Twix
jicama
QC: Anty / TONE114 / Raiza.
GP: Snobalt / The Dutch Plumberjack
[OVERVIEW]
Octillery has a solid Special Attack stat in conjunction with a wide movepool backed up with a powerful STAB Hydro Pump. It can also hit the entire tier for neutral or super effective damage thanks to its wide coverage, but it is extremely held back by its low Speed, causing it to work best under Trick Room or alongside Sticky Web. Outside of Trick Room or Sticky Web teams, it is outclassed by Pokemon such as Simipour, Poliwrath, and Floatzel, but it has a slight niche by being hard to check. For an attacker with such great stats, Octillery's defensive capabilities aren't that bad, and it should be able to survive a few hits coming towards it.
[SET]
name: Bulky Special Attacker
move 1: Hydro Pump
move 2: Fire Blast
move 3: Energy Ball
move 4: Ice Beam
item: Choice Specs / Life Orb
ability: Sniper
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe
[SET COMMENTS]
Moves
========
Hydro Pump gets a STAB boost and 2HKOes most Pokemon in the tier that don't resist it. Fire Blast heavily damages Pokemon that Hydro Pump doesn't hit neutrally, such as Roselia, Tangela, and Klang. Energy Ball allows Octillery to take on other Water-types such as Carracosta, Barbaracle, Simipour, Poliwrath, Floatzel, and Kingler. Ice Beam hits Flying- and Dragon-types such as Togetic, Pelipper, Swanna, Zweilous, and Fraxure.
Set Details
========
A Modest nature with maximum Special Attack allows Octillery to deal the most damage possible, and 44 Speed EVs allow it to outspeed uninvested base 50 Speed Pokemon such as Lickilicky, Piloswine, and Carbink. The remaining EVs go into HP to allow Octillery to survive as many hits as it can. If Octillery is going to be used with Trick Room, it should use a Quiet nature with no Speed EVs or IVs to allow it be as slow as possible to outspeed Probopass, Beheeyem, and other faster Pokemon. Choice Specs heavily increases the power of Octillery's moves at the expense of locking it into a single one. Life Orb makes Octillery just miss the 2HKO on Pokemon such as Lickilicky and Hypno and wears Octillery down more quickly, but the item still provides a crucial power boost and doesn't lock Octillery into a single move. Sniper can allow Octillery to do even more damage on a critical hit, but it is very unreliable.
Usage Tips
========
Octillery works best under Trick Room, especially if the setter provides Explosion or Memento support like Carbink and Misdreavus do, respectively. It also works well alongside Thunder Wave and Sticky Web users, as they can also help alleviate Octillery's poor Speed. Octillery could also work on a balanced team, seeing as it doesn't have the necessary Speed to keep up with a hyper offensive pace,. Hydro Pump should be used the majority of the time unless the opponent has a Pokemon with Water Absorb such as Poliwrath or a Pokemon that resists Water such as Roselia.
Weaken special walls such as Grumpig and Lickilicky before attempting to spam Octillery's attacks so that it doesn't face as much resistance or get stalled out. Octillery has no forms of recovery, so it can be worn down by VoltTurn teams. Even though it has solid defensive stats, it shouldn't switch into strong attackers such as Ursaring and Stoutland. If Octillery is using Choice Specs, it is preferred to predict the foe's switch to punish the switch-in. However, be cautious because Octillery will be locked into that move. If possible stay, away from a Knock Off because losing its item takes away a lot of power from Octillery and can make it much easier for the opposing team to deal with it.
Team Options
========
Trick Room setters such as Gourgeist, Dusknoir, Hypno, Carbink, Grumpig, and Misdreavus can allow Octillery to make up for its subpar Speed. Slow wallbreakers such as Rampardos, Ursaring, Glaceon, and Zweilous can also deal significant damage under Trick Room. Entry hazard setters such as Piloswine, Carbink, Probopass, Roselia, and Quilladin can help Octillery deal more damage against the opposing team. This can also help Octillery 2HKO Pokemon such as Lickilicky, Grumpig, Hypno, and Pelipper. Cleaners such as Articuno, Swanna, Chatot, Mr. Mime, and Ninetales appreciate Octillery's wallbreaking to give them an easier time sweeping late-game.
Powerful physical attackers such as Sawsbuck, Stoutland, Ursaring, Arbok, Kingler, Barbaracle, and Carracosta can challenge special walls that trouble Octillery such as Lickilicky, Togetic, and Pelipper. Pokemon such as Torterra, Roselia, Tangela, Gourgeist-XL, Torterra, Piloswine, and Torkoal can take Electric- and Grass-type moves for Octillery. Pokemon such as Grumpig, Hypno, Togetic, Roselia, and Stunfisk can paralyze foes, allowing Octillery to outspeed them. A slow Volt Switch, U-turn, or Baton Pass from Pokemon such as Probopass and Togetic can allow Octillery to get in the battlefield on a free switch.
[STRATEGY COMMENTS]
Other Options
=============
Octillery can run Assault Vest to gain more defensive capabilities in addition to the ability to take on Simipour, Poliwrath, Mr. Mime, and other special attackers at the expense of power. Octillery could also run Expert Belt to feign Choice Specs and surprise a foe, but its damage output will sharply decrease.
Octillery could run a physical set with Waterfall / Bullet Seed / Rock Blast / Gunk Shot to lure in special walls, but it's not as powerful as Octillery's special set and is overly reliant on favorable damage rolls. Acid Spray can be used to halve a foe's Special Defense, Thunder Wave can be used to cripple their Speed (but this should be done by Octillery's teammates), and Toxic can be used to wear down a bulky foe. Scald can be used to burn and cripple physical attackers as well as offer chip damage, but it doesn't have nearly as much power as Hydro Pump.
Checks and Counters
===================
**Strong Attackers**: Pokemon such as Chatot, Kadabra, Ursaring, Stoutland, Simipour, Dodrio, and Arbok can outspeed Octillery and heavily damage it, but they won't be able to take it out without prior damage or stat boosts and don't appreciate taking any of Octillery's moves.
**Grass-types**: Pokemon such as Torterra, Sawsbuck, Leafeon, Jumpluff, Tangela, and Roselia can deal massive amounts of damage against Octillery, and all of them except Torterra resist Hydro Pump.
**Electric-types**: Zebstrika, Raichu, Luxray, and Rotom-F can deal significant damage against Octillery and can KO it with some prior damage.
**Specially Defensive Pokemon**: Grumpig and Lickilicky can survive two Choice Specs Hydro Pumps and can either deal chip damage to Octillery or cripple it with a status ailment. Grumpig, Lickilicky, Hypno, Pelipper, and Clefairy are almost guaranteed not to be 2HKOed by Octillery's moves. They can, however, stall our your team's Trick Room turns or Octillery's PP and can wear it down.
GP: Snobalt / The Dutch Plumberjack
[OVERVIEW]
Octillery has a solid Special Attack stat in conjunction with a wide movepool backed up with a powerful STAB Hydro Pump. It can also hit the entire tier for neutral or super effective damage thanks to its wide coverage, but it is extremely held back by its low Speed, causing it to work best under Trick Room or alongside Sticky Web. Outside of Trick Room or Sticky Web teams, it is outclassed by Pokemon such as Simipour, Poliwrath, and Floatzel, but it has a slight niche by being hard to check. For an attacker with such great stats, Octillery's defensive capabilities aren't that bad, and it should be able to survive a few hits coming towards it.
[SET]
name: Bulky Special Attacker
move 1: Hydro Pump
move 2: Fire Blast
move 3: Energy Ball
move 4: Ice Beam
item: Choice Specs / Life Orb
ability: Sniper
nature: Modest
evs: 212 HP / 252 SpA / 44 Spe
[SET COMMENTS]
Moves
========
Hydro Pump gets a STAB boost and 2HKOes most Pokemon in the tier that don't resist it. Fire Blast heavily damages Pokemon that Hydro Pump doesn't hit neutrally, such as Roselia, Tangela, and Klang. Energy Ball allows Octillery to take on other Water-types such as Carracosta, Barbaracle, Simipour, Poliwrath, Floatzel, and Kingler. Ice Beam hits Flying- and Dragon-types such as Togetic, Pelipper, Swanna, Zweilous, and Fraxure.
Set Details
========
A Modest nature with maximum Special Attack allows Octillery to deal the most damage possible, and 44 Speed EVs allow it to outspeed uninvested base 50 Speed Pokemon such as Lickilicky, Piloswine, and Carbink. The remaining EVs go into HP to allow Octillery to survive as many hits as it can. If Octillery is going to be used with Trick Room, it should use a Quiet nature with no Speed EVs or IVs to allow it be as slow as possible to outspeed Probopass, Beheeyem, and other faster Pokemon. Choice Specs heavily increases the power of Octillery's moves at the expense of locking it into a single one. Life Orb makes Octillery just miss the 2HKO on Pokemon such as Lickilicky and Hypno and wears Octillery down more quickly, but the item still provides a crucial power boost and doesn't lock Octillery into a single move. Sniper can allow Octillery to do even more damage on a critical hit, but it is very unreliable.
Usage Tips
========
Octillery works best under Trick Room, especially if the setter provides Explosion or Memento support like Carbink and Misdreavus do, respectively. It also works well alongside Thunder Wave and Sticky Web users, as they can also help alleviate Octillery's poor Speed. Octillery could also work on a balanced team, seeing as it doesn't have the necessary Speed to keep up with a hyper offensive pace,. Hydro Pump should be used the majority of the time unless the opponent has a Pokemon with Water Absorb such as Poliwrath or a Pokemon that resists Water such as Roselia.
Weaken special walls such as Grumpig and Lickilicky before attempting to spam Octillery's attacks so that it doesn't face as much resistance or get stalled out. Octillery has no forms of recovery, so it can be worn down by VoltTurn teams. Even though it has solid defensive stats, it shouldn't switch into strong attackers such as Ursaring and Stoutland. If Octillery is using Choice Specs, it is preferred to predict the foe's switch to punish the switch-in. However, be cautious because Octillery will be locked into that move. If possible stay, away from a Knock Off because losing its item takes away a lot of power from Octillery and can make it much easier for the opposing team to deal with it.
Team Options
========
Trick Room setters such as Gourgeist, Dusknoir, Hypno, Carbink, Grumpig, and Misdreavus can allow Octillery to make up for its subpar Speed. Slow wallbreakers such as Rampardos, Ursaring, Glaceon, and Zweilous can also deal significant damage under Trick Room. Entry hazard setters such as Piloswine, Carbink, Probopass, Roselia, and Quilladin can help Octillery deal more damage against the opposing team. This can also help Octillery 2HKO Pokemon such as Lickilicky, Grumpig, Hypno, and Pelipper. Cleaners such as Articuno, Swanna, Chatot, Mr. Mime, and Ninetales appreciate Octillery's wallbreaking to give them an easier time sweeping late-game.
Powerful physical attackers such as Sawsbuck, Stoutland, Ursaring, Arbok, Kingler, Barbaracle, and Carracosta can challenge special walls that trouble Octillery such as Lickilicky, Togetic, and Pelipper. Pokemon such as Torterra, Roselia, Tangela, Gourgeist-XL, Torterra, Piloswine, and Torkoal can take Electric- and Grass-type moves for Octillery. Pokemon such as Grumpig, Hypno, Togetic, Roselia, and Stunfisk can paralyze foes, allowing Octillery to outspeed them. A slow Volt Switch, U-turn, or Baton Pass from Pokemon such as Probopass and Togetic can allow Octillery to get in the battlefield on a free switch.
[STRATEGY COMMENTS]
Other Options
=============
Octillery can run Assault Vest to gain more defensive capabilities in addition to the ability to take on Simipour, Poliwrath, Mr. Mime, and other special attackers at the expense of power. Octillery could also run Expert Belt to feign Choice Specs and surprise a foe, but its damage output will sharply decrease.
Octillery could run a physical set with Waterfall / Bullet Seed / Rock Blast / Gunk Shot to lure in special walls, but it's not as powerful as Octillery's special set and is overly reliant on favorable damage rolls. Acid Spray can be used to halve a foe's Special Defense, Thunder Wave can be used to cripple their Speed (but this should be done by Octillery's teammates), and Toxic can be used to wear down a bulky foe. Scald can be used to burn and cripple physical attackers as well as offer chip damage, but it doesn't have nearly as much power as Hydro Pump.
Checks and Counters
===================
**Strong Attackers**: Pokemon such as Chatot, Kadabra, Ursaring, Stoutland, Simipour, Dodrio, and Arbok can outspeed Octillery and heavily damage it, but they won't be able to take it out without prior damage or stat boosts and don't appreciate taking any of Octillery's moves.
**Grass-types**: Pokemon such as Torterra, Sawsbuck, Leafeon, Jumpluff, Tangela, and Roselia can deal massive amounts of damage against Octillery, and all of them except Torterra resist Hydro Pump.
**Electric-types**: Zebstrika, Raichu, Luxray, and Rotom-F can deal significant damage against Octillery and can KO it with some prior damage.
**Specially Defensive Pokemon**: Grumpig and Lickilicky can survive two Choice Specs Hydro Pumps and can either deal chip damage to Octillery or cripple it with a status ailment. Grumpig, Lickilicky, Hypno, Pelipper, and Clefairy are almost guaranteed not to be 2HKOed by Octillery's moves. They can, however, stall our your team's Trick Room turns or Octillery's PP and can wear it down.
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