: 5/5
Moves:
Aqua Tail
Bind
Block
Crunch
Curse
Dragon Breath
Dragon Tail
Earth Power
Earthquake
Endure
Explosion
Facade
Fire Fang
Flash Cannon
Giga Impact
Gyro Ball
Harden
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Magnet Rise
Mud Sport
Payback
Protect
Rage
Roar
Rock Blast
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Rototiller
Sandstorm
Screech
Slam
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Tackle
Taunt
Thunder Fang
Torment
Toxic
---
46 Moves


Bob, the Breaker [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24
EC: max
MC: max +1
AC: max
MAXED MOVES: 106 / 106 = +7 bonus CC
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt

Hariyama [Bloodviolet, 7-Star Fiend] (M)
Nature: Adamant
Type: Fighting
Abilities: Thick Fat / Guts / Sheer Force (Unlocked)
BALEFUL AURA: 6
Stats:
HP: 125
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Moves:
Arm Thrust
Belly Drum
Brick Break
Brine
Bullet Punch
Chip Away
Close Combat
Counter
Cross Chop
Detect
Dig
Earthquake
Endure
Facade
Fake Out
Feint
Fire Punch
Focus Energy
Focus Punch
Force Palm
Giga Impact
Heavy Slam
Helping Hand
Ice Punch
Iron Head
Knock Off
Low Kick
Metronome
Payback
Poison Jab
Rest
Reversal
Rock Slide
Rock Tomb
Sand Attack
Sleep Talk
Smack Down
Smelling Salts
Substitute
Superpower
Swagger
Tackle
Thunder Punch
Toxic
Vital Throw
Wake-up-slap
Whirlpool
Whirlwind
Wide Guard
Work Up
---
46 Moves


Heracross (Heavyblade) (M)
Nature: Jolly (+11%, +9% Mega)
Type: Bug/Fighting
Abilities: Swarm, Guts, Moxie (UNLOCKED), Skill Link (Mega)
MC: 3
AC: 5/5
Stats:
HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 98 (+)
Size Class: 3
Weight Class: 4
BRT: 19
HP: 100
Attack: 8
Defense: 4
Special Attack: 1 (-)
Special Defense: 4
Speed: 87 (+)
Size Class: 3
Weight Class: 4
BRT: 24
Attack: 8
Defense: 4
Special Attack: 1 (-)
Special Defense: 4
Speed: 87 (+)
Size Class: 3
Weight Class: 4
BRT: 24
Moves (40):
Aerial Ace
Arm Thrust
Bide
Brick Break
Bullet Seed
Chip Away
Close Combat
Counter
Curse
Dig
Double Team
Earthquake
Endure
Feint
Focus Punch
Fury Attack
Giga Impact
Headbutt
Helping Hand
Horn Attack
Iron Defense
Knock Off
Leer
Night Slash
Pin Missile
Protect
Pursuit
Rest
Retaliate
Revenge
Reversal
Rock Blast
Rock Slide
Rock Tomb
Shadow Claw
Sleep Talk
Smack Down
Stone Edge
Substitute
Swords Dance
Tackle
Now, with the obligatory coin flip, the battle will begin!
[coinflip: heads=Maxim, tails=Fort Colorcastle]

Timestamp: 2016-09-04 00:42:07 UTC
Fort Colorcastle sends out and equips.
Maxim sends out, equips, and orders.
Fort Colorcastle orders.
I ref.