Freeroamer
The greatest story of them all.
Only Flame Body Moltres will be useful and seeing as Moltres is shit, that's not really anything great. The loss of Defog plus not being able to Pressure stall Stone Edges makes Static Zapdos significantly inferior. It might be ok on more offensive variants of Zapdos but no one uses those because Thundurus exists and Zap's niche is defensive sets which it already does very well. Pressure makes those sets better, especially vs Stone Edge shit like Ttar. Roosting through 4 edges is significantly easier than 8.
ORAS is kinda meh for me from a Monotype point of view honestly, I preferred XY Monotype because I feel from the transition certain types got completely left behind while others got needlessly buffed which in turn narrows the field of consistently usable types. Obviously this is just my opinion and I'm sure a lot of people disagree but types that I would've used for a counter style on current meta trends like Fire / Ice / Electric are honestly so bad in this current generation due to their lack of improvement compared with other types that I wouldn't even touch them unless I knew 100% what my opp was bringing and I wanted a hard counterstyle. I feel ORAS pushed this divide harder.
Something I'd like to change in future games is maybe a twist on how hazards work, even with Defog they dominate the game here and in every tier way too much for my liking. If anything Defog could almost have been said to make it worse with how punishable it is and how much emphasis it places on the rocker vs remover matchup which can often be huge in games. Stacking hazards then just switching endlessly has always been the easiest way to beat unexperienced players or to abuse the hell out of a favourable matchup. Idk how they'd do such a thing though.
ORAS is kinda meh for me from a Monotype point of view honestly, I preferred XY Monotype because I feel from the transition certain types got completely left behind while others got needlessly buffed which in turn narrows the field of consistently usable types. Obviously this is just my opinion and I'm sure a lot of people disagree but types that I would've used for a counter style on current meta trends like Fire / Ice / Electric are honestly so bad in this current generation due to their lack of improvement compared with other types that I wouldn't even touch them unless I knew 100% what my opp was bringing and I wanted a hard counterstyle. I feel ORAS pushed this divide harder.
Something I'd like to change in future games is maybe a twist on how hazards work, even with Defog they dominate the game here and in every tier way too much for my liking. If anything Defog could almost have been said to make it worse with how punishable it is and how much emphasis it places on the rocker vs remover matchup which can often be huge in games. Stacking hazards then just switching endlessly has always been the easiest way to beat unexperienced players or to abuse the hell out of a favourable matchup. Idk how they'd do such a thing though.