Octillery (NU) [QC 2/2] [GP 1/1]

[SET]
name: RestTalk
move 1: Surf
move 2: Hidden Power Electric / Ice Beam
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Octillery combines the typical defensive properties of being a Water-type with no secondary type with an unusually high Special Attack stat, making it difficult to trade hits with for many foes. Its STAB Surf is strong enough to reliably 3HKO metagame staples like Xatu and Weezing, and it can cover either opposing Water-types like Octillery and Dewgong with Hidden Power Electric or Grass-types like Gloom and Exeggcute with Ice Beam. Ice Beam is also strong enough to 2HKO Xatu, which makes it a valuable option to consider. RestTalk gives Octillery significant longevity and allows it to take on Rock- and Ground-types like Sudowoodo, Graveler, and Dugtrio, as well as Fire-types like Ninetales and Rapidash, with ease. As all of Octillery's attacking moves either 2HKO or 3HKO Xatu and Xatu very rarely 3HKOes it in return, Sleep Talk Octillery also makes for an excellent way to put pressure on the bird.

Apart from the typical problem of being unable to cover both opposing Water-types and opposing Grass-types simultaneously while running RestTalk, Octillery has one incredibly annoying problem—Chinchou. Chinchou can deal with nearly any move that Octillery can throw at it easily, outspeeds it, and threatens massive damage and paralysis with its STAB Thunder. It is therefore critical for any team with Octillery to carry a reliable check to Chinchou, such as Gloom, RestTalk Hitmonlee, or Exeggcute.

[CREDITS]
- Written by: [[Earthworm, 15210]]
- Quality checked by: [[FNH, 245982], [ReeceHughes, 508601]]
- Grammar checked by: [[deetah, 297659]]
 
Last edited:

deetah

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[SET]
name: RestTalk
move 1: Surf
move 2: Hidden Power Electric / Ice Beam
move 3: Rest
move 4: Sleep Talk
item: Leftovers

[SET COMMENTS]
Octillery combines the typical defensive properties of being a Water-type with no secondary type with an unusually high Special Attack stat, making it difficult to trade hits with for many foes. Its STAB Surf is strong enough to reliably 3HKO metagame staples like Xatu and Weezing, and it can cover either opposing Water-types like Octillery and Dewgong with Hidden Power Electric or Grass-types like Gloom and Exeggcute with Ice Beam. Ice Beam is also strong enough to 2HKO Xatu, which makes it a valuable option to consider. RestTalk gives Octillery significant longevity and allows it to take on Rock- and Ground-types like Sudowoodo, Graveler, and Dugtrio, as well as Fire-types like Ninetales and Rapidash, with ease. As all of Octillery's attacking moves either 2HKO or 3HKO Xatu and Xatu very rarely 3HKOes it in return, Sleep Talk Octillery also makes for an excellent way to put pressure on the bird.

Apart from the typical problem of being unable to cover both opposing Water-types and opposing Grass-types simultaneously while running RestTalk, Octillery has one incredibly annoying problem—Chinchou. Chinchou can deal with nearly any move that Octillery can throw at it easily, outspeeds it, and threatens massive damage and paralysis with its STAB Thunder. It is therefore critical for any team with Octillery to carry a reliable check to Chinchou, such as Gloom, RestTalk Hitmonlee, or Exeggcute.

[CREDITS]
- Written by: [[Earthworm, 15210]]
- Quality checked by: [[FNH, 245982], [ReeceHughes, 508601]]
- Grammar checked by: [[username1, userid1]]
 

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