(Huehuehue such a topical title)
Mega Man (Smeargle) @ Focus SashAbility: Own Tempo
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spikes
- Spore
- Magic Coat
- Explosion
Because I'm a badass who don't need no Stealth Rock I picked Smeargle as a hazard setter. To be honest I like suicide leads as it allows me to get the Hazard game over and done with and focus on the killing at hand. Spikes are self explanatory, Spore
Plant Man (Sceptile) @ Life Orb
Ability: Overgrow
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Giga Drain
- Focus Blast
- Hidden Power [Rock]
Sceptile is the first part of a fairly bog standard FWG core. Sceptile is fast and can outspeed most of the metagame and has the tools to hit things quite hard. Sub makes it a bit better Early/Mid game as it can set up on forced switches/predicted sucker punches and blast holes in one or two pokemon behind it. Giga Drain is STAB and keeps LO recoil + Subs draining my health to nothing, Focus
Burner Man (Emboar) @ Choice Scarf
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Sleep Talk
Revenge Killer of course, being a slow ass thing you wouldn't think he would do a terribly good job but considering he outspeeds Sceptile he does the job more than well enough, allowing me to have a choiced Fire type without having to fret about those damn rocks too much. Flare Blitz is STAB and hits things hard, Superpower also hits things hard (Although I use this less because you can't clean with it) and Wild Charge at least tickles any Qwilfish/Slowking/Moltres trying to rain on my parade. Sleep Talk because hell with Amoonguss, Lilligant, Smeargle and whatnot running around you need some way to not be royally fucked over by Sleep.
Cut Man (Kabutops) @ Life Orb
Ability: Weak Armor
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Stone Edge
He's the last part of the team's FWG backbone and the token set up Sweeper/Priority user of the team. Swords Dance for getting my attack to deadly levels, Aqua Jet for priority, Waterfall for strong water STAB and Stone Edge for everything else. Weak Armour reduces Tops from an Entei counter to a check, but allows him to outspeed and get past threats like Sceptile that could force him out otherwise. I'm open to using Rapid Spin over waterfall but I don't terribly feel as if I need the move for this team.
Knight Man (Escavalier) @ Choice Band
Ability: Swarm
EVs: 252 Atk / 168 HP / 4 SDef / 84 Spd
Adamant Nature
- Megahorn
- Iron Head
- Pursuit
- Return
Why is this bulky ass thing on a team about Speed and Hyper Offense? Well, Druddigon, that's what. a previous incarnation of this team was very weak to the bugger so I needed something that could take any hit (Aside from the very rare Flamethrower) and hit back hard and Esca was what I needed. EVs allow me to outspeed Slowking, Megahorn is basically a nuke, iron head is secondary STAB, Pursuit allows me to get rid of Psychic/Ghost types reliably and Return is there because Emboar has Sleep Talk covered and what the hell else is there to put on for him. An out of place guy that can sometimes kill momentum due to it's speed, but it more of a patchup than a real team player.
Pharaoh Man (Sigilyph) @ Life Orb
Ability: Magic Guard
EVs: 252 Spd / 252 SAtk
Timid Nature
IVs: 30 Atk / 30 SAtk
- Psychic
- Heat Wave
- Energy Ball
- Roost
(yeah Pharaoh Man is a stretch but look at this guy, what the hell am I supposed to glean from that... Thing?)
Because Sceptile was lonely with all these physical attackers around. To be more serious though, Sigilyph is my answer to defensive teams, their passive chip damage tactics worthless and their weak moves Roosted off while I hit back with decently powerful attacks. Psychic is STAB, Heat Wave hits Steels and Energy Ball hits bulky waters hard (I never saw any need for Air Slash to be honest) and roost is to keep him healthy.
So there you have it, my team. It's better than my last one but still needs some holes to patch up, so I hope for feedback and whatnot as per usual. Doesn't need to keep with the Mega Man theme, it was tacked on anyway.
Thanks for reading!
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