At a Glance:
Okay, so basically, there are two main parts to this team: A baton passed Machamp, and an uncommon snorlax.
In Depth Look:
Metagross @ Leftovers
Adamant Nature
248 Hp / 232 Atk / 28 Spe
~Stealth rocks
~Bullet Punch
~Earthquake
~Explosion
Why?: Metagross is a bulky, powerful Attacker, that can not only set up rocks, then do some good damage afterwards. I gave him bullet punch because he is not necessarily fast, but the priority, with STAB makes it a decent attack. Earthquake is to cover other some weaknesses, like other metagross's, Heatran's, and Tyranitar's. Explosion is just for if he cant get many more attacks in, he does some devastating damage with it. The reason I gave him leftovers is because I want him to be able to come back in and be somewhat of a revenge killer, with his priority Bullet punch.
Gliscor @ Yache Berry
Jolly Nature
252 Hp / 196 SpD / 60 Spe
~Rock polish
~Swords dance
~baton pass
~Taunt?
Why?: With decent bulk and speed, Gliscor is a great baton passer. What makes him one of the best baton passers in my opinion is that He can pass +2 Speed, and +2 Attack. Pretty much, he sets up what he can, rock polish first, and passes it. Im not sure if I want to keep taunt, but i could come in handy some times.
Machamp @ Leftovers
Adamant Nature
252 Atk / 176 Spe / 80 Hp
~Dynamic Punch
~Earthquake
~Rest
~Sleep talk
Why?: Well, Machamp is the recipient of the baton passing. With amazing attack, he is perfect for this role. After the pass, he will have 380 Spe and a massive 788 Atk. From there he should pretty much be able to sweep very well. I chose the rest-talk variant because it gives him alot more of a chance to live longer and sweep more. Im not sure if I want to keep machamp for this position, ive concidered swithching him out for a tryanitar or scizor.
Azelf @ Expert belt.
Timid Nature
252 SpA / 4 SpD / 252 Spe
~Nasty plot
~Psychic
~Flamethrower
~Grass Knot
Why?: I've had alot of success with this nasty plot sweeper in the past. If I predict a switch, I set up nasty plot, and after that is set up, he does some serious damage. The actual reason I put this Azelf on my team is because all other attackers I have are physical, and I need a pokemon that can tear up a physical wall. Psychic of coarse is his most powerful STAB attack. Flamethrower covers common defensive threats such as Skarmory. Grass know cover other threats like swampert and hippowdon.
Dusknoir @ Leftovers
Impish Nature
252 Hp / 200 SpD / 56 Def
~Will-o-Wisp
~Pain Split
~Shadow Sneak
~Brick Break
Why?: Well Dusknoir has three purposes on my team: Spin-blocker, Wall and Ghost lure. First off, he blocks rapid spin users, but that isn't very important. His good defenses make him a good wall. His main purpose though, is to lure out pokemon that use ghost type moves, to safely switch in Snorlax. Will-o-Wisp is to burn the opponents [obviously] greatly decreasing a physical attackers ability to do good damage to him, and also slowly damages them. Pain Split is awesome, especially with Dusknoirs pathetic Hp. He mostly uses it when foes switch in to a new poke that has full Hp, Which Dusknoir uses to increase his own hp, while lowering theirs. Brick break is pretty much just there in case of screeners.
Snorlax @ Leftovers
Impish Nature
252 Hp / 252 Def / 4 SpD
~Stock pile
~Belly drum
~Rest
~Body slam
why?: This fat ass is the star of my team. Its based on a set developed by The Flaming Spaid, but that I modified a little. After 3 stock piles, his defenses will be amazing. He then will use a rest for the damage he got during that time. After that he sets up a belly drum, then rests again. At this point, he just belly drums all enemies. When he gets high amounts of damage, he just rests, and easily survives until he wakes up. If used properly, this Snorlax set is nearly unbeatable.
When Rating: Please leave constructive criticism, and anything you think would make my team better. All recommendations will be considered. Thank you for taking the time to read my post.
Okay, so basically, there are two main parts to this team: A baton passed Machamp, and an uncommon snorlax.
In Depth Look:
Metagross @ Leftovers
Adamant Nature
248 Hp / 232 Atk / 28 Spe
~Stealth rocks
~Bullet Punch
~Earthquake
~Explosion
Why?: Metagross is a bulky, powerful Attacker, that can not only set up rocks, then do some good damage afterwards. I gave him bullet punch because he is not necessarily fast, but the priority, with STAB makes it a decent attack. Earthquake is to cover other some weaknesses, like other metagross's, Heatran's, and Tyranitar's. Explosion is just for if he cant get many more attacks in, he does some devastating damage with it. The reason I gave him leftovers is because I want him to be able to come back in and be somewhat of a revenge killer, with his priority Bullet punch.
Gliscor @ Yache Berry
Jolly Nature
252 Hp / 196 SpD / 60 Spe
~Rock polish
~Swords dance
~baton pass
~Taunt?
Why?: With decent bulk and speed, Gliscor is a great baton passer. What makes him one of the best baton passers in my opinion is that He can pass +2 Speed, and +2 Attack. Pretty much, he sets up what he can, rock polish first, and passes it. Im not sure if I want to keep taunt, but i could come in handy some times.
Machamp @ Leftovers
Adamant Nature
252 Atk / 176 Spe / 80 Hp
~Dynamic Punch
~Earthquake
~Rest
~Sleep talk
Why?: Well, Machamp is the recipient of the baton passing. With amazing attack, he is perfect for this role. After the pass, he will have 380 Spe and a massive 788 Atk. From there he should pretty much be able to sweep very well. I chose the rest-talk variant because it gives him alot more of a chance to live longer and sweep more. Im not sure if I want to keep machamp for this position, ive concidered swithching him out for a tryanitar or scizor.
Azelf @ Expert belt.
Timid Nature
252 SpA / 4 SpD / 252 Spe
~Nasty plot
~Psychic
~Flamethrower
~Grass Knot
Why?: I've had alot of success with this nasty plot sweeper in the past. If I predict a switch, I set up nasty plot, and after that is set up, he does some serious damage. The actual reason I put this Azelf on my team is because all other attackers I have are physical, and I need a pokemon that can tear up a physical wall. Psychic of coarse is his most powerful STAB attack. Flamethrower covers common defensive threats such as Skarmory. Grass know cover other threats like swampert and hippowdon.
Dusknoir @ Leftovers
Impish Nature
252 Hp / 200 SpD / 56 Def
~Will-o-Wisp
~Pain Split
~Shadow Sneak
~Brick Break
Why?: Well Dusknoir has three purposes on my team: Spin-blocker, Wall and Ghost lure. First off, he blocks rapid spin users, but that isn't very important. His good defenses make him a good wall. His main purpose though, is to lure out pokemon that use ghost type moves, to safely switch in Snorlax. Will-o-Wisp is to burn the opponents [obviously] greatly decreasing a physical attackers ability to do good damage to him, and also slowly damages them. Pain Split is awesome, especially with Dusknoirs pathetic Hp. He mostly uses it when foes switch in to a new poke that has full Hp, Which Dusknoir uses to increase his own hp, while lowering theirs. Brick break is pretty much just there in case of screeners.
Snorlax @ Leftovers
Impish Nature
252 Hp / 252 Def / 4 SpD
~Stock pile
~Belly drum
~Rest
~Body slam
why?: This fat ass is the star of my team. Its based on a set developed by The Flaming Spaid, but that I modified a little. After 3 stock piles, his defenses will be amazing. He then will use a rest for the damage he got during that time. After that he sets up a belly drum, then rests again. At this point, he just belly drums all enemies. When he gets high amounts of damage, he just rests, and easily survives until he wakes up. If used properly, this Snorlax set is nearly unbeatable.
When Rating: Please leave constructive criticism, and anything you think would make my team better. All recommendations will be considered. Thank you for taking the time to read my post.