So I decided September would be my ot month and I played mainly steel. I think what made steel very good is that if you execute it properly you get a win vs almost every bad type. It does have weaknesses, electric (which I consider anti meta) is difficult but not enough people use electric, flying is a struggle because of zapdos and other great mons, and water is the biggest problem since it's common and hard to beat, although that might just be me since I didn't use mag/ferro but steel simply cannot take scalds and threaten water as much in return.
Ground, fighting, and fire are 'weaknesses' but I don't think so. Empoleon shreds ground, but if you don't want to be a lord you can also rely on mega scizor which can set up on and destroy ground except for some random stuff like bands. Rocks+scarf empoleon is how lords beat fire. Not sure how generic steel can win that matchup.
Fighting is interesting because a bad fighting team is actually an easy win for steel. It's 99% about keldeo and infernape. Doublade and mega scizor literally 6-0 fighting except for those, but it's very difficult for steel to deal with infernape and keldeo. Skarm may be able to take out one if you can catch them by suprise and some infernapes lack close combat so heatran can beat them. Nothing on steel counters keldeo but it can be worn down. The main thing is that fighting lacking keldeo/infernape is super easy for steel but if they use those 2 well it does shift it into fighting's favor.
Ground, fighting, and fire are 'weaknesses' but I don't think so. Empoleon shreds ground, but if you don't want to be a lord you can also rely on mega scizor which can set up on and destroy ground except for some random stuff like bands. Rocks+scarf empoleon is how lords beat fire. Not sure how generic steel can win that matchup.
Fighting is interesting because a bad fighting team is actually an easy win for steel. It's 99% about keldeo and infernape. Doublade and mega scizor literally 6-0 fighting except for those, but it's very difficult for steel to deal with infernape and keldeo. Skarm may be able to take out one if you can catch them by suprise and some infernapes lack close combat so heatran can beat them. Nothing on steel counters keldeo but it can be worn down. The main thing is that fighting lacking keldeo/infernape is super easy for steel but if they use those 2 well it does shift it into fighting's favor.