Metagame NP: RU Stage -1: Message to Oglemi, Nails, and Honko (VENOMOTH STOLEN FROM US))

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Now miltic is gone and once if tornadus goes all we'll have to switch into defogs is farfetchd, purugly, meaowstic, wigglytuff, pawniard (lol) and primeape

Primeape is suprisingly good in this meta, all though it hates flying moves and sticky web, i have found it to be amazing in switching into defogs, it is unexpecting but it still works

Set
Primeape @ Leftovers / Expert Belt / Life orb?
Ability: Defiant
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Encore
- Close Combat
- Substitute / Stone edge
- Night Slash / Stone Edge


You simply switch into defoggers, encore, get +4, sub/spam cc. I find that no one predicts the switch despite most deffogers hitting it hard, if they do, it kinda sux. If they dont, most of them will stay in and tr to ko it, but encore can stip this and benefit yourself even more. Im not great at describing, so calcs:
+2 252 Atk Primeape Stone Edge vs. 252 HP / 0 Def Eviolite Golbat: 336-396 (94.9 - 111.8%) -- 68.8% chance to OHKO
+4 252 Atk Primeape Stone Edge vs. 252 HP / 0 Def Eviolite Golbat: 502-592 (141.8 - 167.2%) -- guaranteed OHKO
* note: If you miss, golbat can ohko through sub

+2 252 Atk Primeape Stone Edge vs. 0 HP / 0 Def Togetic: 430-508 (171.3 - 202.3%) -- guaranteed OHKO
0 SpA Togetic Dazzling Gleam vs. 4 HP / 0 SpD Primeape: 192-228 (70.5 - 83.8%) -- guaranteed 2HKO

252+ Atk Life Orb Shiftry Seed Bomb vs. 4 HP / 0 Def Primeape: 235-278 (86.3 - 102.2%) -- 18.8% chance to OHKO
CC ohko's

+2 252 Atk Primeape Close Combat vs. 252 HP / 0 Def Skuntank: 468-552 (114.1 - 134.6%) -- guaranteed OHKO
252+ Atk Skuntank Poison Jab vs. 4 HP / 0 Def Primeape: 172-204 (63.2 - 75%) -- guaranteed 2HKO
Cant see any other viable 'foggers


I know primeape isnt quite tornadus but it is very underrated and has decent potential, noh8pls


If you need deffogers who beat tornadus:
252 SpA Lumineon Ice Beam vs. 4 HP / 0 SpD Tornadus: 158-186 (52.6 - 62%) -- guaranteed 2HKO<<on switch
252 Atk Tornadus Acrobatics (110 BP) vs. 0 HP / 0 Def Lumineon: 207-244 (74.1 - 87.4%) -- guaranteed 2HKO<<Thats right


not being 100%serious with lumineon.
Ok, so you remember farfetch'd and not Braviary? Braviary will undoubtedly be the best defog abuser with a scarf, having better STAB coverage and higher attack. Primape is definitely usable, but I think that I have to agree with scarfing him too.
 

EonX

Battle Soul
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Now miltic is gone and once if tornadus goes all we'll have to switch into defogs is farfetchd, purugly, meaowstic, wigglytuff, pawniard (lol) and primeape

Primeape is suprisingly good in this meta, all though it hates flying moves and sticky web, i have found it to be amazing in switching into defogs, it is unexpecting but it still works

Set
Primeape @ Leftovers / Expert Belt / Life orb?
Ability: Defiant
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Encore
- Close Combat
- Substitute / Stone edge
- Night Slash / Stone Edge


You simply switch into defoggers, encore, get +4, sub/spam cc. I find that no one predicts the switch despite most deffogers hitting it hard, if they do, it kinda sux. If they dont, most of them will stay in and tr to ko it, but encore can stip this and benefit yourself even more. Im not great at describing, so calcs:
+2 252 Atk Primeape Stone Edge vs. 252 HP / 0 Def Eviolite Golbat: 336-396 (94.9 - 111.8%) -- 68.8% chance to OHKO
+4 252 Atk Primeape Stone Edge vs. 252 HP / 0 Def Eviolite Golbat: 502-592 (141.8 - 167.2%) -- guaranteed OHKO
* note: If you miss, golbat can ohko through sub

+2 252 Atk Primeape Stone Edge vs. 0 HP / 0 Def Togetic: 430-508 (171.3 - 202.3%) -- guaranteed OHKO
0 SpA Togetic Dazzling Gleam vs. 4 HP / 0 SpD Primeape: 192-228 (70.5 - 83.8%) -- guaranteed 2HKO

252+ Atk Life Orb Shiftry Seed Bomb vs. 4 HP / 0 Def Primeape: 235-278 (86.3 - 102.2%) -- 18.8% chance to OHKO
CC ohko's

+2 252 Atk Primeape Close Combat vs. 252 HP / 0 Def Skuntank: 468-552 (114.1 - 134.6%) -- guaranteed OHKO
252+ Atk Skuntank Poison Jab vs. 4 HP / 0 Def Primeape: 172-204 (63.2 - 75%) -- guaranteed 2HKO
Cant see any other viable 'foggers


I know primeape isnt quite tornadus but it is very underrated and has decent potential, noh8pls
My issue with Primeape as a Defiant Pokemon isn't its Speed, movepool, or solid Attack stat. My problem is its reliance on Speed. Tornadus is a fantastic Defiant user because it soars above Sticky Web. Braviary makes for a fine Defiant abuser because it doesn't get hit by Sticky Web. However, Primeape does. While the same argument can be made about Milotic, Milo was much less reliant on her Speed and could just be EVed in Special Attack and HP (and / or Defense) to be a bulky attacker that would be able to utilize Competitive (Special Attack equivalent for Defiant) even if Sticky Web was present. Primeape, unfortunately, doesn't have the bulk nor the defensive typing to effectively utilize this, which severely limits its ability to reliably utilize Defiant. There's also the issue that, unlike Tornadus and Braviary, it needs the boost in Attack to do necessary damage to most defensive threats.
 
I mucked around with Wigglytuff for a bit.

The issue is if they don't run sticky web or intimidate its basically a dead spot on your team, but Braviary/Banadus can hit hard without it and Milotic is a bitch to deal with regardless of being offensive
 

Vryheid

fudge jelly
wow retarded ass shaymin/raikou gone this meta is almost starting to look balanced



but seriously though it seems like with each round of bannings we're closer to not mandating the use of Bronzong on basically every defensive team. I'm almost tempted to replace it with something less one dimensional- well, not quite. though it should still help significantly with stopping Tornadus who can't even 4hko the heatproof version
 

Molk

Godlike Usmash
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confirming that druddigon is banned

21:14 socuteboss <socuteboss> 1. it hits too hard
21:14 socuteboss <socuteboss> 2. it rapes all teams now that web exists
21:14 socuteboss <socuteboss> 3. it fits on everything
21:14 socuteboss <socuteboss> 4.because av only other druddigon can ohko druddigon
21:14 socuteboss <socuteboss> 5. it has 10 million sets
21:14 socuteboss <socuteboss> 6. adding druddigon makes your team 100x better
21:14 socuteboss <socuteboss> 7. when it trick room it rapes offense without even trying because lol dragon
21:14 socuteboss <socuteboss> 8. it rapes more defensive shit with a life orb set
21:14 socuteboss <socuteboss> 9. only cresselia can stop it
21:14 socuteboss <socuteboss> 10. it is ugly as fuck
21:14 socuteboss <socuteboss> 11. it killed my grandma
21:14 socuteboss <socuteboss> 12. it is the only reason pathetic mons like togetic are viable
21:14 socuteboss <socuteboss> 13. It makes cinccino a liability
21:14 socuteboss <socuteboss> 14. it makes bronzong a liability because it can't do what it should be doing
21:14 socuteboss <socuteboss> 15.makes hail teams useless because fire punch ohkoes all of them
21:14 socuteboss <socuteboss> 16. it is as strong as reshiram with physical attacks and that is uber so drudd should too
21:14 socuteboss <socuteboss> 17. it gets rough skin and it isnt a shark
21:14 socuteboss <socuteboss> 18. it gets glare and it isnt a snake
21:14 socuteboss <socuteboss> 19. it is lucifer in pokemn form
21:14 socuteboss <socuteboss> 20. the bible mentions a dragon during the apocalypse and because druddigon it is ugly as fuck that dragon is drudd
21:15 socuteboss 21. it makes rain team a liability because impossible to ohko
21:15 socuteboss 22. it makes sun team a liability because impossible to ohko
21:16 socuteboss 23. blue is a terrible color fr a dragon
21:17 socuteboss 24. game freak regrets creating druddigon and that is why it should be banned
21:17 socuteboss 25. a red face means it killed a fuckton of things and that is bad for a kids game like this
21:18 socuteboss 26. it gets gunk shot meaning it eats shit
21:18 socuteboss 27. iris used it and i hate iris
21:18 socuteboss 28.its shiny is puke green
21:20 socuteboss 29.because it can run adamant it is stronger than garchomp
21:20 socuteboss 30. because of sticky web its only problem is gone
21:20 socuteboss 31. it can ohko rhyperior
21:21 socuteboss 32. it said no to panda
21:21 socuteboss 33. it has wings
21:21 socuteboss 34. the guy who made it is a plagiarist
21:21 socuteboss 35. proof
21:22 socuteboss 36. it has the cry of a dying squirrel
21:22 Molk should've been sugimori art of druddigon broken up in paint
21:22 socuteboss 37. it is not a real american mon
21:23 socuteboss 38. trashkoo said he liked druddigon once
21:23 Molk lol serious
21:23 socuteboss 39. it gets stealth rock for no reason
21:23 socuteboss 40. it crit kenny 5 times in a row
21:24 socuteboss 41. druddigon is the reason waldo is hiding
21:24 socuteboss 42. druddigon is why bigfoot is hiding
21:24 socuteboss 43. fairies only made it 100x more broken
21:25 socuteboss 44. it gets priority for no reason
21:25 socuteboss 45. it looks angry as fuck
21:26 socuteboss 46. it is a manlet
21:26 socuteboss 47. gamefaqs likes it
21:26 socuteboss 48. it breeds with meganium
21:27 socuteboss 49. http://tinypic.com/view.php?pic=2dhct8k&s=6#.U2bo1CiQ8iI
21:27 socuteboss 50. it stole its color from deoxys
21:28 socuteboss 51. it ohkoes azumarill while other dragons not named zekrom cant
21:29 socuteboss 52. it is not trained in gorilla warfare
21:29 socuteboss 53. he killed mufasa
21:29 socuteboss 54. he killed han solo
21:30 socuteboss 55. cased cant innovate the meta if druddign exists
21:30 socuteboss 56. its movepool is too big
21:30 socuteboss 57. too bulky
21:31 socuteboss 58. it is not butter
21:31 socuteboss 59. it gets superpower for no reason
21:32 socuteboss 60. it is so ugly it ohkoes xerneas with outrage
21:32 socuteboss 61. it killed muh randomizer run once
21:33 socuteboss 62. it gets hone claws
21:33 socuteboss 63. it is a gen V mon and gen V is the worst
21:33 socuteboss 64. its model is ugly as fuck
21:33 socuteboss 65. its sprite is cancer
21:34 socuteboss 66. if you use simple obscure math druddigon total is 666
21:34 socuteboss 67. it can be female
21:35 socuteboss 68. it bypasses fairies without even trying
21:35 socuteboss 69. it can breed
21:35 socuteboss 70. it is heavy
21:36 socuteboss 71. It runs through the narrow tunnels formed by Excadrill and Onix. It uses its sharp claws to catch prey.
21:36 socuteboss 72. It races through narrow caves, using its sharp claws to catch prey. The skin on its face is harder than a rock.
21:37 socuteboss 73. It warms its body by absorbing sunlight with its wings. When its body temperature falls, it can no longer move.
21:37 socuteboss 74. its body temperature never fails
21:37 socuteboss 75. it appears in icy cave for no reason
21:38 socuteboss 76. its national pokedex number total is 9
21:38 socuteboss 77. 9 is the number of times vergil killed me
21:39 socuteboss 78. its japanese name sounds like crying
21:39 socuteboss 79. it makes little kids cry when they get t drayden/iris
21:39 socuteboss 80.calir is a bully and owns one
21:39 socuteboss clair*
21:39 Molk clair doesnt look anything like mizuhime
21:39 Molk nig

21:40 socuteboss 81.it hits hard as fuck with 40 sp.a
21:40 socuteboss 60*
21:40 socuteboss 82. it gets a move named revenge
21:40 socuteboss 83. this means druddigon is actully dan
21:40 socuteboss 84. druddigon killed chris
21:40 Molk is chris imanalt
21:41 socuteboss 85. it makes lilligant a liability
21:41 socuteboss 86. druddigon is ancient maya for aids
21:41 socuteboss 87. it is not one of the original 151 pokemon
21:42 socuteboss 88. my game crashed the first time i found one
21:42 socuteboss 89. it gets pursuit to guarantee something dying
21:42 socuteboss 90. He makes every effort to win the Battle Tournament. He is blunt, but he kind of likes helping others.
21:42 socuteboss 91. it was not designed by james turner
21:43 socuteboss 92.Druddigon shares its species name with Gabite. They are both known as the Cave Pokémon.
21:43 socuteboss 93. Given Druddigon's grotesque features and the rock-like qualities stated in its Pokédex entries, it seems to be based on a gargoyle. Its natural appearance also seems to resemble a European dragon.
21:43 socuteboss 94. it killed shrek
21:43 socuteboss 95. I dont like it
21:44 socuteboss 96. I think it is ugly
21:44 socuteboss 97. It raped me
21:44 socuteboss 98. it crit a steelix to death with fire punch
21:44 socuteboss 99. energ made it his/her avatar
21:44 socuteboss 100. ur a faget


passion is still ru council
 
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I think Reuniclus is just a bit too good for this tier. I find that if I don't bring a dedicated check/counter, I have way too much trouble taking it down. It eats up non-stab super effective moves with ease.

Anyway, I'm having a lot of fun with Delphox in RU. Its movepool is quite disappointing considering it's supposed to be some sort of wizard thing. If it just got Ice Beam or something it would be viable in higher tiers, being able to outspeed basically every dragon and Trick defensive mons. But then I guess it would still be outclassed by Noivern in that niche.
 
wow retarded ass shaymin/raikou gone this meta is almost starting to look balanced



but seriously though it seems like with each round of bannings we're closer to not mandating the use of Bronzong on basically every defensive team. I'm almost tempted to replace it with something less one dimensional- well, not quite. though it should still help significantly with stopping Tornadus who can't even 4hko the heatproof version
Tornadus-I will be next on the chopping block anyway because he's just as (if not more) OP as Shaymin was, and Bronzong isn't really a counter to him because of Knock Off.
 

phantom

Banned deucer.

Mismagius @ Leftovers
168 HP / 88 SpA / 252 Spe
Timid nature (+Spe, -Atk)
-Substitute
-Calm Mind
-Shadow Ball
-Will-O-Wisp

I'm really disappointed seeing Mismagius in NU usage when it has so much potential in RU alone, given the huge amount of sets it can theoretically run. Anyway, with Haze Milotic out of the picture (at least for now), this is a set I've been experimenting with as of late and it works wonders. The entire concept is to come in on a weak wall such as Registeel or Aromatisse then set up a Substitute to block their weak attacks. In tandem with its HP investment, possible Calm Mind boost(s), and Will-O-Wisp, its Substitute can be really challenging for defensive teams to break. It's also nice to note how amazing Ghost-STAB is considering you get neutral coverage on just about everything and the few things that don't can be taken care of with a quick burn. Against offensive teams, you'll notice that many of Mismagius's common switch-ins tend to be crippled by Will-O-Wisp, which is super convenient with the underlying purpose of this set. You usually burn those Pokemon on the predicted switch and then swap out to something that can deal with them, which isn't hard considering how crippled they are. As for the EVs, 88 SpA EVs guarantees the KO on 0/0 Delphox with Shadow Ball at +1 so it can't hit you with a nasty Life Orb-boosted Psyshock. Max Speed is necessary to speed tie with other Mismagius, and it also outspeeds Delphox by like one point if you needed any more incentives to do so, lol. So yeah, this set is a really nice stallbreaker and a good way to lure in and cripple Mismagius's usual counters. Just watch out for Meloetta or defensive Normal-types and you'll be good.

Also, I'd like to know what Mismagius sets you guys have been using. This thing is so underexplored it's crazy.
 
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Mismagius @ Leftovers
168 HP / 88 SpA / 252 Spe
Timid nature (+Spe, -Atk)
-Substitute
-Calm Mind
-Shadow Ball
-Will-O-Wisp

I'm really disappointed seeing Mismagius in NU usage when it has so much potential in RU alone, given the huge amount of sets it can theoretically run. Anyway, with Haze Milotic out of the picture (at least for now), this is a set I've been experimenting with as of late and it works wonders. The entire concept is to come in on a weak wall such as Registeel or Aromatisse then set up a Substitute to block their weak attacks. In tandem with its HP investment, possible Calm Mind boost(s), and Will-O-Wisp, its Substitute can be really challenging for defensive teams to break. It's also nice to note how amazing Ghost-STAB is considering you get neutral coverage on just about everything and the few things that don't can be taken care of with a quick burn. Against offensive teams, you'll notice that many of Mismagius's common switch-ins tend to be crippled by Will-O-Wisp, which is super convenient with the underlying purpose of this set. You usually burn those Pokemon on the predicted switch and then swap out to something that can deal with them, which isn't hard considering how crippled they are. As for the EVs, 88 SpA EVs guarantees the KO on 0/0 Delphox with Shadow Ball at +1 so it can't hit you with a nasty Life Orb-boosted Psyshock. Max Speed is necessary to speed tie with other Mismagius, and it also outspeeds Delphox by like one point if you needed any more incentives to do so, lol. So yeah, this set is a really nice stallbreaker and a good way to lure in and cripple Mismagius's usual counters. Just watch out for Meloetta or defensive Normal-types and you'll be good.

Also, I'd like to know what Mismagius sets you guys have been using. This thing is so underexplored it's crazy.
Pyroar is immune to this set I experimented with Sub + Nasty Plot with Shadow Ball and dazzling gleam with LO earlier on in the tier, but it just didn't seem to work. This set looks great against stall, although is has 4MSS because another coverage move or two (Tbolt, DazzGleam, HP Fight,) would be great to have. I might have to try it out
 
Life orb
4/252/252 spread
Timid
-Taunt
-Shadow Ball
-Dazzling Gleam
-Nasty Plot

(you don't want to import this anyway)

is the one I've tried, NP with taunt isn't so great because you're really just better off spamming dazzling gleam right after using taunt so you can get Mismagius out of play having done damage without getting sucker punched. I'm thinkin' curse + sitrus instead.
 
This is pure theorymon, but a set of Will-o-Wisp / Shadow Ball / Taunt / Substitute sounds like a really good set, does anyone know a good EV spread for such a set?
 
on the mismagius topic; this is pretty non standard but has anyone thought of trying hex with a t-spikes or status spamming team? without status spread you lose out on 15 bp vs shadow ball, and the lack of potential spef drops hurts. however a base 130 stab move (195) that's 100% accurate could wreck things, especially after a np / some calm minds. just an idea.
 
This is pure theorymon, but a set of Will-o-Wisp / Shadow Ball / Taunt / Substitute sounds like a really good set, does anyone know a good EV spread for such a set?
The best set like that is this:

Mismagius @ Leftovers
Ability: Levitate
EVs: 236 HP / 176 Def / 96 Spd
Bold Nature
- Shadow Ball
- Will-O-Wisp
- Taunt
- Pain Split


Basically how Misdreavus functions down in our tier. Acts as a very nice stallbreaker, with Taunt to deter status and Will-O-Wisp + Shadow Ball to wear down walls and prevent setup. Pain Split acts as recovery. 96 Speed lets it outspeed Neutral Max Speed base 85's, a key speed tier in RU, and the 176 Def hits a jump point, while the rest is thrown into HP. If you have methods of dealing with stall and are just using Mismagius as a defensive pivot, you can use Heal Bell or Perish Song > Taunt!
 

soulgazer

I FEEL INFINITE
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The best set like that is this:

Mismagius @ Leftovers
Ability: Levitate
EVs: 236 HP / 176 Def / 96 Spd
Bold Nature
- Shadow Ball
- Will-O-Wisp
- Taunt
- Pain Split


Basically how Misdreavus functions down in our tier. Acts as a very nice stallbreaker, with Taunt to deter status and Will-O-Wisp + Shadow Ball to wear down walls and prevent setup. Pain Split acts as recovery. 96 Speed lets it outspeed Neutral Max Speed base 85's, a key speed tier in RU, and the 176 Def hits a jump point, while the rest is thrown into HP. If you have methods of dealing with stall and are just using Mismagius as a defensive pivot, you can use Heal Bell or Perish Song > Taunt!
Mostly a nitpick, but you should aim to outspeed Hitmonlee (Mismagius would need 112 Spe EVs) since it's another important threat Mismagius can 'deal' with :)
 

atomicllamas

but then what's left of me?
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Hi, so when Magnemite asked for the Ppad link, I didn't realize he was gonna link it in this thread, but I figured I would see how it went with you guys editing the pad. I got sick of deleting stuff like Golem and Cradily from the mid level threat area, moving Typhlosion and Claydol to lower ranks, and having to return Froslass and Delphox to the high level threat area.

http://piratepad.net/ep/pad/view/ro.PyAhsG$R5xN/latest

This is the read only version of the ppad before it was posted in this thread, and it is probably a much more accurate picture of what RU is like at higher levels. I am posting this because I think that people who are learning the meta deserve a more accurate picture of the meta, and not one where people are putting Sandslash at mid @_@.
 
The ladder is not up, so this is basic theorymon. However, Few people have talked about the destructive power of Durant.



lol@stall (Durant) @ Life Orb/Lum Berry
Ability: Hustle
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Hone Claws
- Iron Head
- X-Scissor
- Rock Slide/Superpower

This thing was horribly underused during the KyuZelfKou period. However, it ABSOLUTELY LOVES the Zelf and Kou bans, 2 of the few things that could reliably revenge-kill it without a scarf (Edit: Forgot about Sableye, yeah, no burns = no worries). Now, the only relevant things that outspeed it now are Tornadus and Dugtrio (hmm, I swear I've heard those names together before). It's ability to just completely set up in the face of physically defensive walls AND beat them is just remarkable, and its very helpful for any offensive team.

Hone Claws is the crux of the set, letting it completely shit on any and all stall teams that don't carry a Scarfed Fire type. Iron Head is the STAB that should be spammed on any and all things, with the occasional flinch being very clutch in certain situations. X-Scissor hits the walls that resist Iron Head, namely Alomomola. Rock Slide is for those Fire-types that think they have a free switch-in, while Superpower beats the only real physical wall that actually walls Durant otherwise: Registeel.

So, I know what your wondering: How does it actually do against stall? Well, let me show you.

+1 252 Atk Life Orb Hustle Durant X-Scissor vs. 252 HP / 252+ Def Alomomola: 281-331 (52.6 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery
+1 252 Atk Hustle Durant X-Scissor vs. 252 HP / 252+ Def Alomomola: 216-255 (40.4 - 47.7%) -- 99.6% chance to 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery
(Lum Berry Calc)
4 SpA Alomomola Scald vs. 4 HP / 0 SpD Durant: 76-91 (29.4 - 35.2%) -- 18.9% chance to 3HKO

... yeah, trust me, virtually nothing beats Alomomola with a neutral only eighty BP STAB, even at +1.

+1 252 Atk Life Orb Hustle Durant Iron Head vs. 252 HP / 252+ Def Eviolite Gligar: 157-187 (47 - 55.9%) -- guaranteed 2HKO after Stealth Rock

4 Atk Gligar Earthquake vs. 4 HP / 0 Def Durant: 78-93 (30.2 - 36%) -- 38% chance to 3HKO

... scared yet?

+1 252 Atk Hustle Durant Rock Slide vs. 252 HP / 0 Def Escavalier: 156-184 (45.3 - 53.4%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Escavalier Knock Off (97.5 BP) vs. 4 HP / 0 Def Durant: 108-128 (41.8 - 49.6%) -- guaranteed 3HKO


...

+1 252 Atk Life Orb Hustle Durant Iron Head vs. 248 HP / 252+ Def Eviolite Dusclops: 134-160 (47.3 - 56.5%) -- guaranteed 2HKO after Stealth Rock

For fuck's sake.

Seriously, there is nothing that Stall has to beat Durant. It just sets up to +1 and wrecks. +2? Just stop, its not even funny. Durant is the stallbreaker, and it just... it just... you know, breaks stall into a million pieces. It is also very helpful versus offense, since, again, it outspeeds pretty much everything and nothing on offense can take a hit either.

tl;dr carry choice specs delphox/moltres or heat wave torn or Durant will crush you

so, I personally think it's a very good wallbreaker, what do you guys think?
 

GlassGlaceon

My heart has now been set on love
The ladder is not up, so this is basic theorymon. However, Few people have talked about the destructive power of Durant.



lol@stall (Durant) @ Life Orb/Lum Berry
Ability: Hustle
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Hone Claws
- Iron Head
- X-Scissor
- Rock Slide/Superpower

This thing was horribly underused during the KyuZelfKou period. However, it ABSOLUTELY LOVES the Zelf and Kou bans, 2 of the few things that could reliably revenge-kill it without a scarf (Edit: Forgot about Sableye, yeah, no burns = no worries). Now, the only relevant things that outspeed it now are Tornadus and Dugtrio (hmm, I swear I've heard those names together before). It's ability to just completely set up in the face of physically defensive walls AND beat them is just remarkable, and its very helpful for any offensive team.

Hone Claws is the crux of the set, letting it completely shit on any and all stall teams that don't carry a Scarfed Fire type. Iron Head is the STAB that should be spammed on any and all things, with the occasional flinch being very clutch in certain situations. X-Scissor hits the walls that resist Iron Head, namely Alomomola. Rock Slide is for those Fire-types that think they have a free switch-in, while Superpower beats the only real physical wall that actually walls Durant otherwise: Registeel.

So, I know what your wondering: How does it actually do against stall? Well, let me show you.

+1 252 Atk Life Orb Hustle Durant X-Scissor vs. 252 HP / 252+ Def Alomomola: 281-331 (52.6 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery
+1 252 Atk Hustle Durant X-Scissor vs. 252 HP / 252+ Def Alomomola: 216-255 (40.4 - 47.7%) -- 99.6% chance to 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery
(Lum Berry Calc)
4 SpA Alomomola Scald vs. 4 HP / 0 SpD Durant: 76-91 (29.4 - 35.2%) -- 18.9% chance to 3HKO

... yeah, trust me, virtually nothing beats Alomomola with a neutral only eighty BP STAB, even at +1.

+1 252 Atk Life Orb Hustle Durant Iron Head vs. 252 HP / 252+ Def Eviolite Gligar: 157-187 (47 - 55.9%) -- guaranteed 2HKO after Stealth Rock

4 Atk Gligar Earthquake vs. 4 HP / 0 Def Durant: 78-93 (30.2 - 36%) -- 38% chance to 3HKO

... scared yet?

+1 252 Atk Hustle Durant Rock Slide vs. 252 HP / 0 Def Escavalier: 156-184 (45.3 - 53.4%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Escavalier Knock Off (97.5 BP) vs. 4 HP / 0 Def Durant: 108-128 (41.8 - 49.6%) -- guaranteed 3HKO


...

+1 252 Atk Life Orb Hustle Durant Iron Head vs. 248 HP / 252+ Def Eviolite Dusclops: 134-160 (47.3 - 56.5%) -- guaranteed 2HKO after Stealth Rock

For fuck's sake.

Seriously, there is nothing that Stall has to beat Durant. It just sets up to +1 and wrecks. +2? Just stop, its not even funny. Durant is the stallbreaker, and it just... it just... you know, breaks stall into a million pieces. It is also very helpful versus offense, since, again, it outspeeds pretty much everything and nothing on offense can take a hit either.

tl;dr carry choice specs delphox/moltres or heat wave torn or Durant will crush you

so, I personally think it's a very good wallbreaker, what do you guys think?
I think you're wrong. Stall absolutely has things for it, although it is scary as heck. Fully Phys Defensive rotom, defensive megabanette, pelipper (who is really underrated and is actually a good mon as pokemonisfun showed me) physically defensive moltres, and physically defensive rotom-fan beat it w/out rok slide, bulky steels like registeel beat it w/out superpower.

tl;dr-scareh bug gets beat by a few tings on stall, not nothing
 
I think you're wrong. Stall absolutely has things for it, although it is scary as heck. Fully Phys Defensive rotom, defensive megabanette, pelipper (who is really underrated and is actually a good mon as pokemonisfun showed me) physically defensive moltres, and physically defensive rotom-fan beat it w/out rok slide, bulky steels like registeel beat it w/out superpower.

tl;dr-scareh bug gets beat by a few tings on stall, not nothing
I guess, tbh I've never seen Rotom or Pelican (.-.).

252 Atk Hustle Durant Iron Head vs. 252 HP / 0 Def Mega Banette: 220-259 (66.2 - 78%) -- guaranteed 2HKO after Stealth Rock

Still lots of damage,

252 Atk Hustle burned Durant Iron Head vs. 252 HP / 0 Def Mega Banette: 110-129 (33.1 - 38.8%) -- 99.9% chance to 3HKO

.___. loses if Lum Berry.

Yeah, it loses if 252/252, but who runs that ._.

and yeah, you can't cover both Registeel and Moltres, but you can easily beat one of them. Still, scary bug is scary.
 
Anyways js Durant is best played against offense more than defensive teams, as more often than not it is fast enough and strong enough that at +1 Attack it can tear apart relavant Hyper Offense. Stall tends to be shakier because Durant is a pokemon who can be worn down rather quickly, but it can dent stall, taking down a poke or two.
 
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Durant is a great poke imo
Hone claws is a must if you're using hustle (really the best option unless you're trying to be super niche) since it makes up for the 80% accuracy AND boosts power to ridiculous levels. It can take a decent hit on the defensive side, but gets worn down easily. I opt for superpower over rock slide because of Steelix in addition to Registeel, cuz Steelix is annoying af.
Overall powerful, underused threat atm, can wreck teams if you're not careful
 
Anyways js Durant is best played against offense more than defensive teams, as more often than not it is fast enough and strong enough that at +1 Attack it can tear apart relavant Hyper Offense. Stall tends to be shakier because Durant is a pokemon who can be worn down rather quickly, but it can dent stall, taking down a poke or two.
The thing is that it's pretty hard to set up a Hone Claws vs Offense, and that almost all offensive teams have scarfers that easily kill Durant. Regardless, it is pretty helpful thanks to its nice speed. I just find it more helpful vs Stall due to the few answers Stall has to it.
 
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The ladder is not up, so this is basic theorymon. However, Few people have talked about the destructive power of Durant.



lol@stall (Durant) @ Life Orb/Lum Berry
Ability: Hustle
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Hone Claws
- Iron Head
- X-Scissor
- Rock Slide/Superpower

This thing was horribly underused during the KyuZelfKou period. However, it ABSOLUTELY LOVES the Zelf and Kou bans, 2 of the few things that could reliably revenge-kill it without a scarf (Edit: Forgot about Sableye, yeah, no burns = no worries). Now, the only relevant things that outspeed it now are Tornadus and Dugtrio (hmm, I swear I've heard those names together before). It's ability to just completely set up in the face of physically defensive walls AND beat them is just remarkable, and its very helpful for any offensive team.

Hone Claws is the crux of the set, letting it completely shit on any and all stall teams that don't carry a Scarfed Fire type. Iron Head is the STAB that should be spammed on any and all things, with the occasional flinch being very clutch in certain situations. X-Scissor hits the walls that resist Iron Head, namely Alomomola. Rock Slide is for those Fire-types that think they have a free switch-in, while Superpower beats the only real physical wall that actually walls Durant otherwise: Registeel.

So, I know what your wondering: How does it actually do against stall? Well, let me show you.

+1 252 Atk Life Orb Hustle Durant X-Scissor vs. 252 HP / 252+ Def Alomomola: 281-331 (52.6 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery
+1 252 Atk Hustle Durant X-Scissor vs. 252 HP / 252+ Def Alomomola: 216-255 (40.4 - 47.7%) -- 99.6% chance to 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery
(Lum Berry Calc)
4 SpA Alomomola Scald vs. 4 HP / 0 SpD Durant: 76-91 (29.4 - 35.2%) -- 18.9% chance to 3HKO

... yeah, trust me, virtually nothing beats Alomomola with a neutral only eighty BP STAB, even at +1.

+1 252 Atk Life Orb Hustle Durant Iron Head vs. 252 HP / 252+ Def Eviolite Gligar: 157-187 (47 - 55.9%) -- guaranteed 2HKO after Stealth Rock

4 Atk Gligar Earthquake vs. 4 HP / 0 Def Durant: 78-93 (30.2 - 36%) -- 38% chance to 3HKO

... scared yet?

+1 252 Atk Hustle Durant Rock Slide vs. 252 HP / 0 Def Escavalier: 156-184 (45.3 - 53.4%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Escavalier Knock Off (97.5 BP) vs. 4 HP / 0 Def Durant: 108-128 (41.8 - 49.6%) -- guaranteed 3HKO


...

+1 252 Atk Life Orb Hustle Durant Iron Head vs. 248 HP / 252+ Def Eviolite Dusclops: 134-160 (47.3 - 56.5%) -- guaranteed 2HKO after Stealth Rock

For fuck's sake.

Seriously, there is nothing that Stall has to beat Durant. It just sets up to +1 and wrecks. +2? Just stop, its not even funny. Durant is the stallbreaker, and it just... it just... you know, breaks stall into a million pieces. It is also very helpful versus offense, since, again, it outspeeds pretty much everything and nothing on offense can take a hit either.

tl;dr carry choice specs delphox/moltres or heat wave torn or Durant will crush you

so, I personally think it's a very good wallbreaker, what do you guys think?

While Durant is a great poke, its main fault is that whatever it runs, there's something that walls it. If you omit Superpower, you are complete setup fodder for things like Cobalion, while if you don't run Rock Slide, Moltres and most Fire-types destroy you. Plus, it has pretty shitty special defense and almost any special scarfer can take it out. Don't get me wrong, its still very effective at what it does.


Hi, so when Magnemite asked for the Ppad link, I didn't realize he was gonna link it in this thread, but I figured I would see how it went with you guys editing the pad. I got sick of deleting stuff like Golem and Cradily from the mid level threat area, moving Typhlosion and Claydol to lower ranks, and having to return Froslass and Delphox to the high level threat area.

http://piratepad.net/ep/pad/view/ro.PyAhsG$R5xN/latest

This is the read only version of the ppad before it was posted in this thread, and it is probably a much more accurate picture of what RU is like at higher levels. I am posting this because I think that people who are learning the meta deserve a more accurate picture of the meta, and not one where people are putting Sandslash at mid @_@.
True, but I suggest adding some write-ups from the latest public version, if you have not already. While there have been shitty things added, there have been genuinely good write-ups for many of the pokes in the tier. I'd suggest creating both a public version and an official version.
 
Going to dump a set that I enjoyed alot and is long overdue. Although it was made to check top threats like Kyurem, it still functions as a pretty decent mixed pivot.


Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 152 Atk / 252 HP / 96 Def / 8 SDef
Adamant Nature
- Bullet Punch
- Close Combat
- Fire Punch
- Knock Off

The EV spread is a bit wonky, but I shall explain them to you. The 152 Attack EVs are designed so that you OHKO escavalier under Stealth Rocks. The 96 Defense EV's allow it to check Escavalier and gives it mixed bulk. The rest of the EVs are put into special defense. As you can see, The spread is specially designed to take on Escavalier, but can also take on many other fire/ice type threats. It can especially take on Emboar, but falls to a superpower.

Calcs:

This is how it fared against Kyurem:
252 SpA Choice Specs Kyurem Ice Beam vs. 252 HP / 8 SpD Assault Vest Thick Fat Hariyama: 109-130 (22.1 - 26.4%) -- 16.4% chance to 4HKO
252 SpA Choice Specs Kyurem Earth Power vs. 252 HP / 8 SpD Assault Vest Hariyama: 147-173 (29.8 - 35.1%) -- 19% chance to 3HKO
252 SpA Choice Specs Kyurem Dragon Pulse vs. 252 HP / 8 SpD Assault Vest Hariyama: 208-246 (42.2 - 50%) -- 0.4% chance to 2HKO

Now various threats:
252+ Atk Escavalier Iron Head vs. 252 HP / 96 Def Hariyama: 195-229 (39.6 - 46.5%) -- guaranteed 3HKO
252+ Atk Escavalier Megahorn vs. 252 HP / 96 Def Hariyama: 144-171 (29.2 - 34.7%) -- 8.7% chance to 3HKO
252+ SpA Life Orb Emboar Fire Blast vs. 252 HP / 8 SpD Assault Vest Thick Fat Hariyama: 109-129 (22.1 - 26.2%) -- 6.5% chance to 4HKO
112 Atk Life Orb Emboar Superpower vs. 252 HP / 96 Def Hariyama: 289-341 (58.7 - 69.3%) -- guaranteed 2HKO
252+ SpA Mega Abomasnow Blizzard vs. 252 HP / 8 SpD Assault Vest Thick Fat Hariyama: 102-120 (20.7 - 24.3%) -- guaranteed 4HKO after hail damage
252+ SpA Mega Abomasnow Giga Drain vs. 252 HP / 8 SpD Assault Vest Hariyama: 138-163 (28 - 33.1%) -- 92.2% chance to 3HKO after hail damage

Comments? Spread Changes?
 
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