Thanks Hootie! I really love the specially offensive Steelix as well as LureDino.Linoone
Requested by: SlaySlenderDragon XD
Built by: Hootie
Hey SlaySlenderDragon, here's an offensive team built around Linoone. Steelix is the biggest pain for Linoone to break past as it's not 2HKOed by any move it throws at it when boosted to +6, so I went with offensive Audino to lure Steelix and nail it with Fire Blast. Surf is nice for wearing down the likes of Regirock and Rhydon, while Healing Wish brings Linoone or any other teammate back to full if any of them got crippled in some sort of way. Next, I chose Steelix as the Stealth Rock setter, but with a little twist from the standard set; Sheer Force with Dark Pulse allows it to take down Rotom, who is immune to Extreme Speed and can cut Linoone's Attack with Will-O-Wisp before going down. Mismagius was chosen for two important things: Taunt and Memento, with the former preventing something like Weezing or Garbodor from laying Toxic Spikes, while the latter lets Linoone comfortably set up Belly Drum. Mismagius is also important for switching into the likes of Hitmonchan, Primeape, and Hariyama, all of which can prove troublesome otherwise. Sceptile is chosen next because the team is a tad slow so far and it needed a Pokemon able to revenge kill Tauros, Archeops, and Floatzel. Last the team appreciated having another mid- to late-game cleaner to I went with Swords Dance Samurott, who can act as a good backup plan should Linoone's sweep end prematurely, as well as revenge Fire-types which are very threatening for the team to face. Just make sure you don't let Toxic Spikes onto your side of the field and you should be fine. Also be careful of Fire-types when Mismagius is on the field, as giving any of them a free switch in can be devastating. Overall had a fun time testing this so I hope you enjoy!Linoone @ Sitrus Berry
Ability: Gluttony
EVs: 172 HP / 252 Atk / 44 Def / 40 SpD
Adamant Nature
- Belly Drum
- Extreme Speed
- Seed Bomb
- Shadow Claw
Audino-Mega @ Audinite
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Fire Blast
- Surf
- Healing Wish
Steelix @ Life Orb
Ability: Sheer Force
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Flash Cannon
- Earth Power
- Dark Pulse
Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Taunt
- Memento
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 29 HP / 30 Atk / 30 Def
- Leaf Storm
- Giga Drain
- Rock Slide
- Hidden Power [Ice]
Samurott @ Lum Berry
Ability: Torrent
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Aqua Jet
- Megahorn
Hy sorry for being lazy, but SPL and the suspect have taken up a lot of time and I didn't want to post teams that took Sawk into mind while the suspect was going on, but anyway I've updated the spreadsheet and finished up the two teams I took on, so here they are :o
Articuno
Requested by: iplaytennislol
Built by: rozes
So I basically started off this team with the idea of using some form of Toxic Spikes in order to get the most out of SubRoost Cuno which can easily PP Stall the opponent. This is where Defensive Omastar came into play, as it provides a lot of key roles like Toxic Spikes and Rocks, and is a very reliable Hazard Setter. I wanted some form of spin blocking next, so I added scarf Rotom which also gave the team a bit of speed and allowed it to threaten things like Charizard / Scyther. I've also been experimenting with Throh recently, and it really enjoys the Hazard support from this team, while providing a pseudo check to special attackers due to its naturally high HP / SpDef Stat. I also then added on Skuntank as a pursuit trapper from ghost types that wall Throh, while being able to defog for Articuno. Sceptile was the last mon I added to the team as I didn't really have a solid water resist, and it gives a really nice speed tier so I dont have to rely on Rotom to revenge kill everything above 100 Speed.Articuno @ Life Orb
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Freeze-Dry
- Hurricane
- Substitute
- Roost
Omastar (F) @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 204 Def / 48 SpA / 8 Spe
Bold Nature
- Scald
- Ice Beam
- Toxic Spikes
- Stealth Rock
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Volt Switch
- Thunderbolt
- Trick
Throh @ Leftovers
Ability: Guts
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Circle Throw
- Sleep Talk
- Bulk Up
- Rest
Skuntank @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 132 SpD / 144 Spe
Lonely Nature
- Sucker Punch
- Pursuit
- Poison Jab
- Fire Blast
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Rock Slide
- Earthquake
- Giga Drain
Malamar
Requested by: BrandonBeast
Built by: rozes
Since you asked for ChickenPass you shall receive ChickenPass :O Basically started around the core of Chicken / Malamar, as providing Subs / Speed Boosts to Malamar is a really easy strategy in order to win games quickly. From there I wanted something else to pass to, but something that could handle things that could also get up rocks and check things that threaten Malamar. This is where SD Rhydon comes into play, as it can use the speed boosts itself, or just get up rocks and check things like Scyther / Audino that just wall Malamar. Sceptile was added as a Water Resist as well as giving the team natural speed, and being able to threaten bulky water types that would prevent Combusken from passing like Lanturn / Mantine. Xatu was the next mon I added as I wanted a little bit of Hazard control, as well as still wanting a Fighting Resist. This set is a basic Speed Recipient, as it can also sweep through teams late game due to the combo of Stored Power + Speed. Garbodor was the last mon added as something that could quickly threaten Mega Audino, while removing Toxic Spikes if they happened to get up due to 4/6 of the mons on this team being grounded.Malamar @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Superpower
- Rest
- Sleep Talk
Combusken @ Eviolite
Ability: Speed Boost
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Protect
- Substitute
- Baton Pass
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Swords Dance
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Giga Drain
- Leaf Storm
- Rock Slide
- Earthquake
Xatu @ Kee Berry
Ability: Magic Bounce
EVs: 252 HP / 244 Def / 4 SpD / 8 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Signal Beam
- Roost
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Spikes
- Gunk Shot
- Drain Punch
- Toxic Spikes
Hope you guys enjoy the teams n_n
also looking for a new builder since QueenOfLuvdiscs will be inactive for a while, so just check the second post in this thread to see how to apply n_n
Thanks rozes for the fun team! It's pretty effective and I've even gotten some sweeps with Malamar and Xatu (One Xatu sweep was foiled by a Muk's Ice Punch though, damn you freezes) I've also tried out Heat Wave > Signal Beam on Xatu so the team can deal with Steelix a bit easier, but overall it's a really good team that is really awesome! Thanks!Hy sorry for being lazy, but SPL and the suspect have taken up a lot of time and I didn't want to post teams that took Sawk into mind while the suspect was going on, but anyway I've updated the spreadsheet and finished up the two teams I took on, so here they are :o
Articuno
Requested by: iplaytennislol
Built by: rozes
So I basically started off this team with the idea of using some form of Toxic Spikes in order to get the most out of SubRoost Cuno which can easily PP Stall the opponent. This is where Defensive Omastar came into play, as it provides a lot of key roles like Toxic Spikes and Rocks, and is a very reliable Hazard Setter. I wanted some form of spin blocking next, so I added scarf Rotom which also gave the team a bit of speed and allowed it to threaten things like Charizard / Scyther. I've also been experimenting with Throh recently, and it really enjoys the Hazard support from this team, while providing a pseudo check to special attackers due to its naturally high HP / SpDef Stat. I also then added on Skuntank as a pursuit trapper from ghost types that wall Throh, while being able to defog for Articuno. Sceptile was the last mon I added to the team as I didn't really have a solid water resist, and it gives a really nice speed tier so I dont have to rely on Rotom to revenge kill everything above 100 Speed.Articuno @ Life Orb
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Freeze-Dry
- Hurricane
- Substitute
- Roost
Omastar (F) @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 204 Def / 48 SpA / 8 Spe
Bold Nature
- Scald
- Ice Beam
- Toxic Spikes
- Stealth Rock
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Volt Switch
- Thunderbolt
- Trick
Throh @ Leftovers
Ability: Guts
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Circle Throw
- Sleep Talk
- Bulk Up
- Rest
Skuntank @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 132 SpD / 144 Spe
Lonely Nature
- Sucker Punch
- Pursuit
- Defog
- Fire Blast
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Rock Slide
- Earthquake
- Giga Drain
Malamar
Requested by: BrandonBeast
Built by: rozes
Since you asked for ChickenPass you shall receive ChickenPass :O Basically started around the core of Chicken / Malamar, as providing Subs / Speed Boosts to Malamar is a really easy strategy in order to win games quickly. From there I wanted something else to pass to, but something that could handle things that could also get up rocks and check things that threaten Malamar. This is where SD Rhydon comes into play, as it can use the speed boosts itself, or just get up rocks and check things like Scyther / Audino that just wall Malamar. Sceptile was added as a Water Resist as well as giving the team natural speed, and being able to threaten bulky water types that would prevent Combusken from passing like Lanturn / Mantine. Xatu was the next mon I added as I wanted a little bit of Hazard control, as well as still wanting a Fighting Resist. This set is a basic Speed Recipient, as it can also sweep through teams late game due to the combo of Stored Power + Speed. Garbodor was the last mon added as something that could quickly threaten Mega Audino, while removing Toxic Spikes if they happened to get up due to 4/6 of the mons on this team being grounded.Malamar @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Superpower
- Rest
- Sleep Talk
Combusken @ Eviolite
Ability: Speed Boost
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Protect
- Substitute
- Baton Pass
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Swords Dance
Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Giga Drain
- Leaf Storm
- Rock Slide
- Earthquake
Xatu @ Kee Berry
Ability: Magic Bounce
EVs: 252 HP / 244 Def / 4 SpD / 8 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Signal Beam
- Roost
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Spikes
- Gunk Shot
- Drain Punch
- Toxic Spikes
Hope you guys enjoy the teams n_n
also looking for a new builder since QueenOfLuvdiscs will be inactive for a while, so just check the second post in this thread to see how to apply n_n
Thank Shadowtags! It looks really cool ^^Miltank + Vileplume
Requested by: MFlygon
Built by: Shadowtags
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Moonlight
- Sludge Bomb
- Giga Drain
- Worry Seed
Miltank @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 232 SpD / 24 Spe
Careful Nature
- Stealth Rock
- Body Slam
- Milk Drink
- Heal Bell
Rhydon @ Eviolite
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Swords Dance
- Rock Blast
- Earthquake
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Trick
- Shadow Ball
Floatzel @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Baton Pass
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Stone Edge
Thought I'd post this now that everything broken + Sceptile is out of NU. MFlygon here is a decent balance team I made with your request. Miltank in particular is a pretty underrated Pokemon in nu. Sawk leaving is mainly what gave a lot more breathing room for Miltank to act as a bulky rocks setter. I stuck with the set you posted for the most part, only choosing to run Sap Sipper > Thick Fat since being able to check stuff like Vivillion and Lilligant is always appreciated. On Vileplume I opted to run worry seed since the end result was pretty weak to malamar. DD Rhydon is the teams main win con and also acts as a normal check for the team alongside rotom. Scarf Rotom and Lo Floatzel gives the team a lot of opportunities to pivot around which is nice to keep the opponent guessing and playing by the book. Hariyama is our main fire check and completes the teams defensive core alongside Miltank and Vileplume. Overall the team is pretty well insured versus most set up sweepers in NU which you mentioned as something you wanted the team to have. Only thing the team somewhat struggles with is Klinklang though with some smart switches that is somewhat mitigated. Anyway, I hope you have fun and enjoy the team!
Curse Poison Touch Muk please :)
Please read the rules and edit your submission.OP said:Rules:
- Have a one paragraph description with the set / core you want us to build around and a slight idea of what kind of team you want the end result to be. Also, actually have the set(s) you want us to use in your post. This makes the process of building teams faster for all of us here.
- Do not post asking us to make use of unviable Pokemon. This is not a competition to see how good we are at team building; this is us trying to educate people on what is good and how to build effective teams. (Think C+ or above in the viability rankings)