I guess I'm kind of late to this discussion, but here is why we are doing a suspectless metagame.
Firstly, we need a point of reference and the ability to tell if the metagame stabilizes and if the Pokemon made a big impact at all.
Having a big impact on the metagame =/= broken. ever. Broken pokemon can and usually do have a big impact on the metagame but this is not what makes them broken.
If this Pokemon causes such an impact to the tier, limiting what's viable to very little, seeming broken versus anything else, it deserves to be banned.
if a pokemon truly did limit viable pokemon to "very little"
and beat everything else, then yes it would be broken. please note that this does not apply to any of the suspects as through the test time UU remained the least centralized metagame.
The only way you can know this is if you have tested the metagame without the suspect.
bull crap. so you're telling me that I have to play
Without crobat (or any other suspect) to see if it can beat other pokemon.
You cannot arbitrarily say "this Pokemon was broken" without actually knowing if it effected the metagame.
For the last time affecting the metagame does not make a pokemon broken no matter how much they affect it.
A clearly broken Pokemon effects the metagame, no?
Usually (not always, see wobuffet), but that does not mean that a pokemon that affects the metagame is broken.
the inverse of a true statement is not necessarily true.
Crobat is an awesome example of this. We now see way more offense, about the same amount as you see stall or balanced teams. You see more Pokemon that could simply not function with Crobat in the tier, like TechniTop, Ambipom, Swellow, Neutral Nature base 80 Scarfers (Medicham, Blaziken, etc), DD Feraligatr etc being viable,
Again, affecting the metagame, and checking/countering other pokemon does not make a pokemon broken.
and creating a more stable metagame without some Pokemon making every other strategy but the one involving it practically useless.
now this is something that would actually make a pokemon broken, and would fall under one of the uber characteristics. however if a strategy obseletes all other strategy's then that that would be obvious from playing with the suspect and playing without it would still be unnecessary.
It is not versatility that matters, what matters is the fact that you can play the metagame without having a broken strategy floating around, with the only way to compare to the strategy is to use it yourself.
If a strategy is truly broken it should be obvious fronm playing with/against that strategy.
You need to know if the Pokemon actually broke something. How do you know if a strategy isn't broken without the suspect if you don't play it without the suspect?
this is very unclear, but it sounds like you're trying to say that if there exists a broken strategy using pokemon x, then playing without x should happen before voting on x becuase the metagame without x may contain a similar strategy with pokemon y. this is false if there is a clearly broken strategy utilizing pokemon x then banning/voting pokemon x should hold priority.
You can't. And that's the reason why we play a metagame without the suspect, to see if the suspect was truly the culprit of breaking the metagame, not something else. That's why they're called suspects, because we suspect that they broke the metagame, we can't know until they are gone however.
if a pokemon is sweeping/supporting/walling excessively to the point that it becomes a suspect whose fault could it be but the suspects, I'm not saying that banning the suspects might not cause other pokemon to become broken, but if a pokemon is broken whose fault could it possibly be but that pokemon's.
@everyone- please remember that having a large effect on the metagame does not make a pokemon broken, I'm getting really tired of saying this.