oh ok, thanks for the clarificationSome cores are outdated and simply not as effective anymore in the current metagame as they used to be. Some old cores are from the last thread are still on the list.
(Someone please correct me if I'm wrong.)
oh ok, thanks for the clarificationSome cores are outdated and simply not as effective anymore in the current metagame as they used to be. Some old cores are from the last thread are still on the list.
(Someone please correct me if I'm wrong.)
Been playing around with Balance cores lately, seeing as the last ten teams I've made all have Scarf Kyurem-B in them.
M-Ampharos + Empoleon + Clefable Balance Core
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A pretty uncommon Dragon-Steel-Fairy core, as far as I'm aware, but it's still one that provides a hell of a lot of useful role compression. Mega Fabio, while uncommon and rather shallow in movepool, has a great typing that lets it cockblock birdspam, Fire-types and Steel-types (except maybe that heat moonblast superachi set lol), as well as effectively absorbing status, spreading it with Discharge, and removing your own with Heal Bell. RestTalk is interesting with Heal Bell in that it improves the probability of you being able to control M-Amph's RNG, by potentially limiting the number of turns you're at the mercy of Sleep Talk. The EVs are explained in the OU Analyses subforum, but the main draws are avoiding the 2HKO from CharY after SR + Spikes, and enough defense to kinda-sorta handle M-Pinsir and Bisharp somewhat.Ampharos-Mega @ Ampharosite
Ability: Mold Breaker
EVs: 248 HP / 56 Def / 204 SpD
Calm Nature
IVs: 0 Atk
- Discharge / Volt Switch
- Heal Bell
- Rest
- Sleep Talk
Empoleon @ Shuca Berry
Ability: Torrent
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Scald / Hydro Pump
- Flash Cannon
- Ice Beam / Hidden Power Fire
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower / Thunder Wave
Empoleon is a synergistic godsend for M-Ampharos (outside of Ground and no flat 50% recovery moves). Empoleon can both wall and dispatch most of the fairies in the tier, can eat a Dragon attack or two in a pinch, as well as provide very useful Defog support. Shuca Berry is a potent lure for faster Ground-types, because there is nigh on nothing outside of CB Lando-T or something that can OHKO you with a Ground move through Shuca, letting you wipe them out with Scald or Ice Beam. For the observant, this is actually the UU Offensive Defog Empoleon set. 44 Speed is to outspeed base 65 speed uninvested, and the rest is for power and general bulk.
Clefable serves as a wincon, Kyurem-B check, Klefki check and soft physical attack check from the likes of M-Lopunny and several Dark-types. Due to Discharge and its relatively spammable nature, this set opts instead to deal with Scizor and Ferrothorn via Flamethrower. The set itself is nothing special, opting for the standard EV spread.
The slashes are fairly detailed in context. The main reasons I use Discharge over Volt Switch are to better deal with Talonflame and CharY without taking M-Amph out of the field, and to better synergize with Empoleon by hard-switching out on a predicted Ground-type right into Empoleon, rather than spamming Volt Switch and making it impossible for Empoleon to come in without being 2HKOed, while also not dealing very well with Talon and ZardY. However, if you still wish to use it over Discharge, it would be best to change Flamethrower to Thunder Wave on Clef to compensate the loss of speed control. In turn, it would be best to use the slashes on the Empoleon set to not lose coverage against Scizor and Ferro, while also having more power to OHKO SpDef Gliscor, which Scald fails to do outside of a Torrent boost.
You can also deviate from the sets above by using Stealth Rock on Clef, but you'll have to find a wincon or two elsewhere. Dragon Pulse is also usable over Heal Bell, but Empoleon really does like having status heals around (also move 20 EVs from SpDef to Spe to outspeed Hippo). In that vein, you could have some variant of Heal Bell and Wish on Unaware Clefable to better deal with SD Gliscor, but also being more vulnerable to Kyurem-B after rocks. Grass Knot on Empoleon is funny, but ultimately only useful for Quag/Gastro/Pert, so I really wouldn't use it. If Low Kick on Weavile, or any other Fighting coverage, is ticking you off, you could potentially run Chople Berry over Shuca, but you absolutely NEED to cover that glaring Ground weakness some other way.
Partners for this core include Bulk Up Talonflame as a secondary M-Alt check and wincon, Hippowdon as something that can spread Toxic if need be and a viable SR setter, and Lando-T if you want to run VoltTurn with M-Amph. Skarm and Ferro are also good if you want to run Spikes as well, especially Ferro as a secondary Kyurem-B check. Mamo is also a rather interesting choice, since it provides Ice Shard to pop Thundy (while being TWave immune!) and dragons, as well as potentially setting Rocks of its own.
Offensive Core: Cloyster + Mantectric
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I know this is a pretty weird core and some people are probably thinking, "Wtf? Cloyster?" but bear with me please. The Metagame has reached a state where you can try out nearly anything to a pretty great effect. So I decided to try Cloyster. So Cloyster really hates Water-types and Steel-types. Even with a boost it still struggles to shell out (i made a funny) against them. So I did the most logical thing and paired it with Mega Manectric. Mega Manectric can pretty easily take care of what pains Cloyster such as Suicune and Azumarill as well as offer a form of switch initative as it is incredibly frail on the special side. What Manectric gains from pairing with Cloyster is a partner that can eliminate bulky-grounds very easily as well as break past threats like Clefable and the Latis. And we all know how common offensive teams are becoming. Well they're food for Cloyster plain and simple save for a few select Scarfers.Cloyster @ Icicle Plate
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Ice Shard
- Icicle Crash
- Rock Blast
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
A few threats to this core include Bisharp as it gains a Defiant boost from Mega Manectric and can heavily threathen them both. This makes TankChomp a nice partner as it can setup Rocks while being a defensive check to it. Mega Venusaur is a bit to handle making Tornadus-T as excellent partner as it complete a VolTurn core and can Stallbreak to an extent. Tyranitar is pretty threatening as it can pick off an unboosted Cloyster and Mega Manectric is lacking in terms of damage towards it.
Balance Core: Mega Latias + Keldeo
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Mega Latias has been seeing a lot of usage as of late so I decided to drop this simple core. Basically Mega Latias really hates Dark-types, especially those with Pursuit such as ScarTar or the odd Bisharp. Keldeo is a great go to answer towards them. With teams with Mega Latias being more balance oriented I went with a ResTalk set as it allows Keldeo to consistently check Dark-types as most can pretty easily wear it down. In return Mega Latias can use its coverage to weaken Water-types with Keldeo can oftenly fail to get past and spread paralysis for it to not be more pressured into using Rest when facing certain threats. Or instead Calm Mind could be ran to take Keldeo's ability to beating Dark-types to good use and potentially sweep.Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
- Thunder Wave / Calm Mind
- Ice Beam / Stored Power
- Roost
- Thunderbolt
Keldeo @ Life Orb
Ability: Justified
EVs: 24 HP / 232 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Rest
- Sleep Talk
Offensive Core: Mega Garchomp + Excadrill
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So Mega Garchomp and Excadrill have pretty similar checks ranging from Hippowdon, Landorus-T, and Celebi. Together they work together to break down their shared checks, in this case Garchomp being the main wallbreaker with a potent Swords Dance set that just blows past a lot of defensive cores. Excadrill, after Garchop has had its way, is there to function as a powerful cleaner and works as a great check to the more faster offensive teams Garchomp doesn't really excel against.Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Stone Edge / Rock Slide
- Swords Dance
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin / Swords Dance
I've shared enough of my secrets for today, can't be too open now can I? Enjoy everyone.
You do understand that Mega Latias has bulk so obsene that it can take pursuit pretty much every day of its life and proceed to twave the fuck out of ttar/bisharp/weavile right? Your point that it hates dark types is true, but understand that pursuit is not the problem here, and that its their main STAB moves like icicle crash, dark pulse (since hoopa is annoying asf and keld helps with that), sucker punch, and crunch somewhat js. Also if you want a consistent dark check that pairs well with mega latias, why not just use defensive nape?Basically Mega Latias really hates Dark-types, especially those with Pursuit such as ScarTar or the odd Bisharp.
Correct me if i am wrong but wouldn't skarmory be more viable option than empoleon as skarmory does check a few pokemons that causes problem to this core like landorus-t and excadrill. At the same time, it provides defog support like empoleon with roost for longevity and on top of it tanks a few tanks hits quite decently. Nevertheless, it is a good core and will be trying it soon.
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I really like the synergy that these 3 pokemon, you cover anywhere between them, Hydreigon defensive is very attractive, beats tran, Ferrothorn, slowbro, has access to roost , as well as having a set especially bothersome, check sand rush Excadrill and moldbreaker, also controls Bisharp, venu instead covers Keldeo, Breloom, Conkeldurr, fast electric as mega mane, Azumarill, clef, finally Clefable covers weakness against latios, this core is very fun, very easy to use because the pokemon you cover each other well, counsel to put a counter for mega Medicham, gengar, charizard y and X, good day ^^
the sets here :
Hydreigon @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Fire Blast
- Draco Meteor
- Roost
- Dark Pulse
Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 212 Def / 48 SpD
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Thunder Wave
- Moonblast
- Soft-Boiled
- Calm Mind
I didn't say you should have lati as your dark check, I simply stated that being pursuited isn't too big a deal since you can switch out lol, and twave's chance to immobilize the opponent means that you won't have to roost after 4 turns statiscically. Lastly, pursuit twice from any of those mons damage maxes out at 87%, and that's on two max rolls lol, so saying that it gets 2hko'd after rocks is completely inaccurate. It's still a cool core, but you shouldn't probably present pursuit trappers as the biggest problem for mega latias.Yeah it's fun having MLatias as your dark check isn't? Damn son it's just a core not a life and death problem. And js if you added Stealth Rock into play some of those Pursuits will be 2HKOes, and being forced to Roost is fun too.
that core is really weak to opposing talon and m-loppuny itself and bulky ground types so i'd personally suggest some water type like Manaphy better. I'd suggest a calm mind one since your team would appreciate how it can deal with physical pokes :)Pangoro + Lopunny-Mega + Talonflame
Dual Scrappy Hyper Offense
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Sets:
Pangoro @ Life Orb
Ability: Scrappy
EVs: 152 HP / 252 Atk / 104 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Superpower
- Gunk Shot
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Power-Up Punch
- High Jump Kick
- Return
- Quick Attack/ Fake Out
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Flare Blitz/ Will-O-Wisp
- Roost
Overview:
This core is nothing to sniff at (looking at u Pangoro :) )
Pangoro (Scrappy just helped me just blaze through Stall and Balanced teams which Mega Lopunny kinda struggles to beat, while Mega Lopunny + Talonflame can beat faster teams which Pangoro struggles.
Dual Scrappy Combo:
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Pangoro: This dude isnt used as much, but when it comes to beating MSableye Stall and Destroy Slow Balanced teams, he is a monster. He even destroyed my own stall/fat teams alone :(. Plus his Stab Combo + Knock Off SD and Life orb hit like a mach truck, and trust me, slow teams hate it.
Mega Lopunny: This dude can annoy fast teams with its stab combo and clean up really well with fake out/quick attack and Can be a good offensive pivot. As for most hyper offensive teams, it can do a big chunk.
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Talonflame exists to clean up and/or revenge kill and annoy fast/offensive teams even more, especially with SD Brave bird.
Warning: **DO NOT UNDERESTIMATE PANGORO IN THIS CORE JUST BECAUSE HE ISNT FOUND IN A LOT OF OU TEAMS**
Weakness:
-Sand Rush Excadrill. This thing can annoy this core and ultimately beat it, unless its really weakened.
-Other Talonflame and Mega Lopunny. Dont tell me why, but tell me how this happens to be D:
-Garchomp/Landorus-Therian. Nuff said.
Reccomendations:
-Since bulky Grounds are a bane here, Waters (starmie can work and offer hazard removal for Tflame but this is just an option) and/or Rocky Helmet Lando-T can work to beat sand.
-Get something for other Talonflame and Mega Lopunny, like say Hippo or Lando Rocky Helmet, etc. This should work.
-Honestly i have no other reccomendations but to GET A WATER TYPE! This is a huge boon to this team :)
Aww thanks bae :3that core is really weak to opposing talon and m-loppuny itself and bulky ground types so i'd personally suggest some water type like Manaphy better. I'd suggest a calm mind one since your team would appreciate how it can deal with physical pokes :)
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Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Calm Mind
- Scald
- Rain Dance
- Rest
View attachment 56580+ View attachment 56581+ View attachment 56582
MEGA TYRANITAR + CELEBI + RAIKOU
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Shadow Ball
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Recover
- Baton Pass
- Giga Drain
- Swords Dance
Celebi can check keldeo for ttar and AV raikou can switch safely on torn-t and check skarmory.
The core is really fun and easy to use ☺.
just an fyi you listed a scarf ttar set and the core you posted says 'MEGA TYRANITAR' Also I feel like people would benefit from more than about 15 words because it looks like an interesting core so could you maybe explain a little further/with more detail as to why this core works? I'm not a mod and don't run this thread but I feel like if you want people to actually benefit or use your core you need to justify it a little
You don't have a filler on Tyranitar,i'd suggest ice punch :DView attachment 56580+ View attachment 56581+ View attachment 56582
MEGA TYRANITAR + CELEBI + RAIKOU
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Superpower
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Shadow Ball
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Recover
- Baton Pass
- Giga Drain
- Swords Dance
Celebi can check keldeo for ttar and AV raikou can switch safely on torn-t and check skarmory.
The core is really fun and easy to use ☺.
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MEGA TYRANITAR + CELEBI + RAIKOU
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Ice Punch
- Superpower
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power Ice
- Shadow Ball
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Recover
- Baton Pass
- Giga Drain
- Swords Dance
Celebi can check keldeo for ttar and AV raikou can switch safely on torn-t and check skarmory.
The core is really fun and easy to use ☺.
Actually Superpower looks like the better option here for the ability to nail Ferrothorn and SpD Heatran, which are annoying for this core to take on.You don't have a filler on Tyranitar,i'd suggest ice punch :D