Taken over from Blast
banner by Kiyo
NU Sample Teams
Teams for getting into NU! These teams have been selected from our Teambuilding Lab, RMT subforum, Bazaar, and user submissions to make it easier to jump into the tier. If you have a team you'd like included, feel free to post your team here with sprites, an import, and a description of the team. After consulting with the other NU mods and other experienced players I will post when new teams are added to the archive.
Sub Nasty Plot Jynx Offense by Kiyo
Tauros + Gurdurr Balance by -Davon
Discipline by Blast
Swords Dance Shiftry Offense by Bluwing
Specs Mesprit + Tauros Offense by Shadowtags
Reasons by Allstar
Tauros VoltTurn by Advantage
Calm Mind Grumpig + Tauros Balance by ~Eternally
Rain Offense by iplaytennislol
Sash Archeops Hyper Offense by Shaneghoul
Rindo Samurott Semi-Stall by Luck O' the Irish
Shell Smash Omastar Offense
Eternally
rozes
Yogibears
Shadowtags
banner by Kiyo

NU Sample Teams
Teams for getting into NU! These teams have been selected from our Teambuilding Lab, RMT subforum, Bazaar, and user submissions to make it easier to jump into the tier. If you have a team you'd like included, feel free to post your team here with sprites, an import, and a description of the team. After consulting with the other NU mods and other experienced players I will post when new teams are added to the archive.






Sub Nasty Plot Jynx Offense by Kiyo
Hitmonchan @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Mach Punch
- Rapid Spin
- Ice Punch
Jynx @ Leftovers
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Lovely Kiss
- Nasty Plot
- Substitute
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 200 HP / 252 Def / 56 Spe
Impish Nature
- Drain Punch
- Gunk Shot
- Toxic Spikes
- Spikes
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Earthquake
- Megahorn
- Stealth Rock
- Stone Edge
Swellow @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- U-turn
- Sleep Talk
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 240 SpA / 144 SpD / 124 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Ice Beam
- Signal Beam
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Mach Punch
- Rapid Spin
- Ice Punch
Jynx @ Leftovers
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Lovely Kiss
- Nasty Plot
- Substitute
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 200 HP / 252 Def / 56 Spe
Impish Nature
- Drain Punch
- Gunk Shot
- Toxic Spikes
- Spikes
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Earthquake
- Megahorn
- Stealth Rock
- Stone Edge
Swellow @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- U-turn
- Sleep Talk
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 240 SpA / 144 SpD / 124 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Ice Beam
- Signal Beam






Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 204 HP / 248 SpA / 56 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Pursuit
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Rock Blast
- Earthquake
- Stealth Rock
- Megahorn
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 132 SpD / 124 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Scald
- Volt Switch
- Hidden Power [Fire]
- Ice Beam
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- U-turn
- Healing Wish
- Ice Beam
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 192 Atk / 64 Def
Adamant Nature
- Knock Off
- Drain Punch
- Mach Punch
- Bulk Up
Ability: Effect Spore
EVs: 204 HP / 248 SpA / 56 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Synthesis
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Pursuit
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Rock Blast
- Earthquake
- Stealth Rock
- Megahorn
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 132 SpD / 124 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Scald
- Volt Switch
- Hidden Power [Fire]
- Ice Beam
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- U-turn
- Healing Wish
- Ice Beam
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 192 Atk / 64 Def
Adamant Nature
- Knock Off
- Drain Punch
- Mach Punch
- Bulk Up
I started this team with the idea in my head that offensive Vileplume is really good right now. Gurderr just dropped, trevenants seem to be running banded and dropping wood hammers, and Musharna is really not as good as it used to be. I like the Offensive Vileplume set because you don't need defense investment to check fighting types. Scarf Mesprit gives this team speed. I wanted something that could check/chip Rhydon at +2 speed which is why I went with Timid. Mesprit also can check Hitmonchan a lot better than Vileplume. Tauros appreciates both Mesprit and Vileplume's ability to switch into fighting types. It can also Pursuit trap scarf Rotom which can be a nuisance for Mesprit late-game. Tauros ability to get neutral damage on poison types is nice so Gurdurr can do work. Lanturn is my water resist. Offensive Vileplume will get murdered by Samurott so it is key to bring a check. AV was chosen because I wanted a means of offense, and I figured Healing Wish on Mesprit would circumvent the need for Heal Bell. Rhydon was chosen as my rocker because it's the best rocker in the meta, let's be honest. It gives this team a Swellow switch in, fire resist, it's great for pivoting, it checks Malamar, it does everything.






]Vivillon-Sun @ Focus Sash
Ability: Compound Eyes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Hurricane
- Sleep Powder
- Energy Ball
Jynx @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Ice Beam
- Psyshock
- Lovely Kiss
Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 200 Def / 56 Spe
Timid Nature
- Psyshock
- Grass Knot
- Roost
- U-turn
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Pursuit
- Fire Blast
Steelix @ Custap Berry
Ability: Sturdy
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Stone Edge
Samurott @ Wacan Berry
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Megahorn
- Aqua Jet
Ability: Compound Eyes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Hurricane
- Sleep Powder
- Energy Ball
Jynx @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Ice Beam
- Psyshock
- Lovely Kiss
Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 200 Def / 56 Spe
Timid Nature
- Psyshock
- Grass Knot
- Roost
- U-turn
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Pursuit
- Fire Blast
Steelix @ Custap Berry
Ability: Sturdy
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Stone Edge
Samurott @ Wacan Berry
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Megahorn
- Aqua Jet






Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Psychic
- U-turn
- Stealth Rock
- Healing Wish
Rotom @ Spell Tag
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Shadow Ball
- Volt Switch
- Will-O-Wisp
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Gunk Shot
- Drain Punch
- Spikes
- Toxic Spikes
Combusken @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Fire Blast
- Focus Blast
- Hidden Power [Electric]
- Protect
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 136 Def / 16 SpA / 208 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Heal Bell
- Thunder Wave
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Seed Bomb
- Sucker Punch
- Swords Dance
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Psychic
- U-turn
- Stealth Rock
- Healing Wish
Rotom @ Spell Tag
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Shadow Ball
- Volt Switch
- Will-O-Wisp
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Gunk Shot
- Drain Punch
- Spikes
- Toxic Spikes
Combusken @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Fire Blast
- Focus Blast
- Hidden Power [Electric]
- Protect
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 136 Def / 16 SpA / 208 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Heal Bell
- Thunder Wave
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Seed Bomb
- Sucker Punch
- Swords Dance
The team is made around a Combusken sweep supported by hazards, status inducers and a wallbreaker in Shiftry. Simply play this team by laying down hazards (this is hard vs Xatu teams, then I suggest u just try to wallbreak and spread status with Shiftry and Rotom) and then proceed to sweep with Combusken late game, ezpz! Does this team have any merits? well it did win an nu room tour and it managed to beat Advantage :O best team ever GG. Jokes aside tho, this is a fun and standard team which I do find cool looking and fun too play with as it fits my playstyle like a glove, have fun n_n






ROMANTIKA (Mesprit) @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Signal Beam
- Healing Wish
do do pi do (Pelipper) @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 156 Def / 104 SpD
Bold Nature
- Scald
- Roost
- U-turn
- Defog
Eternity (Regirock) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 184 Atk / 16 Def / 56 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Earthquake
SUPERSONIC (Skuntank) @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 132 SpD / 144 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Poison Jab
- Taunt
PRISM BOY (Tauros) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Fire Blast
- Zen Headbutt
- Earthquake
more more more (Hariyama) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 184 SpD / 72 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Earthquake
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Signal Beam
- Healing Wish
do do pi do (Pelipper) @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 156 Def / 104 SpD
Bold Nature
- Scald
- Roost
- U-turn
- Defog
Eternity (Regirock) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 184 Atk / 16 Def / 56 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Earthquake
SUPERSONIC (Skuntank) @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 132 SpD / 144 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Poison Jab
- Taunt
PRISM BOY (Tauros) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Fire Blast
- Zen Headbutt
- Earthquake
more more more (Hariyama) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 184 SpD / 72 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Earthquake
Pretty standard take on bulky offense that happens to have a lot of my favorite sets in NU at the moment. Built it around the core of Tauros + Specs Mesprit, something that I consider one of the best offensive cores right now. The two manage to hit absurdly hard and not very much in the tier stands up to repeated attacks from both mons. Starting off with Mesprit, its set is rather standard, Psychic is our stab move of choice while Ice Beam and Signal Beam lets Mesprit nail would be counters like opposing psychics and dark types like Skuntank. Healing Wish is Mesprit's last move since any extra coverage is redundant at this point and the utility of being able to heal up another pokemon gives the team the luxury of playing more aggressively if needed. Trick is an option as well over Healing wish but giving up a lot of Mesprit's power for potentially crippling something really doesn't seem appealing the majority of the time I use the specs set. Next up we have Pelipper who functions as the teams main way to check fighting types + water types while also giving me a way to remove hazards. Scald is Scald and everything that gets it should always run it, pelipper included. Roost provides a reliable method of healing and is one of the main advantages it has over other water-types like Mantine and Lanturn. U-turn is sick for letting my wallbreakers in for free and I tend to prefer at least one user of volt switch or u-turn on these sort of teams that walk a line between balance and offense. Defog is obviously for removing hazards but more importantly for making sure spikes aren't too annoying versus my pokemon since the majority of my team is grounded. The EV spread on pelipper is for handling things like special Samurott and Floatzel a lot easier. Regirock is the rocker of choice and also our main way of checking fire and normal types. Regirock is a mon that has been finding it's way onto a lot of my teams mainly because the things it's capable of checking just by itself is useful af. Stealth Rock is a necessity on every team because being able to punish switching is amazing. Putting things in range of Tauros is appreciated as well. Stone Edge is an amazing stab move when it hits and the damage output manages to keep regirock from being a complete sitting duck. Thunder Wave is the main thing setting Regirock apart from other rockers and access to a broken move is always fun, click this move whenever you get the chance to! Earthquake helps to round out Regirock's coverage and is a nice alternative to risking a Stone Edge miss. Skuntank was chosen as the fourth slot because lately the use of things like Jynx and Lilligant has been rising from what I've seen in my own games and when others play. Lum berry allows skuntank to handle these two and other sleepers like Vivillon. (pretty sure I spelled that right) Sucker Punch is a great form of priority and helps to make up for Skuntank's less than stellar speed, Pursuit and Poison Jab lets Skunk deal with fairy types and pursuit trap ghost-types which happens to help out Tauros and Mesprit. Taunt is mainly for shutting down slower mons who rely on status move to be useful. Tauros is the best pokemon in the tier and almost every team is made better by using it. Between a moveset of Rock Climb / Fire Blast / Earthquake / Zen Headbutt, Tauros has very few reliable counters with its only negative being its shaky accuracy with moves. Finally we have Av guts Hariyama, which is probably the best set for it right now. Hariyama ties up a lot of loose ends on the team, giving me a way to kinda check fire and ice types and another way to lure in ghosts for my offensive core. Close Combat / Knock off / Bullet Punch is standard on many Hariyama sets and gives it a way to punish most of its switch ins. Earthquake is a lot less common but certainly not unheard of as it lets you hit Garbodor without taking a ton of residual. If you've been reading so far you'll notice this is ideal for Tauros since a dead garbodor means it'll usually be in a position where it'll have to predict a far lot less. Last thing to note about Hariyama, the EV spread has enough speed to creep almost every standard Assault Vest thick fat Hariyama so don't be afraid to stay in if it comes to a mirror match! I know this write up is kind of lengthy but I like to break down how to approach using the team so that the average person learning the tier can have an easier time playing and not wonder what everything on the team does.






Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Rest
- Psywave
Audino @ Audinite
Ability: Regenerator
EVs: 252 HP / 48 SpA / 208 SpD
Calm Nature
- Wish
- Protect
- Dazzling Gleam
- Heal Bell
Gourgeist-Super @ Colbur Berry
Ability: Frisk
Shiny: Yes
EVs: 248 HP / 180 Def / 80 SpD
Careful Nature
- Will-O-Wisp
- Foul Play
- Leech Seed
- Synthesis
Skuntank @ Black Sludge
Ability: Aftermath
Shiny: Yes
EVs: 252 SpA / 112 SpD / 144 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Dark Pulse
- Defog
- Hidden Power [Grass]
Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Toxic Spikes
- Sludge Bomb
- Will-O-Wisp
- Taunt
Sliggoo @ Eviolite
Ability: Sap Sipper
Shiny: Yes
EVs: 248 HP / 168 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Dragon Breath
- Rest
- Sleep Talk
- Ice Beam
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Rest
- Psywave
Audino @ Audinite
Ability: Regenerator
EVs: 252 HP / 48 SpA / 208 SpD
Calm Nature
- Wish
- Protect
- Dazzling Gleam
- Heal Bell
Gourgeist-Super @ Colbur Berry
Ability: Frisk
Shiny: Yes
EVs: 248 HP / 180 Def / 80 SpD
Careful Nature
- Will-O-Wisp
- Foul Play
- Leech Seed
- Synthesis
Skuntank @ Black Sludge
Ability: Aftermath
Shiny: Yes
EVs: 252 SpA / 112 SpD / 144 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Dark Pulse
- Defog
- Hidden Power [Grass]
Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Toxic Spikes
- Sludge Bomb
- Will-O-Wisp
- Taunt
Sliggoo @ Eviolite
Ability: Sap Sipper
Shiny: Yes
EVs: 248 HP / 168 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Dragon Breath
- Rest
- Sleep Talk
- Ice Beam






Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Iron Tail
- Earthquake
- Fire Blast
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 152 Def / 208 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Volt Switch
- Heal Bell
Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Swords Dance
- Roost
Claydol @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Rapid Spin
- Psyshock
- Shadow Ball
Regirock @ Leftovers
Ability: Clear Body
EVs: 240 HP / 16 Def / 252 SpD
Impish Nature
- Stealth Rock
- Rock Slide
- Counter
- Thunder Wave
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
- Synthesis
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Iron Tail
- Earthquake
- Fire Blast
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 152 Def / 208 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Volt Switch
- Heal Bell
Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Swords Dance
- Roost
Claydol @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Rapid Spin
- Psyshock
- Shadow Ball
Regirock @ Leftovers
Ability: Clear Body
EVs: 240 HP / 16 Def / 252 SpD
Impish Nature
- Stealth Rock
- Rock Slide
- Counter
- Thunder Wave
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
- Synthesis
I wanted to build with 4 attacks Tauros because at the time i dont think i had tried iron tail yet. I realized annoying pokemon for Tauros included rock/steel types. That's where Lanturn came in. Lanturn helped out in a bunch of ways, it gave me a slow pivot to allow Tauros to come in more often, it offered heal bell support in case Tauros got statused whilst providing a fire/water resist and electric immunity. Toxic is there for annoying pokemon like calm mind barrier Musharna. Next up is Scyther. The reason for this choice was to allow for volt turn, which is a playstyle designed to keep up momentum. Bulky SD Scyther serves as a solid fighting resist and win condition. Claydol comes next as the team needed hazard removal and a psychic resist. I opted for an offensive spread because Claydol has such poor defensive typing and i figured i would want an offensive spinner. Next up is Regirock. This pokemon is my normal type counter and secondary flying/fire resist. 16+ defense hits a jump point. Counter is to surprise and weaken pokemon like Steelix. Last but not least is Vileplume. The reason for this pokemon was because it absorbed toxic spikes which can be really annoying if my opponent has a spin blocker or prevents me from spinning. It also servers as a secondary check to pokemon like Samurott and helped a ton vs fighting types that may carry stone edge. It also allowed me to have fire/water/grass coverage on the team since Tauros carries fire blast.






Calm Mind Grumpig + Tauros Balance by ~Eternally
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Iron Tail
- Fire Blast
- Earthquake
Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Signal Beam
- Focus Blast
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 128 Atk / 128 SpD / 8 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic
Hitmonchan @ Life Orb
Ability: Iron Fist
EVs: 4 Def / 252 Atk / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Moonlight
- Hidden Power [Fire]
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 152 SpA / 208 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Signal Beam
- Heal Bell
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Iron Tail
- Fire Blast
- Earthquake
Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Signal Beam
- Focus Blast
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 128 Atk / 128 SpD / 8 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic
Hitmonchan @ Life Orb
Ability: Iron Fist
EVs: 4 Def / 252 Atk / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Moonlight
- Hidden Power [Fire]
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 152 SpA / 208 SpD / 108 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Signal Beam
- Heal Bell
This is a pretty standard balance team around Tauros and CM Grumpig. Vileplume + Steelix for a very sturdy Physically defensive core which checks Normal-types, Rock, Ground, Fighting, and Physical Water-types such as SD Samurott. This core is complemented by Chan + Lanturn + Grumpig. The Lanturn spread outspeeds Jolly Rhydon, while 2HKOing AV Mag after rocks, OHKOing Pyroar after rocks, and 2HKOing Malamar after rocks, and just gives it some extra offensive presence in general. Lanturn, partnered with Chan, and Grumpig covers the team thoroughly on the Special Side, providing switch ins to Ice, Fire, Electric, Water, Psychic, and even Grass-types. The team works very nicely in wearing down and luring in checks for Tauros, such as HP Fire Vileplume luring in Ferroseed, and Focus Blast Grumpig luring in Steelix, and Regirock. Overall, it's a really consistent team that has answers to a large portion of the meta, and it's pretty easy to use.






Rain Offense by iplaytennislol
Liepard @ Damp Rock
Ability: Prankster
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Rain Dance
- Knock Off
- U-turn
- Encore
Mesprit @ Damp Rock
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Rain Dance
- Psychic
- U-turn
- Stealth Rock
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Giga Drain
- Ice Beam
- Rain Dance
Omastar @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Shell Smash
- Surf
- Ice Beam
- Hidden Power Grass
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Superpower
- Waterfall
- Aqua Jet
- Stone Edge
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 56 HP / 200 Atk / 252 Spe
Jolly Nature
- Spikes
- Gunk Shot
- Toxic Spikes
- Drain Punch
Ability: Prankster
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Rain Dance
- Knock Off
- U-turn
- Encore
Mesprit @ Damp Rock
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Rain Dance
- Psychic
- U-turn
- Stealth Rock
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Giga Drain
- Ice Beam
- Rain Dance
Omastar @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Shell Smash
- Surf
- Ice Beam
- Hidden Power Grass
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Superpower
- Waterfall
- Aqua Jet
- Stone Edge
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 56 HP / 200 Atk / 252 Spe
Jolly Nature
- Spikes
- Gunk Shot
- Toxic Spikes
- Drain Punch






Sash Archeops Hyper Offense by Shaneghoul
Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Head Smash
- Endeavor
- Taunt
Garbodor @ Normal Gem
Ability: Weak Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Gunk Shot
- Explosion
- Spikes
- Toxic Spikes
Kangaskhan @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Earthquake
- Sucker Punch
Samurott @ Lum Berry
Ability: Torrent
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Megahorn
- Aqua Jet
- Swords Dance
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Trick
- Shadow Ball
Lilligant @ Miracle Seed
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Quiver Dance
- Hidden Power [Fire]
- Sleep Powder
- Giga Drain
Ability: Defeatist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Head Smash
- Endeavor
- Taunt
Garbodor @ Normal Gem
Ability: Weak Armor
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Gunk Shot
- Explosion
- Spikes
- Toxic Spikes
Kangaskhan @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Earthquake
- Sucker Punch
Samurott @ Lum Berry
Ability: Torrent
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Megahorn
- Aqua Jet
- Swords Dance
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Trick
- Shadow Ball
Lilligant @ Miracle Seed
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Quiver Dance
- Hidden Power [Fire]
- Sleep Powder
- Giga Drain
A very standard ho team that has been very consistent for me utilising lead archeops and jolly toxic plate explosion garb for maximum hazard setting. Kangaskhan appreciates the tspikes garb provides while improving the team's matchup vs opposing offense. SD samu and lilligant are great mons to utilise the hazard stacks as with their respective set up moves they can be very threatening depending on the match up. Rotom is the spin blocker that also serves as a tauros answer and gives the team some speed. Not really much else to say, bit weak to piloswine but it's manageable and if you play smart with it you should be able to overcome p much any matchup.






Rindo Samurott Semi-Stall by Luck O' the Irish
Samurott @ Rindo Berry
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Megahorn
- Aqua Jet
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
IVs: 0 Atk
- Gunk Shot
- Spikes
- Toxic Spikes
- Drain Punch
Rotom @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Pain Split
- Hex
- Volt Switch
Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- Psyshock
- Calm Mind
- Signal Beam
- Roost
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Soft-Boiled
- Stealth Rock
- Knock Off
- Moonblast
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 156 SpD / 100 Spe
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Bullet Punch
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Megahorn
- Aqua Jet
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
IVs: 0 Atk
- Gunk Shot
- Spikes
- Toxic Spikes
- Drain Punch
Rotom @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Pain Split
- Hex
- Volt Switch
Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- Psyshock
- Calm Mind
- Signal Beam
- Roost
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Soft-Boiled
- Stealth Rock
- Knock Off
- Moonblast
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 156 SpD / 100 Spe
Adamant Nature
- Close Combat
- Knock Off
- Fake Out
- Bullet Punch






Shell Smash Omastar Offense
Omastar @ Shuca Berry
Ability: Shell Armor
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Shell Smash
- Ice Beam
- Hydro Pump
- Earth Power
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Defog
- Leaf Storm
- Sucker Punch
- Knock Off
Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Taunt
- Hex
- Will-O-Wisp
- Memento
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Ice Beam
- Psychic
- Signal Beam
Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 64 HP / 252 SpA / 192 Spe
Mild Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Iron Tail
Ability: Shell Armor
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Shell Smash
- Ice Beam
- Hydro Pump
- Earth Power
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Defog
- Leaf Storm
- Sucker Punch
- Knock Off
Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Taunt
- Hex
- Will-O-Wisp
- Memento
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Ice Beam
- Psychic
- Signal Beam
Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 64 HP / 252 SpA / 192 Spe
Mild Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Iron Tail






Eternally
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Work Up
Mesprit @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Signal Beam
- Healing Wish
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 96 Atk / 164 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 156 Def / 104 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Hurricane
- Defog
- Roost
Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake
Hariyama @ Assault Vest
Ability: Guts
EVs: 252 Atk / 204 SpD / 52 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Stone Edge
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Work Up
Mesprit @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Signal Beam
- Healing Wish
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 96 Atk / 164 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 156 Def / 104 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Hurricane
- Defog
- Roost
Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Earthquake
Hariyama @ Assault Vest
Ability: Guts
EVs: 252 Atk / 204 SpD / 52 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Stone Edge






rozes
demon dance (Tauros) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Pursuit
gal from joe's (Mesprit) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Shadow Ball
- U-turn
andrew's break (Rhydon) @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Earthquake
- Rock Blast
- Megahorn
- Stealth Rock
queen of swing (Lilligant) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Nature Power
- Sleep Powder
- Quiver Dance
sometimes (Skuntank) @ Lum Berry
Ability: Aftermath
EVs: 4 HP / 252 Atk / 168 SpD / 84 Spe
Adamant Nature
- Explosion
- Sucker Punch
- Pursuit
- Poison Jab
bad boy good man (Hariyama) @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 172 SpD / 84 Spe
Adamant Nature
- Close Combat
- Knock Off
- Earthquake
- Bullet Punch
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Fire Blast
- Pursuit
gal from joe's (Mesprit) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Shadow Ball
- U-turn
andrew's break (Rhydon) @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Earthquake
- Rock Blast
- Megahorn
- Stealth Rock
queen of swing (Lilligant) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Nature Power
- Sleep Powder
- Quiver Dance
sometimes (Skuntank) @ Lum Berry
Ability: Aftermath
EVs: 4 HP / 252 Atk / 168 SpD / 84 Spe
Adamant Nature
- Explosion
- Sucker Punch
- Pursuit
- Poison Jab
bad boy good man (Hariyama) @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 172 SpD / 84 Spe
Adamant Nature
- Close Combat
- Knock Off
- Earthquake
- Bullet Punch






Yogibears
TTFTWIN (Torterra) @ Lum Berry
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rock Polish
- Stone Edge
- Wood Hammer
- Earthquake
Kiyo'sGroundResist (Mesprit) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Ice Beam
- Signal Beam
- Psychic
Stags (Regirock) @ Chople Berry
Ability: Clear Body
EVs: 252 HP / 184 Atk / 16 Def / 56 SpD
Impish Nature
- Thunder Wave
- Stealth Rock
- Stone Edge
- Counter
Kiyo (Hariyama) @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 232 SpD / 24 Spe
Adamant Nature
- Bullet Punch
- Close Combat
- Knock Off
- Earthquake
Lucianvega (Weezing) @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Pain Split
- Will-O-Wisp
- Sludge Bomb
'Threw' in last (Shiftry) @ Choice Scarf
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Leaf Blade
- Knock Off
- Rock Slide
- Defog
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rock Polish
- Stone Edge
- Wood Hammer
- Earthquake
Kiyo'sGroundResist (Mesprit) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Ice Beam
- Signal Beam
- Psychic
Stags (Regirock) @ Chople Berry
Ability: Clear Body
EVs: 252 HP / 184 Atk / 16 Def / 56 SpD
Impish Nature
- Thunder Wave
- Stealth Rock
- Stone Edge
- Counter
Kiyo (Hariyama) @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 232 SpD / 24 Spe
Adamant Nature
- Bullet Punch
- Close Combat
- Knock Off
- Earthquake
Lucianvega (Weezing) @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Pain Split
- Will-O-Wisp
- Sludge Bomb
'Threw' in last (Shiftry) @ Choice Scarf
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Leaf Blade
- Knock Off
- Rock Slide
- Defog






Shadowtags
Lilligant @ Choice Scarf
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpD / 30 Spe
- Leaf Storm
- Giga Drain
- Healing Wish
- Hidden Power [Rock]
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Scald
- U-turn
- Roost
Steelix @ Leftovers
Ability: Sturdy
EVs: 248 HP / 88 Atk / 172 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Toxic
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Pursuit
- Fire Blast
Malamar @ Leftovers
Ability: Contrary
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Superpower
- Knock Off
- Rest
- Sleep Talk
Clefairy @ Eviolite
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 8 Def / 248 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Thunder Wave
- Moonblast
- Soft-Boiled
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpD / 30 Spe
- Leaf Storm
- Giga Drain
- Healing Wish
- Hidden Power [Rock]
Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Scald
- U-turn
- Roost
Steelix @ Leftovers
Ability: Sturdy
EVs: 248 HP / 88 Atk / 172 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Toxic
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Pursuit
- Fire Blast
Malamar @ Leftovers
Ability: Contrary
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Superpower
- Knock Off
- Rest
- Sleep Talk
Clefairy @ Eviolite
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 8 Def / 248 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Thunder Wave
- Moonblast
- Soft-Boiled
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