pokemonisfun
Banned deucer.
I am sure Stoutland is not broken at alllllllll in any way shape or form because the following reasons (I will repeat some stuff just so its easier to see a whole list of reasons)...
1. It has lots and lots of counters and checks. As in anything that resists Normal with good defenses or anything that resists Normal that is not weak to one of its (very few) coverage move, Crunch or Fire Fang or possibly Wild Charge which is really own good for Empoleon. Others good ways to deal with it include Technitop and your own Gligar. That Normal resists list includes but is not limited to Rhyperior, Aggron, Sableye, Dusclops, Cobalion, Registeel, Escalivier and Empoleon. The ones that get screwed over completely by coverage moves are not counters, I submit, but are very good checks for CB variants of Stoutland. I assume we are talking about CB Stout since LO Stout really sucks because it chips away your bulk and you get an endless stream of stuff that survive Return by 1%. I question how something with so many reliable checks and counters can be considered broken. Obviously Stoutland limits diversity in the game, every decent Pokemon does that, but there are still so many choices to beat Stout with its not even funny.
2. It is weather dependent, a lesser reason for sure, but one nonetheless. If it gets its sand somehow sapped away, perhaps by a zealous RD Kingdra, then Stout can for the most part give up a chance of a clean sweep. Stoutland also means you NEED to have a Hippo on your team.
3. It is hazard dependent, combined with the above reason, it means Stoutland is really just another sweeper. It absolutely needs either Spikes or some random lure like Choice Specs HP Grass Registeel to kill Rhyperior and friend (just kidding) to have a chance of overcoming sch solid counters. SR is of course almost mandatory (and therefore broken, but that's another story). So basically you're saying, this thing gets sweeps all the time as long as it has good weather, hazards, and dead to almost dead counters. Reminds me of Seaking really.
4. It is predictable, as in, it will be running a CB set with the only wildcard being Wild Charge or Pursuit way more than half the time. Personally I do not know why people haven't tried Howl to muscle through stuff, but the fact is, people really use only one set. Once you see it on team preview, you better realize you shouldn't sack your Rhyperior trying to tank a Zapdos or you better realize you shouldn't try to use your Bronzong to set up SR on a possible U-turn from Darmantian. People are stupid enough to let their Stoutland counters die because they make bad guesses (I see predictions as guesses) and then complain when Stoutland sweeps them?
Essentially what I am saying is the only reason Stoutland could be banned is because it is too good of a cleaner. Yet I see the conditions of the actual sweep as way too narrow for Stoutland to be broken
1. It has lots and lots of counters and checks. As in anything that resists Normal with good defenses or anything that resists Normal that is not weak to one of its (very few) coverage move, Crunch or Fire Fang or possibly Wild Charge which is really own good for Empoleon. Others good ways to deal with it include Technitop and your own Gligar. That Normal resists list includes but is not limited to Rhyperior, Aggron, Sableye, Dusclops, Cobalion, Registeel, Escalivier and Empoleon. The ones that get screwed over completely by coverage moves are not counters, I submit, but are very good checks for CB variants of Stoutland. I assume we are talking about CB Stout since LO Stout really sucks because it chips away your bulk and you get an endless stream of stuff that survive Return by 1%. I question how something with so many reliable checks and counters can be considered broken. Obviously Stoutland limits diversity in the game, every decent Pokemon does that, but there are still so many choices to beat Stout with its not even funny.
2. It is weather dependent, a lesser reason for sure, but one nonetheless. If it gets its sand somehow sapped away, perhaps by a zealous RD Kingdra, then Stout can for the most part give up a chance of a clean sweep. Stoutland also means you NEED to have a Hippo on your team.
3. It is hazard dependent, combined with the above reason, it means Stoutland is really just another sweeper. It absolutely needs either Spikes or some random lure like Choice Specs HP Grass Registeel to kill Rhyperior and friend (just kidding) to have a chance of overcoming sch solid counters. SR is of course almost mandatory (and therefore broken, but that's another story). So basically you're saying, this thing gets sweeps all the time as long as it has good weather, hazards, and dead to almost dead counters. Reminds me of Seaking really.
4. It is predictable, as in, it will be running a CB set with the only wildcard being Wild Charge or Pursuit way more than half the time. Personally I do not know why people haven't tried Howl to muscle through stuff, but the fact is, people really use only one set. Once you see it on team preview, you better realize you shouldn't sack your Rhyperior trying to tank a Zapdos or you better realize you shouldn't try to use your Bronzong to set up SR on a possible U-turn from Darmantian. People are stupid enough to let their Stoutland counters die because they make bad guesses (I see predictions as guesses) and then complain when Stoutland sweeps them?
Essentially what I am saying is the only reason Stoutland could be banned is because it is too good of a cleaner. Yet I see the conditions of the actual sweep as way too narrow for Stoutland to be broken