Hello everyone, before I post the team just a little background info before I actually get down to the specifics. This team is for a tournament Pimpnite is hosting, which is in the NU format. Since there's no official NU tier, it's basically what you'd expect to be NU going off of what we can see concerning 5th and 6th gen statistics. The banlist is here:
http://pastebin.com/Y40KwZPn
It looks pretty normal, with a few notable Pokemon not being banned, such as Weezing and Houndoom (the latter of which holds a spot on my team). I wouldn't come to the forums for a weird request like this, but playing on Showdown! has gotten infuriating since there is no NU ladder, and so I have to play in the UU tier. Despite this, I've had some success with this team at lower ratings, and I'm feeling pretty good about it (I've never played NU before this tourney).
With that, lets get into it!
Team-building:
I wanted to start my team with a core I am familiar with, so I picked F/W/G. After a little bit of research, the 3 Pokes I decided on were:
Tangela and Alomomola have a strong defensive (although strictly physical) Regenerator core, and Houndoom is a strong offensive fire type (with a fire immunity) to stop things from being too stally
The next Pokemon needed to fill in some gaps, and I also read online that Psy/Dark/Fighting made up another strong core in NU, so I wanted to incorporate atleast one more of those types:
or
So basically I decided that Muk filled in that specially defensive void, while being a strong poison type that my team could really use. I still can't tell if the team needs more consistent Sp.D because nothing on my team can take a Psychic minus Houndoom, which is why I've been considering Grumpig, but I really do like Swoobat more (reasons below). I also needed a run-of-the mill physical attacker, and I really like Slaking (even in OU), so I decided on that.
In Depth:
Wrapunzel (Tangela) (F) @ Eviolite
Ability: Regenerator
EVs: 252 HP / 188 Def / 4 SAtk / 64 SDef
Bold Nature
- Leech Seed
- Giga Drain
- Synthesis
- Knock Off
Tangela is definitely a power player in this team. With insane physical defence bolstered by eviolite, she serve's as my physical wall, and my favourite nicknamee. I like her set a lot, although I would be willing to replace Knock off/Synthesis for HPICE/Sleep Powder at your guys' recommendation, but the team has tons of status and the set works pretty well as is. Giga Drain is surprisingly strong as Tangela has very usable base Sp.A.
Biohazard (Muk) (M) @ Assault Vest
Ability: Poison Touch
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SDef
Adamant Nature
- Shadow Sneak
- Gunk Shot
- Ice Punch
- Fire Punch
Muk is my other baby. His Sp.D. goes through the roof with an Assault Vest, and his high attack stat makes wounding the other team and spreading poison a task he could accomplish with sludge over his eyes. However, I'm not sure about the last two slots (swap out punches?) and don't really know how I should spread the EV's out. I ran 252 Atk over the Sp.D. before and preferred to be able to tank hits (as a lot of this teams synergy revolves around Muk, because of his typing and role, which may be a problem that needs to be addressed). However, sometimes I do miss the damage output, so maybe a suggested spread that could meet somewhere in the middle?
Cerberus (Houndoom) (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Nasty Plot
- Dark Pulse
- Hidden Power [Ground]
This team originally relied on Houndoom as it's sole special attacker (and depending on what Psychic I ultimately choose, may revert to that role). Houndoom is really solid, although pretty fragile. This wouldn't be so much of a problem if Doom wasn't my only switch in on Psychics, which can lead to disaster if predicted. His two immunities, however, do make switching in slightly easier (even though rocks are a big problem, as I'll explain in the additional comments).When it comes to doing damage, I know he's strong, but because of all the UU battles I can't gage if he's strong enough to get a sweep going. I ran HPGROUND just because I was having problems with electric and fire types post-Muk, but I'm definitely open to suggestions on that one.
Oaf (Slaking) (M) @ Choice Band
Ability: Truant
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Retaliate
- Return
- Night Slash
- Earthquake
Sometimes I feel like I want to replace this big Ape, but he always does his job. Nothing in lower tiers can take hits from this guy, and the way I use him (hit-and-run) really helps in playing around his ability. Overall satisfied with him and the set, although if he needs to be replaced to patch up the team synergy I won't be heartbroken.
Ariel (Alomomola) (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Wish
- Protect
- Toxic
- Scald
Alomomola is the other side of my Regenerator core. It's a shame it's also physically defensive because that puts so much pressure on Muk. On the other hand, it really does support him with wish passing, as Muk greatly appreciates the healing (and makes him live FOREVER). Other than that, pretty standard, really happy with this bad boys performance, as it can afford to pass wishes to others while sustaining itself via ability.
Cupinch (Swoobat) (F) @ Salac Berry
Ability: Simple
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Substitute
- Stored Power
- Heat Wave
The last member of my team is really up in the air. Grumpig is a Sp.D. beast that resists Psychic, but doesn't offer much of anything else. Swoobat however, while definitely being more frail off the bat (huehue), gets a Nasty Plot and an Amnesia off of one Calm Mind, and resists Psychic as well. This helps remove some defensive pressure, while adding some strong offensive pressure. This set basically relies on +4 per Calm Mind, heightening the power of Stored Power to 100 (150 with STAB) after just one use. Sub Salac let's it boost its speed via sub or special attacks, which also increases the power of Stored Power. Only problem is it's weakness to Sucker Punch (and physical attacks in general), which is unfortunate, along with it's weakness to SR.
Overall I haven't been able to play with this team too much in a consistent environment, but I listed all of my concerns and now I can only pray that some NU players know more than me (so, anything at all) and can help me out on this one. Other things to note is the lack of a real lead, along with hazards, or a hazards spinner. I just don't know how to incorporate all of these things while keeping the integrity of this team intact. Please, HELP!
Thanks in advance,
WarJar
http://pastebin.com/Y40KwZPn
It looks pretty normal, with a few notable Pokemon not being banned, such as Weezing and Houndoom (the latter of which holds a spot on my team). I wouldn't come to the forums for a weird request like this, but playing on Showdown! has gotten infuriating since there is no NU ladder, and so I have to play in the UU tier. Despite this, I've had some success with this team at lower ratings, and I'm feeling pretty good about it (I've never played NU before this tourney).
With that, lets get into it!
Team-building:
I wanted to start my team with a core I am familiar with, so I picked F/W/G. After a little bit of research, the 3 Pokes I decided on were:
Tangela and Alomomola have a strong defensive (although strictly physical) Regenerator core, and Houndoom is a strong offensive fire type (with a fire immunity) to stop things from being too stally
The next Pokemon needed to fill in some gaps, and I also read online that Psy/Dark/Fighting made up another strong core in NU, so I wanted to incorporate atleast one more of those types:
So basically I decided that Muk filled in that specially defensive void, while being a strong poison type that my team could really use. I still can't tell if the team needs more consistent Sp.D because nothing on my team can take a Psychic minus Houndoom, which is why I've been considering Grumpig, but I really do like Swoobat more (reasons below). I also needed a run-of-the mill physical attacker, and I really like Slaking (even in OU), so I decided on that.
In Depth:
Wrapunzel (Tangela) (F) @ Eviolite
Ability: Regenerator
EVs: 252 HP / 188 Def / 4 SAtk / 64 SDef
Bold Nature
- Leech Seed
- Giga Drain
- Synthesis
- Knock Off
Tangela is definitely a power player in this team. With insane physical defence bolstered by eviolite, she serve's as my physical wall, and my favourite nicknamee. I like her set a lot, although I would be willing to replace Knock off/Synthesis for HPICE/Sleep Powder at your guys' recommendation, but the team has tons of status and the set works pretty well as is. Giga Drain is surprisingly strong as Tangela has very usable base Sp.A.
Biohazard (Muk) (M) @ Assault Vest
Ability: Poison Touch
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SDef
Adamant Nature
- Shadow Sneak
- Gunk Shot
- Ice Punch
- Fire Punch
Muk is my other baby. His Sp.D. goes through the roof with an Assault Vest, and his high attack stat makes wounding the other team and spreading poison a task he could accomplish with sludge over his eyes. However, I'm not sure about the last two slots (swap out punches?) and don't really know how I should spread the EV's out. I ran 252 Atk over the Sp.D. before and preferred to be able to tank hits (as a lot of this teams synergy revolves around Muk, because of his typing and role, which may be a problem that needs to be addressed). However, sometimes I do miss the damage output, so maybe a suggested spread that could meet somewhere in the middle?
Cerberus (Houndoom) (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Nasty Plot
- Dark Pulse
- Hidden Power [Ground]
This team originally relied on Houndoom as it's sole special attacker (and depending on what Psychic I ultimately choose, may revert to that role). Houndoom is really solid, although pretty fragile. This wouldn't be so much of a problem if Doom wasn't my only switch in on Psychics, which can lead to disaster if predicted. His two immunities, however, do make switching in slightly easier (even though rocks are a big problem, as I'll explain in the additional comments).When it comes to doing damage, I know he's strong, but because of all the UU battles I can't gage if he's strong enough to get a sweep going. I ran HPGROUND just because I was having problems with electric and fire types post-Muk, but I'm definitely open to suggestions on that one.
Oaf (Slaking) (M) @ Choice Band
Ability: Truant
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Retaliate
- Return
- Night Slash
- Earthquake
Sometimes I feel like I want to replace this big Ape, but he always does his job. Nothing in lower tiers can take hits from this guy, and the way I use him (hit-and-run) really helps in playing around his ability. Overall satisfied with him and the set, although if he needs to be replaced to patch up the team synergy I won't be heartbroken.
Ariel (Alomomola) (F) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Wish
- Protect
- Toxic
- Scald
Alomomola is the other side of my Regenerator core. It's a shame it's also physically defensive because that puts so much pressure on Muk. On the other hand, it really does support him with wish passing, as Muk greatly appreciates the healing (and makes him live FOREVER). Other than that, pretty standard, really happy with this bad boys performance, as it can afford to pass wishes to others while sustaining itself via ability.
Cupinch (Swoobat) (F) @ Salac Berry
Ability: Simple
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Substitute
- Stored Power
- Heat Wave
The last member of my team is really up in the air. Grumpig is a Sp.D. beast that resists Psychic, but doesn't offer much of anything else. Swoobat however, while definitely being more frail off the bat (huehue), gets a Nasty Plot and an Amnesia off of one Calm Mind, and resists Psychic as well. This helps remove some defensive pressure, while adding some strong offensive pressure. This set basically relies on +4 per Calm Mind, heightening the power of Stored Power to 100 (150 with STAB) after just one use. Sub Salac let's it boost its speed via sub or special attacks, which also increases the power of Stored Power. Only problem is it's weakness to Sucker Punch (and physical attacks in general), which is unfortunate, along with it's weakness to SR.
Overall I haven't been able to play with this team too much in a consistent environment, but I listed all of my concerns and now I can only pray that some NU players know more than me (so, anything at all) and can help me out on this one. Other things to note is the lack of a real lead, along with hazards, or a hazards spinner. I just don't know how to incorporate all of these things while keeping the integrity of this team intact. Please, HELP!
Thanks in advance,
WarJar
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