the main problem with banette is that both misdreavus and dusknoir are usually better options. I've looked at its movepool and this set seems to be the best it can do:
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Banette @ Life Orb / Choice Band
Ability: Insomnia
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Claw
- Shadow Sneak
- Knock Off
- Sucker Punch / Thunder Wave
this set takes advantage of its niches over dusknoir which are much stronger stab, higher speed, and knock off. it's still worse because it's really frail and doesn't have as good of coverage. i've seen special sets theorized but there's no reason to use them over misdreavus. it also gets other cool moves like taunt, wisp, gunk shot, dbond, trick, and toxic.
why would you not use shadow claw when strong stab is its main niche? gunk shot is nice for tangela and other random things but not using shadow claw is kinda silly. i get that gunk shot is stronger but it's innaccurate and has much worse neutral coverage (think like rock types, stunfisk, etc)
Nice post Magnemite.
I think Gunk Shot will be standard. It's Banette's hardest hitting move and has great coverage, could probably be slashed there with Shadow Claw.
also Life Orb HP Fighting will be nice since it OHKOs Pawn on the switch without any SpA investment.
my take:
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Banette @ Life Orb / Choice Band
Ability: Insomnia
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Gunk Shot/Shadow Claw
- Shadow Sneak
- Knock Off
- Sucker Punch / HP Fighting / Will-o-Wisp
Choice Scarf may be usable since it outspeeds Zebstrika, but it's pretty weak (same power as Scarf Mime).
Banette will be a niche wallbreaker that provides priority to teams that need it, but I doubt it will be common or even as good as Dusknoir.
So now that Pelipper has gone we're undoubtedly going to see tons of Machoke running around and I wanted to know where we stand on Dynamicpunch. It allows players of lower skill to beat players of higher skill on the flip of a coin. If players want to run a No Guard set with a high base power move that does not give defense drops like Close Combat, Cross Chop is a great alternative (same base power, same PP as D-Punch). With such an alternative available, in my opinion there seems no reason not to at least discuss a ban of D-Punch as it is only encouraging luck based, non-competitive situations.
Dpunch will not be banned I can almost promise you that, smogon generally refuses to preform complex bans such as banning a move/ability. Chatter was banned because only one mon really utilized it and there were no immunities outside of soundproof, however Dpunch is not abused by only one mon and there are switchins that are immune purely on typing. I would agree that dpunch sucks but I highly doubt it will get banned.There seems to be some confusion about my post about D-Punch (see what I did there?). I'm not saying don't run D-Punch, I'm saying ban D-Punch then use Cross Chop if you feel the compulsion to run No Guard [:
That may or may not be the case but I wanted to open the discussion because it definitely won't get banned if no one talks about it. And from reading previous threads I know a number of people feel the same way as I do - including yourself going by what you say in your last sentence.Dpunch will not be banned I can almost promise you that, smogon generally refuses to preform complex bans such as banning a move/ability. Chatter was banned because only one mon really utilized it and there were no immunities outside of soundproof, however Dpunch is not abused by only one mon and there are switchins that are immune purely on typing. I would agree that dpunch sucks but I highly doubt it will get banned.
It's not that we don't want to, it's that it simply goes against a banning policy and won't happen regardless of how much it would improve the meta. Unless SS makes some sort of policy change or allowance, we ban Machoke or we keep Machoke but that's it. Thisbemyalt was right, chatter was only acceptable because it's a signature move, and Dpunch has also been around for so long that having not banned it up until now is seen as an issue. I won't go through the whole reasoning, but it's not really in our hands.That may or may not be the case but I wanted to open the discussion because it definitely won't get banned if no one talks about it. And from reading previous threads I know a number of people feel the same way as I do - including yourself going by what you say in your last sentence.
Thanks a lot for clarifying! It's such a shame because it really does take skill completely out of certain situations making the game less competitive but if your hands are tied for now then that's that.It's not that we don't want to, it's that it simply goes against a banning policy and won't happen regardless of how much it would improve the meta. Unless SS makes some sort of policy change or allowance, we ban Machoke or we keep Machoke but that's it. Thisbemyalt was right, chatter was only acceptable because it's a signature move, and Dpunch has also been around for so long that having not banned it up until now is seen as an issue. I won't go through the whole reasoning, but it's not really in our hands.
Thanks for the input! I was in no way arguing that Machoke was ban-worthy in terms of how good it is and I know that Pelipper was not a reliable counter. I was arguing that Dynamicpunch is uncompetitive and bad for the game.Apparently everyone here is going crazy about Machoke but no one has been able to provide a single articulated argument about it being broken yet, which is reasonable as the stage is relatively new but still, it would be great if people could back up your words with some well thought facts. So for now I'm just going to provide arguments in favour of not suspecting Machoke : D! or at least not until the next big tier shift happens. Also Dynamic Punch isn't getting banned because of reasons stated above.
Before going into the main arguments, I wanted to say that Pelipper was IN NO WAY a reliable counter to Machoke, especially before having scout its moveslots, which is quite hard to do as Machoke is going to spam its Fighting-type STAB and Knock Off most of the time. This because of Machoke's access to Thunder Punch, which obliterated Pelipper. Secondly, to be fully able to stop Machoke, Pelipper not only had to pray that it didn't run Thunder Punch, but it also had to not have Stealth Rock on its side of the field, otherwise it couldn't switch into it, given it is faster and can't effectively recover up health via Roost, as it loses its Flying-type, while Air Slash doesn't 2HKO(Hurricane is kind of meh on defensive Pelipper) and at the same time it also has to pray to not get self-hit in the process. So, Pelipper gone doesn't make Machoke much better, except for the bulky RestTalk set, which isn't that unhealthy anyway. It doesn't make Machoke better also because Thunder Punch will still be viable and usable, as it comes in hand against other Water-types, and Flying-types, as you usually don't want to spend many Dynamic Punch / Close Combat PPs + Close Combat defense drop is annoying. Ice Punch isn't useful against Water-types but Grass-types instead, so Thunder Punch still isn't fully outclassed, it's just that now Thunder Punch isn't a must anymore.
Ok so, Machoke is quite a pain in the ass, I agree, and it can be annoying as much as you want especially when running Dynamic Punch, but in my opinion it isn't busted for a series of reasons. The Dynamic Punch set, which is the more unhealthy, and arguably the focus of the discussion on whether Machoke should go or not, even though it can break through some counters with confusion, it also has a few more checks the Guts one doesn't have, for example burn inducers, mainly Ghost-types, so bringing the Dynamic Punch variant isn't going to benefit Machoke on both sides of the coin. Also, despite being bulky, Machoke still doesn't find many switch-in opportunities due to still being 2HKO'd by most offensive threats, and its typing being underwhelming due to only having a resist against Dark-types, which can still cripple it with Knock Off or deal high damage to hit with coverage options such as Play Rough by Mightyena. Often, even when sent after slow VoltTurn or as a revengekiller, its mediocre Speed and aforementioned not great typing leave it prone to KOing the target but being left with not an high amount of HP(usually low) and make it not optimal in the long run(a low HP Machoke is useless in most cases). That said, we still don't know well how Pelipper going will affect the tier and if new meta trends will be favour Machoke, so I'd wait before jumping to conclusions. Also Machoke isn't unhealthy in every situation, for example it can provide a soft check to many offensive threats, such as Ice- and Rock-types while still not being overly threatening after having dealt with them. Something that scares me for example is Rock-type coverage, which despite being underrated right now, it's extremely hard to switch into by a large portion of the metagame, and Machoke going won't help dealing with that at all, especially with the new big shift where stuff such as Crustle might drop. So yeah, I'd be up for a Machoke suspect only in case Poliwrath comes back with the next shift, as Poliwrath will be a more than decent and healthy replacement to it.