Huehuehue Mega Diancie is about to crush souls. Nice 160 SpAtk combined with 110 Spe and good Stabs/Coverage this thing will be broken as hell
Except neither are deathly allergic to steel attacks, which is becoming fairly common, and can actually utilize the rising popularity of Bronzong as a good switch in opportunity. That said... given that neither take up a mega slot it wouldn't be odd to fit them in alongside Diancie. At the very least they have the tools to bone the ever popular Rachi, which gives MDiancie a head ache (even in OU where SpD variants are popular), and roast Zong. That said all three still need to watch out for MAero so just be wary about that.I really want to try out volc and salamence, but I just feel like mega-diance would be a better late game sweeper. It boasts better powre right off the bat, and it can run CM to beat stall, or RP to beat offensive teams
Azelf is a really good option because of its access to stealth rock, really high speed, etc. I saw pokeaim use it on a UU rain team a whole ago. Tornadus-I is probably a really good rain dance setter as well bc of prankster.I've been having a lot of fun with Damp Rock Klefki + Mega Swampert. I'm not sure if there's a better rain setter for Swampert other than itself on offense, but I doubt there is.
I chose Klefki for its notorious Prankster Twave and Spikes to slow things down. I was very close to using Azelf for just the reason you said (big fan of aim, yes I'm feeding the ego), but I figured I would get some use out of Boobookeys while it's here.Azelf is a really good option because of its access to stealth rock, really high speed, etc. I saw pokeaim use it on a UU rain team a whole ago. Tornadus-I is probably a really good rain dance setter as well bc of prankster.
Yeah, like volc being 4x weak to rocks and mence is 4x weak to ice lolExcept neither are deathly allergic to steel attacks, which is becoming fairly common, and can actually utilize the rising popularity of Bronzong as a good switch in opportunity. That said... given that neither take up a mega slot it wouldn't be odd to fit them in alongside Diancie. At the very least they have the tools to bone the ever popular Rachi, which gives MDiancie a head ache (even in OU where SpD variants are popular), and roast Zong. That said all three still need to watch out for MAero so just be wary about that.
More importantly it gives you options. Since one can focus on beating stall and the other offense, Diancie can't play both roles.
Cept Steel has a fairly common priority with Bullet punch, which can be a rather nasty surprise, or Iron Tail MAbsol. As well as MAggron, who is definitely going to have his chance to shine more now. Whereas ice shard is pretty rare in UU and rock doesn't have a priority, sure you have bulky waters but they'd be an issue with MDiancie too. Adding to that Diancie doesn't have the recovery that the other two mon have. That said they do work well enough together, mence can easily become part of a Fairy/Dragon/Steel core. While Volcarona can roast steels, and Diancie helps to keep hazards away.Yeah, like volc being 4x weak to rocks and mence is 4x weak to ice lol
They both have 4x weaknesses, and steel is definitely the least common.
Agreeing with the sentiment about Volcarona. At +1 nothing barring Blissey, Snorlax, Goodra, M-Altaria(has potential to leave tier), Tentacruel(though this could also be setup fodder) or a faster physical scarfer can really stop it and it still has a lot of the set up oppurtunities that it did before.Can someone tell me how the meta changed so as to permit volcarona to return? From what I remember, the vote against it was pretty clear cut, and beyond M-Altaria/M-Diancie, there doesn't seem to be any new checks to it either. It really doesn't add any benefit to the tier and unless the position on hazard control has changed, it still pretty much does the same thing it got booted for the first time round.
Why use hidden power water to hit rock types when it has access to giga drain? Sure, it hits aerodactyl but that's it.Agreeing with the sentiment about Volcarona. At +1 nothing barring Blissey, Snorlax, Goodra, M-Altaria(has potential to leave tier), Tentacruel(though this could also be setup fodder) or a faster physical scarfer can really stop it and it still has a lot of the set up oppurtunities that it did before.
Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: null Atk / 30 Def / 30 SpA
- Fire Blast
- Bug Buzz
- Hidden Power [Water]
- Quiver Dance
This seemed to be the best performing set last time it was in UU and after rocks it can pretty much OHKO most of the offensive part of the tier at +1. Giga Drain is a viable option as well to crush bulky waters but because of the special defense boost Volcarona will win most of the time anyway.
+1 252 SpA Life Orb Volcarona Hidden Power Water vs. 0 HP / 0 SpD Mega Aerodactyl: 276-325 (91.6 - 107.9%) -- guaranteed OHKO after Stealth Rock
+1 252 SpA Life Orb Volcarona Hidden Power Water vs. 252 HP / 0 SpD Mega Diancie: 242-286 (79.6 - 94%) -- 43.8% chance to OHKO after Stealth Rock
+1 252 SpA Life Orb Volcarona Hidden Power Water vs. 112 HP / 0 SpD Chandelure: 289-341 (100 - 117.9%) -- guaranteed OHKO
+1 252 SpA Life Orb Volcarona Hidden Power Water vs. 248 HP / 0 SpD Arcanine: 317-374 (82.7 - 97.6%) -- guaranteed OHKO after Stealth Rock
Its bulky set also has a lot of potential and can beat some of its offensive sets few checks.
Still horribly weak to priority and scarfers, and you can only set up once. Drain Punch is nice for steels, but it still seems like way too much effort for not enough gain. With Bronzong and M-Aggron getting even better in the meta, not to mention the addition of M-Metagross, being weak to Bullet Punch and not having priority of its own, I just can't see any reason to use it even with now being able to get through Steels.How does Slurpuff fit into UU with the fantastic addition of drain punch? Seems a legit late game threat.
Slurpuff is pretty iffy in all honesty, with the meta being as offensive as it is right now Slurpuff doesn't really get too many setup opportunities even late in the game, that combined with the fact that it only gets one chance to set up due to the nature of Unburden means Slurpuff is a high risk high reward kind of poke. Basically that means you have to take out your opponent's scarfers, priority users, and get yourself in on a defensive mon that doesn't have any sort of phazing move if you want to set up, which constitutes a level of support that a lot of other late game cleaners don't need. That's fine if you're into that kind of thing and really want to use Slurpuff, but when there's other setup sweepers like Salamence and most notably Altaria who can do the same job more reliably there's really no point in using Slurpuff.How does Slurpuff fit into UU with the fantastic addition of drain punch? Seems a legit late game threat.
Still horribly weak to priority and scarfers, and you can only set up once. Drain Punch is nice for steels, but it still seems like way too much effort for not enough gain. With Bronzong and M-Aggron getting even better in the meta, not to mention the addition of M-Metagross, being weak to Bullet Punch and not having priority of its own, I just can't see any reason to use it even with now being able to get through Steels.
I haven't used Slurpuff in ORAS OU yet, but using Cotton Guard over Return will likely do a good job of getting Slurpuff some setup opportunities in the metagame and of defending against priority.Slurpuff is pretty iffy in all honesty, with the meta being as offensive as it is right now Slurpuff doesn't really get too many setup opportunities even late in the game, that combined with the fact that it only gets one chance to set up due to the nature of Unburden means Slurpuff is a high risk high reward kind of poke. Basically that means you have to take out your opponent's scarfers, priority users, and get yourself in on a defensive mon that doesn't have any sort of phazing move if you want to set up, which constitutes a level of support that a lot of other late game cleaners don't need. That's fine if you're into that kind of thing and really want to use Slurpuff, but when there's other setup sweepers like Salamence and most notably Altaria who can do the same job more reliably there's really no point in using Slurpuff.
If I had to put Slurpuff on the Viability Rankings right now I'd call it a C-Rank, it can do its job under the right circumstances, albeit a bit shakily at times, but there are better mons that can do the same job with less support. Maybe some stuff will get put on the BL in the next few weeks and Slurpuff will find himself more useful, but right now I wouldn't count on it.
While I do think that this set is a pretty interesting idea and I'll give it an honest shot, I'm not totally sold. The problem that I see with this set is that you're now taking two turns to set up instead of one and losing your ability to hit poison types like the Nidos, Amoongus, Roserade, Tentacruel, and most notably Crobat for neutral damage. Personally I feel that you'd be better off running the standard set and maybe supporting it with Dual Screens or just trying to keep it out until it can sweep regularly because Slurpuff can already do its job with the proper support and I don't think there's any real call to change its set.I haven't used Slurpuff in ORAS OU yet, but using Cotton Guard over Return will likely do a good job of getting Slurpuff some setup opportunities in the metagame and of defending against priority.
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Belly Drum
- Cotton Guard
- Drain Punch
- Play Rough
This set has enough speed to outspeed Choice Scarf Infernape, while 180 Speed EVs outspeeds Scarf Rachi and Flygon. Not much can really survive from this other than bulky Poison types. Even Mega Aggron has a good chance of losing when Drain Punch does 49.1% - 57.8% and Heavy Slam does 66% - 78.8% to a +3 Defense Slurpuff. Of course, if switches in on Slurpuff as it Belly Drums and has at least 58% health, it will probably win. Point stands, however that Slurpuff could be very effective with Drain Punch in UU now. I'll go use it now.
Yeah, I've been using it and it only performs its job about 20-25% of the time because of the amount of Poison types and Mega Aggron on the ladder. Slurpuff's not that good here, at least the Cotton Guard set that is.While I do think that this set is a pretty interesting idea and I'll give it an honest shot, I'm not totally sold. The problem that I see with this set is that you're now taking two turns to set up instead of one and losing your ability to hit poison types like the Nidos, Amoongus, Roserade, Tentacruel, and most notably Crobat for neutral damage. Personally I feel that you'd be better off running the standard set and maybe supporting it with Dual Screens or just trying to keep it out until it can sweep regularly because Slurpuff can already do its job with the proper support and I don't think there's any real call to change its set.