erisia
Innovative new design!
Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Substitute
- Will-O-Wisp
- Hex
- Discharge
This is usually how I dealt with this core during my laddering for reqs. Special Charizard is a great check for Rotom if it's not likely to Volt Switch, but Swords Dance is pretty easy to identify in Team Preview now and I can usually switch Rotom into it without fear. SD Zard's usual strategy is to Roost as Rotom Volt Switches out and make use of the free turn afterwards, but with Discharge Rotom can just stay in and spam Discharge until Charizard gets paralyzed, becoming vulnerable to a super effective Discharge as it fails to Roost in time or just becoming easy to take out with a teammate. Rotom can also take a +2 Acrobatics fairly well if required. Leftovers also makes Rotom hard to wear down with Will-O-Wisp. Meanwhile, Hitmonchan can't do anything other than use Ice Punch and get burned by Will-O-Wisp in return, at which point Rotom just sets up a Substitute and get more free turns or deals damage with Hex.
+2 8 Atk Charizard Acrobatics (110 BP) vs. 252 HP / 0 Def Rotom: 128-151 (42.1 - 49.6%) -- 26.6% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Iron Fist Hitmonchan Ice Punch vs. 252 HP / 0 Def Rotom: 115-136 (37.8 - 44.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Iron Fist burned Hitmonchan Ice Punch vs. 252 HP / 0 Def Rotom: 57-68 (18.7 - 22.3%) -- possible 6HKO after Stealth Rock and Leftovers recovery
4 SpA Rotom Discharge vs. 248 HP / 0 SpD Charizard: 192-228 (53.4 - 63.5%) -- guaranteed 2HKO
4 SpA Rotom Hex (130 BP) vs. 44 HP / 0 SpD Assault Vest Hitmonchan: 84-99 (33.3 - 39.2%) -- guaranteed 3HKO after burn damage
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