I also feel like a Scarf Mold Breaker Excadrill could be problematic (and I am seeing it quite a bit too).I used and posted this exact core. Just a statement here, U turn scarfed lando wrecks this, and that's not good because it is so common.
I also feel like a Scarf Mold Breaker Excadrill could be problematic (and I am seeing it quite a bit too).I used and posted this exact core. Just a statement here, U turn scarfed lando wrecks this, and that's not good because it is so common.
I used a non-scarf Magnezone (went for Magnet Rise due to a suggestion, plus it's unusual and can catch some people off guard) in my core but I posted a M Diancie, Magnezone and Gyarados core in the other ORAS thread. Can't easily link it though because I'm on my phone.I feel like Gyarados might be a better choice than Latios since he is an additional resist to Steel, is flying so Mold Breaker doesn't affect him, and is a good check/counter to Lando-T. And Gyarados still resists the other weaknesses of Diancie except Grass one of the rarest attacking types.
If anything, I would run protect over knock off instead of protect over drill run, since knock off is pretty much redundant coverage considering that the only thing it hits is gengar, and you can just u-turn out of it. Drill run actually hits useful stuff like magnezone and heatran.
I used and posted this exact core. Just a statement here, U turn scarfed lando wrecks this, and that's not good because it is so common.
I also feel like a Scarf Mold Breaker Excadrill could be problematic (and I am seeing it quite a bit too).
Damn I just went to sleep a bit and when I come back there's a whole conspiration against me? What kind of illumitatti's is going on here for the fuk sake?I feel like Gyarados might be a better choice than Latios since he is an additional resist to Steel, is flying so Mold Breaker doesn't affect him, and is a good check/counter to Lando-T. And Gyarados still resists the other weaknesses of Diancie except Grass one of the rarest attacking types.
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Diancie @ Diancite - Timid Nature (Magic Bounce)
EVs: 4 HP / 252 Sp. Attack / 252 Speed
move 1: Calm Mind
move 2: Moonblast
move 3: Earth Power
move 4: Psyshock
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Serperior @ Life Orb (or something else) - Timid Nature (Contrary)
EVs: 24 HP / 252 Sp. Attack / 232 Speed
move 1: Leaf Storm
move 2: Dragon Pulse
move 3: Hidden Power Fire
move 4: Taunt
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Talonflame @ Choice Band - Adamant Nature (Gale Wings)
EVs: 252 Attack / 4 Defense / 252 Speed
move 1: Flare Blitz
move 2: Brave Bird
move 3: Steel Wing
move 4: Roost
This is honestly a really weird core I've been trying out (figuratively). I haven't actually tried it out, so I'm not suggesting it to be in the OP or anything - rather, I'm just getting this out there to see what you guys think of it. This would do a lot better if Greninja got banned, so the following assumes that it will be. Diancie is not run with Rock Polish because there IS no Greninja that is crucial to outspeed. Rather, it is a Stallbreaking Calm Mind set, which the rest of the core would have trouble with. I figured Hidden Power Fire wouldn't be the best choice, as if Scizor gets a free switch in, Diancie would need to leave anyway. Instead, Psyshock is run to OHKO 232/4 Mega Venusaur at +2. Serperior is the special nuke of the core but needs a bit of setup first. Taunt helps with Stall and also allows Serperior to wall non-Acrobatics SubToxic Gliscor. Dragon Pulse also allows Serperior (whose EVs let him outrun base 110s) to OHKO both Latis with Dragon Pulse. Hidden Power Fire also OHKOs Mega Scizor and does a good amount of damage to Ferro at +2. And Talonflame also runs Steel Wing now so that it can kill opposing Mega Diancie.
wow I'm actually using this core on an team at my cartridge, and if I can help you someway is that a bulky fairy is also a really great option to run along MegaMeta and Manaphy since it not only gives you a second option to break thought Mega Sableye / Slowbro, but most importantly, a switch to Mega Manectric. I'm particularly using Clefable on my team, but Sylveon is also a nice choice if you want.![]()
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Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch / Bullet Punch / Pursuit
Manaphy @ Leftovers / Wacan Berry
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Scald
- Tail Glow
- Rain Dance
- Energy Ball
Okay, this may look pretty similar to Gallade+Manaphy, and it is, but I personally think it's actually better. My biggest problem with Gallade+Manaphy is that it's basically a pure wallbreaking core : you're pairing up two Pokemon that destroy bulkier builds but tend to struggle against faster-paced teams, so you need to pack good anwsers to offense too. However, by pairing MMetagross and Manaphy you have something which fares very well against offensive teams thanks to it great bulk, power, and speed enabling it to switch in a bunch of times and be very difficult for offense to properly switch into in return, as well as something which is very good against defensive teams thanks to its crazy setup and pseudo-status immunity, so this core doesn't really need much support and gives you more freedom when teambuilding.
MMetagross and Manaphy have almost perfect synergy together, given that MMeta's best switchins, (Slowbro, Sableye, Skarmory, Scizor, Hippowdon, Suicune, Mandibuzz, to some extent Jirachi) are all set up on and destroyed by Manaphy who also has no problems switching into any of them (besides I guess Scizor if offensive, but offensive Zor isn't a consistent answer to MMeta anyway). Manaphy also checks Talonflame (especially since Flare Blitz is the move you usually go for if you're facing a Metagross), Greninja, Scarf Lando-T, Sand Rush Excadrill, Scarf Heatran, Victini, really most answers to MMeta you find on offense decently. In return, MMetagross smashes Latis, Kyurem-B, MAltaria, MGardevoir, Unaware Clefable, MVenusaur, Celebi, Mega-Sceptile, Chansey, basically Dragon, Fairy and Grass types which can either wall or check Manaphy. Also, MMetagross can wear down/lure Ferrothorn for Manaphy to break past once it gets to +3 (one Hammer Arm does over 60% to the standard spread, and +3 Scald does 32%, so after one switch into MMeta's Hammer Arm after rocks it can no longer beat Manaphy). So yeah, this is a very solid and powerful bulky offense core. It does need some support, primarily a Mega-Manectric switchin, but for the most part it stands on its own legs very well.
Even though we can debate how good or bad Scarf Excadrill is (it can be a momentum killer but that can be true with many scarfers and mispredictions.) I checked the usage stats though and I think Scarf Excadrill is the second most common iteration at 20.5%, so it's not super common but it is common enough to be worth mentioning I think.Yeah Scarf Excadrill can be rly dangerous for that core (I'd use Gyarados somewhere too), but nobody should use it because it's quite bad. I mean, it can revenge-kills stuff and it's a fast Rapid Spin users but being locked in EQ and Rapid Spin mainly it's really really bad. There is lot of setup sweeper that can take advantage of this in the current metagame, and thats not good.
Yeah, I see that. Adding a clefable to this core would definately make it a lot better, never thought of thatThundurus kinda shits all over that core, so bulky fairies like clefable would be pretty helpful, as well as forming 2/3 of a fairy dragon steel core.
I really think with this core the bulky M-Altaria DDance spread is much more effective with 248 HP / 136 Def / 96 SpD / 28 Spe Impish nature. It's just a way more consistent win condition with that particular set in regards to mono attacking sets. The extra power is nice but the bulk provided makes sweeping so much easier and paired with Magnzone + Knock Off user to remove Shed Shells makes it downright dangerous. Just a thought to consider.![]()
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Mega Altaria is a fearsome sweeper that can rip apart unprepared teams. However, most teams are prepared; all they really have to do is carry a steel type on their team. And that's where Magnezone comes into play. Magnezone traps most Steel Types for Altaria, such as Ferrothorn, Scizor, and Skarmory. Furthermore, it provides a useful volt switch to bring Altaria in safely and allow it to get a free substitute of the Grass and Dragon types that it lures in. Overall, this offensive core is extremely effective against almost all team compositions, but falls apart when faced against a Heatran or a Metagross. For this reason, Pokemon such as Azumarill, Landorus and Dugtrio work well with this Core.
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Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Roost
- Substitute
- Return
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Fire]
Seems great actually. Ill make the change.I really think with this core the bulky M-Altaria DDance spread is much more effective with 248 HP / 136 Def / 96 SpD / 28 Spe Impish nature. It's just a way more consistent win condition with that particular set in regards to mono attacking sets. The extra power is nice but the bulk provided makes sweeping so much easier and paired with Magnzone + Knock Off user to remove Shed Shells makes it downright dangerous. Just a thought to consider.
Even though we can debate how good or bad Scarf Excadrill is (it can be a momentum killer but that can be true with many scarfers and mispredictions.) I checked the usage stats though and I think Scarf Excadrill is the second most common iteration at 20.5%, so it's not super common but it is common enough to be worth mentioning I think.
The offensive synergy seems viable. If this core is used, the only recommendation I have is that you have something that can defend against Belly Drum Azumarill. If it happens to get a setup against this core, it looks like you'll get swept. Jolly Lucario E-speed does 33.5 - 39.5% and most likely won't revenge kill in combination with a weak Stored Power from Latias.![]()
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I'd reckon this core I'm gonna post offensive.
Alright, so what is this core? First, the core exists out of the following Pokemon: Lucario, Latias(-Mega) and Weavile. Lucario is a great offensive physical sweeper, Latias-Mega is a bulky Calm Mind user and Weavile is a trapper for Latias. As you can see, this core is offensively based. Lucario and Latias have great typing synergy, as Lucario beats up the Fairy-types that trouble Latias and Latias beats up Fighting-types that trouble Lucario in return, but also have other typing synergy. For example: Lucario double resists Bug and Dark, and Latias is immune to Ground, etc. After, I added Weavile, because it is a great partner here for Latias because it can trap and beat the Ghost-types (mainly Gengar and the rare Cofagrigus) that trouble Latias. However, Sableye, Lando-T and Scarf Excadrill are kinda threats to this core; I like to pair it up with Azumarill, as it can all beat those one by one, but that's your choice.
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Tail
- ExtremeSpeed
Latias (F) @ Latiasite
Ability: Levitate
EVs: 25 HP / 180 Def / 80 Spe
Bold Nature
- Calm Mind
- Stored Power
- Dragon Pulse
- Roost
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Ice Punch
- Knock Off
- Low Kick
Any suggestions would be cool, as this is the first core im posting.
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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 188 Def / 72 Spe
Impish Nature
- Earthquake
- Roost
- Toxic
- Protect
Empoleon @ Leftovers
Ability: Defiant
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Scald
- Flash Cannon
- Toxic
- Defog
This defensive core is actually way better than I expected it to be. These two pokemon cover each others weaknesses almost perfectly, and they handle each others checks very well also. Gliscor can handle big physical threats such as landorus-t, mega metagross, and excadrill. Empoleon can take care of special threats such as greninja (if it doesn't get banned), latios and clefable. Greninja can somewhat do something to this core, but gliscor can take a low kick from it. The lati twins are really irrelivant here as well, as Empoleon can take psyshocks from them because of it's steel typing. So, if greninja gets banned, I could see this core becoming more relevant in the ou metagame since there aren't many mixed attackers that carry types that hit both of these pokemon. Overall, this core is pretty decent in the OU suspect metagame because of the absence of Greninja, and I hope this core would get some more love since it is pretty powerful. :)
Calcs to show the bulk:
252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 252+ SpD Empoleon: 99-117 (26.6 - 31.5%) -- 17.8% chance to 4HKO after Leftovers recovery
252 SpA Life Orb Latios Psyshock vs. 248 HP / 8 Def Empoleon: 94-110 (25.3 - 29.6%) -- 0% chance to 4HKO after Leftovers recovery
252 Atk Mold Breaker Excadrill Iron Head vs. 252 HP / 188+ Def Gliscor: 87-103 (24.5 - 29%) -- possible 6HKO after Poison Heal
252 Atk Landorus-T Stone Edge vs. 252 HP / 188+ Def Gliscor: 77-91 (21.7 - 25.7%) -- possible 7HKO after Poison Heal
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 188+ Def Gliscor: 138-163 (38.9 - 46%) -- 75% chance to 3HKO after Poison Heal
I'd like to go a step further and point out to Timid_Metagross that Defog + Defiant on Empleon is illegal. Defog is a Gen IV HM-only move, and Defiant is a Hidden Ability that wasn't introduced until Gen V. There's literally no choice but Torrent.Just a bit of nitpicking, but why use Defiant on Empoleon? Torrent might not be the most useful ability in the world, but it at least will provide you some functionality. And most opponents will probably forget it exists when it finally does end up coming of use, which could lead to some silly opportunities.
The offensive synergy seems viable. If this core is used, the only recommendation I have is that you have something that can defend against Belly Drum Azumarill. If it happens to get a setup against this core, it looks like you'll get swept. Jolly Lucario E-speed does 33.5 - 39.5% and most likely won't revenge kill in combination with a weak Stored Power from Latias.
Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Knock Off
- Recover
- Will-O-Wisp
Gyarados @ Leftovers
Ability: Intimidate
EVs: 216 HP / 140 SpD / 152 Spe
Careful Nature
- Waterfall
- Dragon Dance
- Rest
- Sleep Talk
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 232 HP / 100 SpA / 176 Spe
Timid Nature
- Hurricane
- Heat Wave
- Sludge Wave
- Knock Off
Greninja @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 40 Atk / 216 SpA / 252 Spe
Naive Nature
- Low Kick
- Ice Beam
- Gunk Shot
- Dark Pulse
Gallade @ Galladite
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Zen Headbutt
- Close Combat
- Swords Dance
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Roar
- Toxic
- Stealth Rock